Open CASCADE Technology  6.9.1
Public Member Functions | Static Public Member Functions | Protected Member Functions | Static Protected Member Functions
VrmlData_Node Class Referenceabstract

#include <VrmlData_Node.hxx>

Inheritance diagram for VrmlData_Node:
Inheritance graph

Public Member Functions

 VrmlData_Node ()
virtual ~VrmlData_Node ()
const VrmlData_SceneScene () const
const char * Name () const
VrmlData_ErrorStatus ReadNode (VrmlData_InBuffer &theBuffer, Handle< VrmlData_Node > &theNode, const Handle< Standard_Type > &Type=NULL)
virtual VrmlData_ErrorStatus Read (VrmlData_InBuffer &theBuffer)=0
virtual VrmlData_ErrorStatus Write (const char *thePrefix) const
virtual Standard_Boolean IsDefault () const
VrmlData_ErrorStatus WriteClosing () const
virtual Handle< VrmlData_NodeClone (const Handle< VrmlData_Node > &) const
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
virtual void Delete () const
 Memory deallocator for transient classes. More...
virtual const Handle_Standard_Type & DynamicType () const
 Returns a type information object about this object. More...
Standard_Boolean IsInstance (const Handle_Standard_Type &theType) const
 Returns a true value if this is an instance of Type. More...
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
Standard_Boolean IsKind (const Handle_Standard_Type &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
virtual Handle_Standard_Transient This () const
 Returns a Handle which references this object. Must never be called to objects created in stack. More...
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...

Static Public Member Functions

static VrmlData_ErrorStatus ReadBoolean (VrmlData_InBuffer &theBuffer, Standard_Boolean &theResult)
static VrmlData_ErrorStatus ReadString (VrmlData_InBuffer &theBuffer, TCollection_AsciiString &theRes)
static VrmlData_ErrorStatus ReadMultiString (VrmlData_InBuffer &theBuffer, NCollection_List< TCollection_AsciiString > &theRes)
static VrmlData_ErrorStatus ReadInteger (VrmlData_InBuffer &theBuffer, long &theResult)
static Standard_Boolean OK (const VrmlData_ErrorStatus theStat)
static Standard_Boolean OK (VrmlData_ErrorStatus &outStat, const VrmlData_ErrorStatus theStat)
static Standard_Integer GlobalIndent ()

Protected Member Functions

 VrmlData_Node (const VrmlData_Scene &theScene, const char *theName)

Static Protected Member Functions

static VrmlData_ErrorStatus readBrace (VrmlData_InBuffer &theBuffer)

Detailed Description

Abstract VRML Node

Constructor & Destructor Documentation

VrmlData_Node::VrmlData_Node ( )

Empty constructor

virtual VrmlData_Node::~VrmlData_Node ( )


VrmlData_Node::VrmlData_Node ( const VrmlData_Scene theScene,
const char *  theName 


Member Function Documentation

virtual Handle< VrmlData_Node > VrmlData_Node::Clone ( const Handle< VrmlData_Node > &  ) const

Create a copy of this node. If the parameter is null, a new copied node is created. Otherwise new node is not created, but rather the given one is modified.

This method nullifies the argument node if its member myScene differs from that one of the current instance.

Reimplemented in VrmlData_IndexedFaceSet, VrmlData_IndexedLineSet, VrmlData_Material, VrmlData_Group, VrmlData_Cylinder, VrmlData_Cone, VrmlData_Appearance, VrmlData_TextureCoordinate, VrmlData_Box, VrmlData_ShapeNode, VrmlData_WorldInfo, VrmlData_Color, VrmlData_Sphere, VrmlData_Coordinate, VrmlData_Normal, and VrmlData_ImageTexture.

static Standard_Integer VrmlData_Node::GlobalIndent ( )

Define the common Indent in spaces, for writing all nodes.

virtual Standard_Boolean VrmlData_Node::IsDefault ( ) const

Returns True if the node is default, then it would not be written.

Reimplemented in VrmlData_IndexedFaceSet, VrmlData_IndexedLineSet, VrmlData_Material, VrmlData_Appearance, VrmlData_ArrayVec3d, VrmlData_ShapeNode, VrmlData_WorldInfo, and VrmlData_UnknownNode.

const char* VrmlData_Node::Name ( ) const

Query the name

static Standard_Boolean VrmlData_Node::OK ( const VrmlData_ErrorStatus  theStat)
static Standard_Boolean VrmlData_Node::OK ( VrmlData_ErrorStatus outStat,
const VrmlData_ErrorStatus  theStat 
virtual VrmlData_ErrorStatus VrmlData_Node::Read ( VrmlData_InBuffer theBuffer)
pure virtual
static VrmlData_ErrorStatus VrmlData_Node::ReadBoolean ( VrmlData_InBuffer theBuffer,
Standard_Boolean theResult 

Read one boolean value (TRUE or FALSE).

static VrmlData_ErrorStatus VrmlData_Node::readBrace ( VrmlData_InBuffer theBuffer)

Read the closing brace. If successful, theBufrfer is incremented. If no brace is found, theBuffer stays in untouched and the method returns VrmlFormatError.

static VrmlData_ErrorStatus VrmlData_Node::ReadInteger ( VrmlData_InBuffer theBuffer,
long &  theResult 

Read one integer value.

static VrmlData_ErrorStatus VrmlData_Node::ReadMultiString ( VrmlData_InBuffer theBuffer,
NCollection_List< TCollection_AsciiString > &  theRes 

Read one quoted string, the quotes are removed.

VrmlData_ErrorStatus VrmlData_Node::ReadNode ( VrmlData_InBuffer theBuffer,
Handle< VrmlData_Node > &  theNode,
const Handle< Standard_Type > &  Type = NULL 

Read a complete node definition from VRML stream

theBufferBuffer receiving the input data.
theNode[out] Node restored from the buffer data
TypeNode type to be checked. If it is NULL(default) no type checking is done. Otherwise the created node is matched and an error is returned if no match detected.
static VrmlData_ErrorStatus VrmlData_Node::ReadString ( VrmlData_InBuffer theBuffer,
TCollection_AsciiString theRes 

Read one quoted string, the quotes are removed.

const VrmlData_Scene& VrmlData_Node::Scene ( ) const

Query the Scene that contains this Node

virtual VrmlData_ErrorStatus VrmlData_Node::Write ( const char *  thePrefix) const
VrmlData_ErrorStatus VrmlData_Node::WriteClosing ( ) const

Write the closing brace in the end of a node output.

The documentation for this class was generated from the following file: