Open CASCADE Technology 7.8.0
Enumerations
V3d_TypeOfOrientation.hxx File Reference

Enumerations

enum  V3d_TypeOfOrientation {
  V3d_Xpos , V3d_Ypos , V3d_Zpos , V3d_Xneg ,
  V3d_Yneg , V3d_Zneg , V3d_XposYpos , V3d_XposZpos ,
  V3d_YposZpos , V3d_XnegYneg , V3d_XnegYpos , V3d_XnegZneg ,
  V3d_XnegZpos , V3d_YnegZneg , V3d_YnegZpos , V3d_XposYneg ,
  V3d_XposZneg , V3d_YposZneg , V3d_XposYposZpos , V3d_XposYnegZpos ,
  V3d_XposYposZneg , V3d_XnegYposZpos , V3d_XposYnegZneg , V3d_XnegYposZneg ,
  V3d_XnegYnegZpos , V3d_XnegYnegZneg , V3d_TypeOfOrientation_Zup_AxoLeft = V3d_XnegYnegZpos , V3d_TypeOfOrientation_Zup_AxoRight = V3d_XposYnegZpos ,
  V3d_TypeOfOrientation_Zup_Front = V3d_Yneg , V3d_TypeOfOrientation_Zup_Back = V3d_Ypos , V3d_TypeOfOrientation_Zup_Top = V3d_Zpos , V3d_TypeOfOrientation_Zup_Bottom = V3d_Zneg ,
  V3d_TypeOfOrientation_Zup_Left = V3d_Xneg , V3d_TypeOfOrientation_Zup_Right = V3d_Xpos , V3d_TypeOfOrientation_Yup_AxoLeft = V3d_XnegYposZpos , V3d_TypeOfOrientation_Yup_AxoRight = V3d_XposYposZpos ,
  V3d_TypeOfOrientation_Yup_Front = V3d_Zpos , V3d_TypeOfOrientation_Yup_Back = V3d_Zneg , V3d_TypeOfOrientation_Yup_Top = V3d_Ypos , V3d_TypeOfOrientation_Yup_Bottom = V3d_Yneg ,
  V3d_TypeOfOrientation_Yup_Left = V3d_Xpos , V3d_TypeOfOrientation_Yup_Right = V3d_Xneg
}
 Determines the type of orientation as a combination of standard DX/DY/DZ directions. This enumeration defines a model orientation looking towards the user's eye, which is an opposition to Camera main direction. For example, V3d_Xneg defines +X Camera main direction. More...
 

Enumeration Type Documentation

◆ V3d_TypeOfOrientation

Determines the type of orientation as a combination of standard DX/DY/DZ directions. This enumeration defines a model orientation looking towards the user's eye, which is an opposition to Camera main direction. For example, V3d_Xneg defines +X Camera main direction.

This enumeration defines only main Camera direction, so that the Camera up direction should be defined elsewhere for unambiguous Camera definition. Open CASCADE does not force application using specific coordinate system, although Draw Harness and samples define +Z-up +Y-forward coordinate system for camera view manipulation. Therefore, this enumeration also defines V3d_TypeOfOrientation_Zup_* aliases defining front/back/left/top camera orientations for +Z-up convention as well as V3d_TypeOfOrientation_Yup_* aliases for another commonly used in other systems +Y-up convention. Applications using other coordinate system can define their own enumeration, when found suitable.

Enumerator
V3d_Xpos 

(+Y+Z) view

V3d_Ypos 

(-X+Z) view

V3d_Zpos 

(+X+Y) view

V3d_Xneg 

(-Y+Z) view

V3d_Yneg 

(+X+Z) view

V3d_Zneg 

(+X-Y) view

V3d_XposYpos 
V3d_XposZpos 
V3d_YposZpos 
V3d_XnegYneg 
V3d_XnegYpos 
V3d_XnegZneg 
V3d_XnegZpos 
V3d_YnegZneg 
V3d_YnegZpos 
V3d_XposYneg 
V3d_XposZneg 
V3d_YposZneg 
V3d_XposYposZpos 
V3d_XposYnegZpos 
V3d_XposYposZneg 
V3d_XnegYposZpos 
V3d_XposYnegZneg 
V3d_XnegYposZneg 
V3d_XnegYnegZpos 
V3d_XnegYnegZneg 
V3d_TypeOfOrientation_Zup_AxoLeft 

+Z-up +Y-forward Left +Front+Top

V3d_TypeOfOrientation_Zup_AxoRight 

+Z-up +Y-forward Right+Front+Top

V3d_TypeOfOrientation_Zup_Front 

+Z-up +Y-forward Front (+X+Z) view

V3d_TypeOfOrientation_Zup_Back 

+Z-up +Y-forward Back (-X+Z) view

V3d_TypeOfOrientation_Zup_Top 

+Z-up +Y-forward Top (+X+Y) view

V3d_TypeOfOrientation_Zup_Bottom 

+Z-up +Y-forward Bottom (+X-Y) view

V3d_TypeOfOrientation_Zup_Left 

+Z-up +Y-forward Left (-Y+Z) view

V3d_TypeOfOrientation_Zup_Right 

+Z-up +Y-forward Right (+Y+Z) view

V3d_TypeOfOrientation_Yup_AxoLeft 

+Y-up -Z-forward Left +Front+Top

V3d_TypeOfOrientation_Yup_AxoRight 

+Y-up -Z-forward Right+Front+Top

V3d_TypeOfOrientation_Yup_Front 

+Y-up -Z-forward Front (+X+Y) view

V3d_TypeOfOrientation_Yup_Back 

+Y-up -Z-forward Back (-X+Y) view

V3d_TypeOfOrientation_Yup_Top 

+Y-up -Z-forward Top (+X-Z) view

V3d_TypeOfOrientation_Yup_Bottom 

+Y-up -Z-forward Bottom (-X-Z) view

V3d_TypeOfOrientation_Yup_Left 

+Y-up -Z-forward Left (-Z+Y) view

V3d_TypeOfOrientation_Yup_Right 

+Y-up -Z-forward Right (+Z+Y) view