Open CASCADE Technology  6.9.0
Public Member Functions

Select3D_SensitivePoint Class Reference

A framework to define sensitive 3D points. More...

#include <Select3D_SensitivePoint.hxx>

Inheritance diagram for Select3D_SensitivePoint:
Inheritance graph
[legend]

Public Member Functions

 Select3D_SensitivePoint (const Handle< SelectBasics_EntityOwner > &theOwnerId, const gp_Pnt &thePoint)
 Constructs a sensitive point object defined by the owner OwnerId and the point Point. More...
 
virtual Standard_Integer NbSubElements () Standard_OVERRIDE
 Returns the amount of sub-entities in sensitive. More...
 
virtual Handle
< Select3D_SensitiveEntity
GetConnected () Standard_OVERRIDE
 Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity.//can be connected to another sensitive entity. More...
 
virtual Standard_Boolean Matches (SelectBasics_SelectingVolumeManager &theMgr, SelectBasics_PickResult &thePickResult) Standard_OVERRIDE
 Checks whether the point overlaps current selecting volume. More...
 
gp_Pnt Point () const
 Returns the point used at the time of construction. More...
 
virtual gp_Pnt CenterOfGeometry () const Standard_OVERRIDE
 Returns center of point. If location transformation is set, it will be applied. More...
 
virtual Select3D_BndBox3d BoundingBox () Standard_OVERRIDE
 Returns bounding box of the point. If location transformation is set, it will be applied. More...
 
- Public Member Functions inherited from Select3D_SensitiveEntity
virtual void BVH () Standard_OVERRIDE
 Builds BVH tree for a sensitive if needed. More...
 
virtual void Clear () Standard_OVERRIDE
 Clears up all resources and memory. More...
 
- Public Member Functions inherited from SelectBasics_SensitiveEntity
virtual void Set (const Handle< SelectBasics_EntityOwner > &theOwnerId)
 Sets owner of the entity. More...
 
const Handle
< SelectBasics_EntityOwner > & 
OwnerId () const
 Returns pointer to owner of the entity. More...
 
Standard_Real SensitivityFactor () const
 allows a better sensitivity for a specific entity in selection algorithms useful for small sized entities. More...
 
- Public Member Functions inherited from MMgt_TShared
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual const
Handle_Standard_Type & 
DynamicType () const
 Returns a type information object about this object. More...
 
Standard_Boolean IsInstance (const Handle_Standard_Type &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const Handle_Standard_Type &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
virtual Handle_Standard_Transient This () const
 Returns a Handle which references this object. Must never be called to objects created in stack. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 

Additional Inherited Members

- Protected Member Functions inherited from Select3D_SensitiveEntity
 Select3D_SensitiveEntity (const Handle< SelectBasics_EntityOwner > &theOwnerId)
 
- Protected Member Functions inherited from SelectBasics_SensitiveEntity
 SelectBasics_SensitiveEntity (const Handle< SelectBasics_EntityOwner > &theOwnerId, const Standard_Real theSensFactor=2.0)
 
void SetSensitivityFactor (const Standard_Real theSensFactor)
 Allows to manage the sensitivity of the entity. More...
 
- Protected Attributes inherited from SelectBasics_SensitiveEntity
Handle< SelectBasics_EntityOwnermyOwnerId
 

Detailed Description

A framework to define sensitive 3D points.

Constructor & Destructor Documentation

Select3D_SensitivePoint::Select3D_SensitivePoint ( const Handle< SelectBasics_EntityOwner > &  theOwnerId,
const gp_Pnt thePoint 
)

Constructs a sensitive point object defined by the owner OwnerId and the point Point.

Member Function Documentation

virtual Select3D_BndBox3d Select3D_SensitivePoint::BoundingBox ( )
virtual

Returns bounding box of the point. If location transformation is set, it will be applied.

Implements Select3D_SensitiveEntity.

virtual gp_Pnt Select3D_SensitivePoint::CenterOfGeometry ( ) const
virtual

Returns center of point. If location transformation is set, it will be applied.

Implements Select3D_SensitiveEntity.

virtual Handle< Select3D_SensitiveEntity > Select3D_SensitivePoint::GetConnected ( )
virtual

Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity.//can be connected to another sensitive entity.

Reimplemented from Select3D_SensitiveEntity.

virtual Standard_Boolean Select3D_SensitivePoint::Matches ( SelectBasics_SelectingVolumeManager theMgr,
SelectBasics_PickResult thePickResult 
)
virtual

Checks whether the point overlaps current selecting volume.

Reimplemented from Select3D_SensitiveEntity.

virtual Standard_Integer Select3D_SensitivePoint::NbSubElements ( )
virtual

Returns the amount of sub-entities in sensitive.

Implements Select3D_SensitiveEntity.

gp_Pnt Select3D_SensitivePoint::Point ( ) const

Returns the point used at the time of construction.


The documentation for this class was generated from the following file: