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| AIS_Selection () |
| creates a new selection.
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virtual void | Clear () |
| removes all the object of the selection.
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virtual AIS_SelectStatus | Select (const Handle< SelectMgr_EntityOwner > &theOwner, const Handle< SelectMgr_Filter > &theFilter, const AIS_SelectionScheme theSelScheme, const Standard_Boolean theIsDetected) |
| if the object is not yet in the selection, it will be added. if the object is already in the selection, it will be removed.
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virtual AIS_SelectStatus | AddSelect (const Handle< SelectMgr_EntityOwner > &theObject) |
| the object is always add int the selection. faster when the number of objects selected is great.
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virtual void | ClearAndSelect (const Handle< SelectMgr_EntityOwner > &theObject, const Handle< SelectMgr_Filter > &theFilter, const Standard_Boolean theIsDetected) |
| clears the selection and adds the object in the selection.
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Standard_Boolean | IsSelected (const Handle< SelectMgr_EntityOwner > &theObject) const |
| checks if the object is in the selection.
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const AIS_NListOfEntityOwner & | Objects () const |
| Return the list of selected objects.
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Standard_Integer | Extent () const |
| Return the number of selected objects.
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Standard_Boolean | IsEmpty () const |
| Return true if list of selected objects is empty.
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void | Init () |
| Start iteration through selected objects.
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Standard_Boolean | More () const |
| Return true if iterator points to selected object.
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void | Next () |
| Continue iteration through selected objects.
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const Handle< SelectMgr_EntityOwner > & | Value () const |
| Return selected object at iterator position.
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virtual void | SelectOwners (const AIS_NArray1OfEntityOwner &thePickedOwners, const AIS_SelectionScheme theSelScheme, const Standard_Boolean theToAllowSelOverlap, const Handle< SelectMgr_Filter > &theFilter) |
| Select or deselect owners depending on the selection scheme.
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Public Member Functions inherited from Standard_Transient |
| Standard_Transient () |
| Empty constructor.
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| Standard_Transient (const Standard_Transient &) |
| Copy constructor – does nothing.
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Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter.
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virtual | ~Standard_Transient () |
| Destructor must be virtual.
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virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
| Returns a type descriptor about this object.
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Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
| Returns a true value if this is an instance of Type.
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Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
| Returns a true value if this is an instance of TypeName.
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Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
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Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
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Standard_Transient * | This () const |
| Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
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Standard_Integer | GetRefCount () const noexcept |
| Get the reference counter of this object.
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void | IncrementRefCounter () noexcept |
| Increments the reference counter of this object.
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Standard_Integer | DecrementRefCounter () noexcept |
| Decrements the reference counter of this object; returns the decremented value.
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virtual void | Delete () const |
| Memory deallocator for transient classes.
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Class holding the list of selected owners.