Implements a projector object. To transform and project Points and Planes. This object is designed to be used in the removal of hidden lines and is returned by the Prs3d_Projector::Projector function. You define the projection of the selected shape by calling one of the following functions:
More...
#include <HLRAlgo_Projector.hxx>
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| | HLRAlgo_Projector () |
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| | HLRAlgo_Projector (const gp_Ax2 &CS) |
| | Creates an axonometric projector. <CS> is the viewing coordinate system. More...
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| | HLRAlgo_Projector (const gp_Ax2 &CS, const Standard_Real Focus) |
| | Creates a perspective projector. <CS> is the viewing coordinate system. More...
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| | HLRAlgo_Projector (const gp_Trsf &T, const Standard_Boolean Persp, const Standard_Real Focus) |
| | build a Projector with automatic minmax directions. More...
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| | HLRAlgo_Projector (const gp_Trsf &T, const Standard_Boolean Persp, const Standard_Real Focus, const gp_Vec2d &v1, const gp_Vec2d &v2, const gp_Vec2d &v3) |
| | build a Projector with given minmax directions. More...
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| void | Set (const gp_Trsf &T, const Standard_Boolean Persp, const Standard_Real Focus) |
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| void | Directions (gp_Vec2d &D1, gp_Vec2d &D2, gp_Vec2d &D3) const |
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| void | Scaled (const Standard_Boolean On=Standard_False) |
| | to compute with the given scale and translation. More...
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| Standard_Boolean | Perspective () const |
| | Returns True if there is a perspective transformation. More...
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| const gp_Trsf & | Transformation () const |
| | Returns the active transformation. More...
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| const gp_Trsf & | InvertedTransformation () const |
| | Returns the active inverted transformation. More...
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| const gp_Trsf & | FullTransformation () const |
| | Returns the original transformation. More...
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| Standard_Real | Focus () const |
| | Returns the focal length. More...
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| void | Transform (gp_Vec &D) const |
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| void | Transform (gp_Pnt &Pnt) const |
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| void | Project (const gp_Pnt &P, gp_Pnt2d &Pout) const |
| | Transform and apply perspective if needed. More...
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| void | Project (const gp_Pnt &P, Standard_Real &X, Standard_Real &Y, Standard_Real &Z) const |
| | Transform and apply perspective if needed. More...
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| void | Project (const gp_Pnt &P, const gp_Vec &D1, gp_Pnt2d &Pout, gp_Vec2d &D1out) const |
| | Transform and apply perspective if needed. More...
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| gp_Lin | Shoot (const Standard_Real X, const Standard_Real Y) const |
| | return a line going through the eye towards the 2d point <X,Y>. More...
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Implements a projector object. To transform and project Points and Planes. This object is designed to be used in the removal of hidden lines and is returned by the Prs3d_Projector::Projector function. You define the projection of the selected shape by calling one of the following functions:
| HLRAlgo_Projector::HLRAlgo_Projector |
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| HLRAlgo_Projector::HLRAlgo_Projector |
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const gp_Ax2 & |
CS | ) |
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Creates an axonometric projector. <CS> is the viewing coordinate system.
Creates a perspective projector. <CS> is the viewing coordinate system.
build a Projector with automatic minmax directions.
build a Projector with given minmax directions.
Returns the focal length.
| const gp_Trsf& HLRAlgo_Projector::FullTransformation |
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const |
Returns the original transformation.
| const gp_Trsf& HLRAlgo_Projector::InvertedTransformation |
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const |
Returns the active inverted transformation.
Returns True if there is a perspective transformation.
| void HLRAlgo_Projector::Project |
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const gp_Pnt & |
P, |
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gp_Pnt2d & |
Pout |
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) |
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Transform and apply perspective if needed.
Transform and apply perspective if needed.
Transform and apply perspective if needed.
to compute with the given scale and translation.
return a line going through the eye towards the 2d point <X,Y>.
| void HLRAlgo_Projector::Transform |
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gp_Vec & |
D | ) |
const |
| void HLRAlgo_Projector::Transform |
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gp_Pnt & |
Pnt | ) |
const |
| const gp_Trsf& HLRAlgo_Projector::Transformation |
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const |
Returns the active transformation.
The documentation for this class was generated from the following file: