Open CASCADE Technology  6.9.1
Public Member Functions
VrmlData_Color Class Reference

#include <VrmlData_Color.hxx>

Inheritance diagram for VrmlData_Color:
Inheritance graph
[legend]

Public Member Functions

 VrmlData_Color ()
 
 VrmlData_Color (const VrmlData_Scene &theScene, const char *theName, const size_t nColors=0, const gp_XYZ *arrColors=0L)
 
const Quantity_Color Color (const Standard_Integer i) const
 
void SetColors (const size_t nColors, const gp_XYZ *arrColors)
 
virtual Handle< VrmlData_NodeClone (const Handle< VrmlData_Node > &theOther) const
 
virtual VrmlData_ErrorStatus Read (VrmlData_InBuffer &theBuffer)
 
virtual VrmlData_ErrorStatus Write (const char *thePrefix) const
 
- Public Member Functions inherited from VrmlData_ArrayVec3d
 VrmlData_ArrayVec3d ()
 
 VrmlData_ArrayVec3d (const VrmlData_Scene &theScene, const char *theName, const Standard_Size nVec, const gp_XYZ *arrVec)
 
Standard_Size Length () const
 
const gp_XYZValues () const
 
Standard_Boolean AllocateValues (const Standard_Size theLength)
 
void SetValues (const Standard_Size nValues, const gp_XYZ *arrValues)
 
VrmlData_ErrorStatus ReadArray (VrmlData_InBuffer &theBuffer, const char *theName, const Standard_Boolean isScale)
 
VrmlData_ErrorStatus WriteArray (const char *theName, const Standard_Boolean isScale) const
 
virtual Standard_Boolean IsDefault () const
 
- Public Member Functions inherited from VrmlData_Node
 VrmlData_Node ()
 
virtual ~VrmlData_Node ()
 
const VrmlData_SceneScene () const
 
const char * Name () const
 
VrmlData_ErrorStatus ReadNode (VrmlData_InBuffer &theBuffer, Handle< VrmlData_Node > &theNode, const Handle< Standard_Type > &Type=NULL)
 
VrmlData_ErrorStatus WriteClosing () const
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
virtual const Handle_Standard_Type & DynamicType () const
 Returns a type information object about this object. More...
 
Standard_Boolean IsInstance (const Handle_Standard_Type &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const Handle_Standard_Type &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
virtual Handle_Standard_Transient This () const
 Returns a Handle which references this object. Must never be called to objects created in stack. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from VrmlData_Node
static VrmlData_ErrorStatus ReadBoolean (VrmlData_InBuffer &theBuffer, Standard_Boolean &theResult)
 
static VrmlData_ErrorStatus ReadString (VrmlData_InBuffer &theBuffer, TCollection_AsciiString &theRes)
 
static VrmlData_ErrorStatus ReadMultiString (VrmlData_InBuffer &theBuffer, NCollection_List< TCollection_AsciiString > &theRes)
 
static VrmlData_ErrorStatus ReadInteger (VrmlData_InBuffer &theBuffer, long &theResult)
 
static Standard_Boolean OK (const VrmlData_ErrorStatus theStat)
 
static Standard_Boolean OK (VrmlData_ErrorStatus &outStat, const VrmlData_ErrorStatus theStat)
 
static Standard_Integer GlobalIndent ()
 
- Protected Member Functions inherited from VrmlData_ArrayVec3d
const gp_XYZValue (const Standard_Size i) const
 
- Protected Member Functions inherited from VrmlData_Node
 VrmlData_Node (const VrmlData_Scene &theScene, const char *theName)
 
- Static Protected Member Functions inherited from VrmlData_Node
static VrmlData_ErrorStatus readBrace (VrmlData_InBuffer &theBuffer)
 
- Protected Attributes inherited from VrmlData_ArrayVec3d
const gp_XYZmyArray
 
Standard_Size myLength
 

Detailed Description

Implementation of the node Color

Constructor & Destructor Documentation

VrmlData_Color::VrmlData_Color ( )
inline

Empty constructor.

VrmlData_Color::VrmlData_Color ( const VrmlData_Scene theScene,
const char *  theName,
const size_t  nColors = 0,
const gp_XYZ arrColors = 0L 
)
inline

Constructor.

Member Function Documentation

virtual Handle< VrmlData_Node > VrmlData_Color::Clone ( const Handle< VrmlData_Node > &  theOther) const
virtual

Create a copy of this node. If the parameter is null, a new copied node is created. Otherwise new node is not created, but rather the given one is modified.

Reimplemented from VrmlData_Node.

const Quantity_Color VrmlData_Color::Color ( const Standard_Integer  i) const
inline

Query one color

Parameters
iindex in the array of colors [0 .. N-1]
Returns
the color value for the index. If index irrelevant, returns (0., 0., 0.)
virtual VrmlData_ErrorStatus VrmlData_Color::Read ( VrmlData_InBuffer theBuffer)
virtual

Read the Node from input stream.

Implements VrmlData_Node.

void VrmlData_Color::SetColors ( const size_t  nColors,
const gp_XYZ arrColors 
)
inline

Set the array data

virtual VrmlData_ErrorStatus VrmlData_Color::Write ( const char *  thePrefix) const
virtual

Write the Node to the Scene output.

Reimplemented from VrmlData_Node.


The documentation for this class was generated from the following file: