Open CASCADE Technology
6.9.1
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#include <VrmlData_Appearance.hxx>
Public Member Functions | |
VrmlData_Appearance () | |
VrmlData_Appearance (const VrmlData_Scene &theScene, const char *theName) | |
const Handle< VrmlData_Material > & | Material () const |
const Handle< VrmlData_Texture > & | Texture () const |
const Handle< VrmlData_TextureTransform > & | TextureTransform () const |
void | SetMaterial (const Handle< VrmlData_Material > &theMat) |
void | SetTexture (const Handle< VrmlData_Texture > &theTexture) |
void | SetTextureTransform (const Handle< VrmlData_TextureTransform > &theTT) |
virtual Handle< VrmlData_Node > | Clone (const Handle< VrmlData_Node > &) const |
virtual VrmlData_ErrorStatus | Read (VrmlData_InBuffer &theBuffer) |
virtual VrmlData_ErrorStatus | Write (const char *thePrefix) const |
virtual Standard_Boolean | IsDefault () const |
Public Member Functions inherited from VrmlData_Node | |
VrmlData_Node () | |
virtual | ~VrmlData_Node () |
const VrmlData_Scene & | Scene () const |
const char * | Name () const |
VrmlData_ErrorStatus | ReadNode (VrmlData_InBuffer &theBuffer, Handle< VrmlData_Node > &theNode, const Handle< Standard_Type > &Type=NULL) |
VrmlData_ErrorStatus | WriteClosing () const |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. More... | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. More... | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. More... | |
virtual | ~Standard_Transient () |
Destructor must be virtual. More... | |
virtual void | Delete () const |
Memory deallocator for transient classes. More... | |
virtual const Handle_Standard_Type & | DynamicType () const |
Returns a type information object about this object. More... | |
Standard_Boolean | IsInstance (const Handle_Standard_Type &theType) const |
Returns a true value if this is an instance of Type. More... | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. More... | |
Standard_Boolean | IsKind (const Handle_Standard_Type &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
virtual Handle_Standard_Transient | This () const |
Returns a Handle which references this object. Must never be called to objects created in stack. More... | |
Standard_Integer | GetRefCount () const |
Get the reference counter of this object. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from VrmlData_Node | |
static VrmlData_ErrorStatus | ReadBoolean (VrmlData_InBuffer &theBuffer, Standard_Boolean &theResult) |
static VrmlData_ErrorStatus | ReadString (VrmlData_InBuffer &theBuffer, TCollection_AsciiString &theRes) |
static VrmlData_ErrorStatus | ReadMultiString (VrmlData_InBuffer &theBuffer, NCollection_List< TCollection_AsciiString > &theRes) |
static VrmlData_ErrorStatus | ReadInteger (VrmlData_InBuffer &theBuffer, long &theResult) |
static Standard_Boolean | OK (const VrmlData_ErrorStatus theStat) |
static Standard_Boolean | OK (VrmlData_ErrorStatus &outStat, const VrmlData_ErrorStatus theStat) |
static Standard_Integer | GlobalIndent () |
Protected Member Functions inherited from VrmlData_Node | |
VrmlData_Node (const VrmlData_Scene &theScene, const char *theName) | |
Static Protected Member Functions inherited from VrmlData_Node | |
static VrmlData_ErrorStatus | readBrace (VrmlData_InBuffer &theBuffer) |
Implementation of the Appearance node type
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inline |
Empty constructor
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inline |
Constructor
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virtual |
Create a copy of this node. If the parameter is null, a new copied node is created. Otherwise new node is not created, but rather the given one is modified.
Reimplemented from VrmlData_Node.
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virtual |
Returns True if the node is default, so that it should not be written.
Reimplemented from VrmlData_Node.
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inline |
Query the Material
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virtual |
Read the node from input stream.
Implements VrmlData_Node.
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inline |
Set the Material
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inline |
Set the Texture
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inline |
Set the Texture Transform
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inline |
Query the Texture
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inline |
Query the TextureTransform
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virtual |
Write the Node from input stream.
Reimplemented from VrmlData_Node.