Open CASCADE Technology
6.9.0
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A framework to define sensitive zones along a segment One gives the 3D start and end point. More...
#include <Select3D_SensitiveSegment.hxx>
Public Member Functions | |
Select3D_SensitiveSegment (const Handle< SelectBasics_EntityOwner > &theOwnerId, const gp_Pnt &theFirstPnt, const gp_Pnt &theLastPnt) | |
Constructs the sensitive segment object defined by the owner theOwnerId, the points theFirstPnt, theLastPnt. More... | |
void | StartPoint (const gp_Pnt &thePnt) |
changes the start Point of the Segment; More... | |
void | EndPoint (const gp_Pnt &thePnt) |
changes the end point of the segment More... | |
gp_Pnt | StartPoint () const |
gives the 3D start Point of the Segment More... | |
gp_Pnt | EndPoint () const |
gives the 3D End Point of the Segment More... | |
virtual Standard_Integer | NbSubElements () Standard_OVERRIDE |
Returns the amount of points. More... | |
virtual Handle < Select3D_SensitiveEntity > | GetConnected () Standard_OVERRIDE |
Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity.//can be connected to another sensitive entity. More... | |
virtual Standard_Boolean | Matches (SelectBasics_SelectingVolumeManager &theMgr, SelectBasics_PickResult &thePickResult) Standard_OVERRIDE |
Checks whether the segment overlaps current selecting volume. More... | |
virtual gp_Pnt | CenterOfGeometry () const Standard_OVERRIDE |
Returns center of the segment. If location transformation is set, it will be applied. More... | |
virtual Select3D_BndBox3d | BoundingBox () Standard_OVERRIDE |
Returns bounding box of the segment. If location transformation is set, it will be applied. More... | |
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virtual void | BVH () Standard_OVERRIDE |
Builds BVH tree for a sensitive if needed. More... | |
virtual void | Clear () Standard_OVERRIDE |
Clears up all resources and memory. More... | |
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virtual void | Set (const Handle< SelectBasics_EntityOwner > &theOwnerId) |
Sets owner of the entity. More... | |
const Handle < SelectBasics_EntityOwner > & | OwnerId () const |
Returns pointer to owner of the entity. More... | |
Standard_Real | SensitivityFactor () const |
allows a better sensitivity for a specific entity in selection algorithms useful for small sized entities. More... | |
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virtual void | Delete () const |
Memory deallocator for transient classes. More... | |
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Standard_Transient () | |
Empty constructor. More... | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. More... | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. More... | |
virtual | ~Standard_Transient () |
Destructor must be virtual. More... | |
virtual const Handle_Standard_Type & | DynamicType () const |
Returns a type information object about this object. More... | |
Standard_Boolean | IsInstance (const Handle_Standard_Type &theType) const |
Returns a true value if this is an instance of Type. More... | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. More... | |
Standard_Boolean | IsKind (const Handle_Standard_Type &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
virtual Handle_Standard_Transient | This () const |
Returns a Handle which references this object. Must never be called to objects created in stack. More... | |
Standard_Integer | GetRefCount () const |
Get the reference counter of this object. More... | |
Additional Inherited Members | |
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Select3D_SensitiveEntity (const Handle< SelectBasics_EntityOwner > &theOwnerId) | |
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SelectBasics_SensitiveEntity (const Handle< SelectBasics_EntityOwner > &theOwnerId, const Standard_Real theSensFactor=2.0) | |
void | SetSensitivityFactor (const Standard_Real theSensFactor) |
Allows to manage the sensitivity of the entity. More... | |
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Handle< SelectBasics_EntityOwner > | myOwnerId |
A framework to define sensitive zones along a segment One gives the 3D start and end point.
Select3D_SensitiveSegment::Select3D_SensitiveSegment | ( | const Handle< SelectBasics_EntityOwner > & | theOwnerId, |
const gp_Pnt & | theFirstPnt, | ||
const gp_Pnt & | theLastPnt | ||
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Constructs the sensitive segment object defined by the owner theOwnerId, the points theFirstPnt, theLastPnt.
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Returns bounding box of the segment. If location transformation is set, it will be applied.
Implements Select3D_SensitiveEntity.
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Returns center of the segment. If location transformation is set, it will be applied.
Implements Select3D_SensitiveEntity.
void Select3D_SensitiveSegment::EndPoint | ( | const gp_Pnt & | thePnt | ) |
changes the end point of the segment
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virtual |
Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity.//can be connected to another sensitive entity.
Reimplemented from Select3D_SensitiveEntity.
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Checks whether the segment overlaps current selecting volume.
Reimplemented from Select3D_SensitiveEntity.
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Returns the amount of points.
Implements Select3D_SensitiveEntity.
void Select3D_SensitiveSegment::StartPoint | ( | const gp_Pnt & | thePnt | ) |
changes the start Point of the Segment;