Type of graphic resource limit.
Enumerator |
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Graphic3d_TypeOfLimit_MaxNbLights | maximum number of active light sources
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Graphic3d_TypeOfLimit_MaxNbClipPlanes | maximum number of active clipping planes
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Graphic3d_TypeOfLimit_MaxNbViews | maximum number of views
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Graphic3d_TypeOfLimit_MaxTextureSize | maximum size of texture
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Graphic3d_TypeOfLimit_MaxViewDumpSizeX | maximum width for image dump
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Graphic3d_TypeOfLimit_MaxViewDumpSizeY | maximum height for image dump
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Graphic3d_TypeOfLimit_MaxCombinedTextureUnits | maximum number of combined texture units for multitexturing
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Graphic3d_TypeOfLimit_MaxMsaa | maximum number of MSAA samples
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Graphic3d_TypeOfLimit_HasPBR | indicates whether PBR metallic-roughness shading model is supported
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Graphic3d_TypeOfLimit_HasRayTracing | indicates whether ray tracing is supported
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Graphic3d_TypeOfLimit_HasRayTracingTextures | indicates whether ray tracing textures are supported
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Graphic3d_TypeOfLimit_HasRayTracingAdaptiveSampling | indicates whether adaptive screen sampling is supported
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Graphic3d_TypeOfLimit_HasRayTracingAdaptiveSamplingAtomic | indicates whether optimized adaptive screen sampling is supported (hardware supports atomic float operations)
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Graphic3d_TypeOfLimit_HasSRGB | indicates whether sRGB rendering is supported
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Graphic3d_TypeOfLimit_HasBlendedOit | indicates whether necessary GL extensions for Weighted, Blended OIT available (without MSAA).
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Graphic3d_TypeOfLimit_HasBlendedOitMsaa | indicates whether necessary GL extensions for Weighted, Blended OIT available (with MSAA).
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Graphic3d_TypeOfLimit_HasFlatShading | indicates whether Flat shading (Graphic3d_TypeOfShadingModel_PhongFacet) is supported
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Graphic3d_TypeOfLimit_HasMeshEdges | indicates whether advanced mesh edges presentation is supported
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Graphic3d_TypeOfLimit_IsWorkaroundFBO | indicates whether workaround for Intel driver problem with empty FBO for images with big width is applied.
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Graphic3d_TypeOfLimit_NB | number of elements in this enumeration
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