Open CASCADE Technology  6.9.1
Public Member Functions
VrmlData_Material Class Reference

#include <VrmlData_Material.hxx>

Inheritance diagram for VrmlData_Material:
Inheritance graph
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Public Member Functions

 VrmlData_Material ()
 
 VrmlData_Material (const VrmlData_Scene &theScene, const char *theName, const Standard_Real theAmbientIntensity=-1., const Standard_Real theShininess=-1., const Standard_Real theTransparency=-1.)
 
Standard_Real AmbientIntensity () const
 
Standard_Real Shininess () const
 
Standard_Real Transparency () const
 
const Quantity_ColorDiffuseColor () const
 
const Quantity_ColorEmissiveColor () const
 
const Quantity_ColorSpecularColor () const
 
void SetAmbientIntensity (const Standard_Real theAmbientIntensity)
 
void SetShininess (const Standard_Real theShininess)
 
void SetTransparency (const Standard_Real theTransparency)
 
void SetDiffuseColor (const Quantity_Color &theColor)
 
void SetEmissiveColor (const Quantity_Color &theColor)
 
void SetSpecularColor (const Quantity_Color &theColor)
 
virtual Handle< VrmlData_NodeClone (const Handle< VrmlData_Node > &theOther) const
 
virtual VrmlData_ErrorStatus Read (VrmlData_InBuffer &theBuffer)
 
virtual VrmlData_ErrorStatus Write (const char *thePrefix) const
 
virtual Standard_Boolean IsDefault () const
 
- Public Member Functions inherited from VrmlData_Node
 VrmlData_Node ()
 
virtual ~VrmlData_Node ()
 
const VrmlData_SceneScene () const
 
const char * Name () const
 
VrmlData_ErrorStatus ReadNode (VrmlData_InBuffer &theBuffer, Handle< VrmlData_Node > &theNode, const Handle< Standard_Type > &Type=NULL)
 
VrmlData_ErrorStatus WriteClosing () const
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
virtual const Handle_Standard_Type & DynamicType () const
 Returns a type information object about this object. More...
 
Standard_Boolean IsInstance (const Handle_Standard_Type &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const Handle_Standard_Type &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
virtual Handle_Standard_Transient This () const
 Returns a Handle which references this object. Must never be called to objects created in stack. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from VrmlData_Node
static VrmlData_ErrorStatus ReadBoolean (VrmlData_InBuffer &theBuffer, Standard_Boolean &theResult)
 
static VrmlData_ErrorStatus ReadString (VrmlData_InBuffer &theBuffer, TCollection_AsciiString &theRes)
 
static VrmlData_ErrorStatus ReadMultiString (VrmlData_InBuffer &theBuffer, NCollection_List< TCollection_AsciiString > &theRes)
 
static VrmlData_ErrorStatus ReadInteger (VrmlData_InBuffer &theBuffer, long &theResult)
 
static Standard_Boolean OK (const VrmlData_ErrorStatus theStat)
 
static Standard_Boolean OK (VrmlData_ErrorStatus &outStat, const VrmlData_ErrorStatus theStat)
 
static Standard_Integer GlobalIndent ()
 
- Protected Member Functions inherited from VrmlData_Node
 VrmlData_Node (const VrmlData_Scene &theScene, const char *theName)
 
- Static Protected Member Functions inherited from VrmlData_Node
static VrmlData_ErrorStatus readBrace (VrmlData_InBuffer &theBuffer)
 

Detailed Description

Implementation of the Material node

Constructor & Destructor Documentation

VrmlData_Material::VrmlData_Material ( )

Empty constructor

VrmlData_Material::VrmlData_Material ( const VrmlData_Scene theScene,
const char *  theName,
const Standard_Real  theAmbientIntensity = -1.,
const Standard_Real  theShininess = -1.,
const Standard_Real  theTransparency = -1. 
)

Constructor

Member Function Documentation

Standard_Real VrmlData_Material::AmbientIntensity ( ) const
inline

Query the Ambient Intensity value

virtual Handle< VrmlData_Node > VrmlData_Material::Clone ( const Handle< VrmlData_Node > &  theOther) const
virtual

Create a copy of this node. If the parameter is null, a new copied node is created. Otherwise new node is not created, but rather the given one is modified.

Reimplemented from VrmlData_Node.

const Quantity_Color& VrmlData_Material::DiffuseColor ( ) const
inline

Query the Diffuse color

const Quantity_Color& VrmlData_Material::EmissiveColor ( ) const
inline

Query the Emissive color

virtual Standard_Boolean VrmlData_Material::IsDefault ( ) const
virtual

Returns True if the node is default, so that it should not be written.

Reimplemented from VrmlData_Node.

virtual VrmlData_ErrorStatus VrmlData_Material::Read ( VrmlData_InBuffer theBuffer)
virtual

Read the Node from input stream.

Implements VrmlData_Node.

void VrmlData_Material::SetAmbientIntensity ( const Standard_Real  theAmbientIntensity)
inline

Set the Ambient Intensity value

void VrmlData_Material::SetDiffuseColor ( const Quantity_Color theColor)
inline

Query the Diffuse color

void VrmlData_Material::SetEmissiveColor ( const Quantity_Color theColor)
inline

Query the Emissive color

void VrmlData_Material::SetShininess ( const Standard_Real  theShininess)
inline

Set the Shininess value

void VrmlData_Material::SetSpecularColor ( const Quantity_Color theColor)
inline

Query the Specular color

void VrmlData_Material::SetTransparency ( const Standard_Real  theTransparency)
inline

Set the Transparency value

Standard_Real VrmlData_Material::Shininess ( ) const
inline

Query the Shininess value

const Quantity_Color& VrmlData_Material::SpecularColor ( ) const
inline

Query the Specular color

Standard_Real VrmlData_Material::Transparency ( ) const
inline

Query the Transparency value

virtual VrmlData_ErrorStatus VrmlData_Material::Write ( const char *  thePrefix) const
virtual

Write the Node to the Scene output.

Reimplemented from VrmlData_Node.


The documentation for this class was generated from the following file: