The pair of Quantity_Color and Alpha component (1.0 opaque, 0.0 transparent).
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#include <Quantity_ColorRGBA.hxx>
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| Quantity_ColorRGBA () |
| Creates a color with the default value.
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| Quantity_ColorRGBA (const Quantity_Color &theRgb) |
| Creates the color with specified RGB value.
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| Quantity_ColorRGBA (const Quantity_Color &theRgb, float theAlpha) |
| Creates the color with specified RGBA values.
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| Quantity_ColorRGBA (const NCollection_Vec4< float > &theRgba) |
| Creates the color from RGBA vector.
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| Quantity_ColorRGBA (float theRed, float theGreen, float theBlue, float theAlpha) |
| Creates the color from RGBA values.
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void | SetValues (float theRed, float theGreen, float theBlue, float theAlpha) |
| Assign new values to the color.
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const Quantity_Color & | GetRGB () const |
| Return RGB color value.
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Quantity_Color & | ChangeRGB () |
| Modify RGB color components without affecting alpha value.
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void | SetRGB (const Quantity_Color &theRgb) |
| Assign RGB color components without affecting alpha value.
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Standard_ShortReal | Alpha () const |
| Return alpha value (1.0 means opaque, 0.0 means fully transparent).
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void | SetAlpha (const Standard_ShortReal theAlpha) |
| Assign the alpha value.
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| operator const NCollection_Vec4< float > & () const |
| Return the color as vector of 4 float elements.
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bool | IsDifferent (const Quantity_ColorRGBA &theOther) const |
| Returns true if the distance between colors is greater than Epsilon().
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bool | operator!= (const Quantity_ColorRGBA &theOther) const |
| Returns true if the distance between colors is greater than Epsilon().
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bool | IsEqual (const Quantity_ColorRGBA &theOther) const |
| Two colors are considered to be equal if their distance is no greater than Epsilon().
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bool | operator== (const Quantity_ColorRGBA &theOther) const |
| Two colors are considered to be equal if their distance is no greater than Epsilon().
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void | DumpJson (Standard_OStream &theOStream, Standard_Integer theDepth=-1) const |
| Dumps the content of me into the stream.
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Standard_Boolean | InitFromJson (const Standard_SStream &theSStream, Standard_Integer &theStreamPos) |
| Inits the content of me from the stream.
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The pair of Quantity_Color and Alpha component (1.0 opaque, 0.0 transparent).
◆ Quantity_ColorRGBA() [1/5]
Quantity_ColorRGBA::Quantity_ColorRGBA |
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Creates a color with the default value.
◆ Quantity_ColorRGBA() [2/5]
Creates the color with specified RGB value.
◆ Quantity_ColorRGBA() [3/5]
Creates the color with specified RGBA values.
◆ Quantity_ColorRGBA() [4/5]
Creates the color from RGBA vector.
◆ Quantity_ColorRGBA() [5/5]
Quantity_ColorRGBA::Quantity_ColorRGBA |
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float |
theRed, |
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float |
theGreen, |
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float |
theBlue, |
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float |
theAlpha |
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Creates the color from RGBA values.
◆ Alpha()
Return alpha value (1.0 means opaque, 0.0 means fully transparent).
◆ ChangeRGB()
Modify RGB color components without affecting alpha value.
◆ ColorFromHex()
Parses the string as a hex color (like "#FF0" for short sRGB color, "#FF0F" for short sRGBA color, "#FFFF00" for RGB color, or "#FFFF00FF" for RGBA color)
- Parameters
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theHexColorString | the string to be parsed |
theColor | a color that is a result of parsing |
theAlphaComponentIsOff | the flag that indicates if a color alpha component is presented in the input string (false) or not (true) |
- Returns
- true if parsing was successful, or false otherwise
◆ ColorFromName()
Finds color from predefined names. For example, the name of the color which corresponds to "BLACK" is Quantity_NOC_BLACK. An alpha component is set to 1.0.
- Parameters
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theColorNameString | the color name |
theColor | a found color |
- Returns
- false if the color name is unknown, or true if the search by color name was successful
◆ ColorToHex()
Returns hex sRGBA string in format "#RRGGBBAA".
◆ Convert_LinearRGB_To_sRGB()
Convert linear RGB components into sRGB using OpenGL specs formula.
◆ Convert_sRGB_To_LinearRGB()
Convert sRGB components into linear RGB using OpenGL specs formula.
◆ DumpJson()
Dumps the content of me into the stream.
◆ GetRGB()
◆ InitFromJson()
Inits the content of me from the stream.
◆ IsDifferent()
Returns true if the distance between colors is greater than Epsilon().
◆ IsEqual()
Two colors are considered to be equal if their distance is no greater than Epsilon().
◆ operator const NCollection_Vec4< float > &()
Return the color as vector of 4 float elements.
◆ operator!=()
Returns true if the distance between colors is greater than Epsilon().
◆ operator==()
Two colors are considered to be equal if their distance is no greater than Epsilon().
◆ SetAlpha()
◆ SetRGB()
Assign RGB color components without affecting alpha value.
◆ SetValues()
Assign new values to the color.
The documentation for this class was generated from the following file: