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Open CASCADE Technology
7.0.0
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#include <Graphic3d_ShaderProgram.hxx>#include <Graphic3d_StereoMode.hxx>#include <Graphic3d_TypeOfShadingModel.hxx>#include <Graphic3d_TypeOfSurfaceDetail.hxx>#include <NCollection_DataMap.hxx>#include <NCollection_Sequence.hxx>#include <OpenGl_SetOfShaderPrograms.hxx>#include <OpenGl_ShaderStates.hxx>#include <OpenGl_AspectFace.hxx>#include <OpenGl_AspectLine.hxx>#include <OpenGl_AspectText.hxx>#include <OpenGl_AspectMarker.hxx>#include <OpenGl_Texture.hxx>Data Structures | |
| class | OpenGl_ShaderManager |
| This class is responsible for managing shader programs. More... | |
Typedefs | |
| typedef NCollection_Sequence< Handle< OpenGl_ShaderProgram > > | OpenGl_ShaderProgramList |
| List of shader programs. More... | |
| typedef NCollection_DataMap< Handle< OpenGl_ShaderProgram >, OpenGl_MaterialState > | OpenGl_MaterialStates |
| Map to declare per-program states of OCCT materials. More... | |
| typedef NCollection_DataMap<Handle< OpenGl_ShaderProgram >, OpenGl_MaterialState> OpenGl_MaterialStates |
Map to declare per-program states of OCCT materials.
List of shader programs.
1.8.10