Open CASCADE Technology 7.8.0
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#include <RWGltf_ConfigurationNode.hxx>
Data Fields | |
double | FileLengthUnit = 1. |
File length units to convert from while reading the file, defined as scale factor for m (meters) | |
RWMesh_CoordinateSystem | SystemCS = RWMesh_CoordinateSystem_Zup |
System origin coordinate system to perform conversion into during read. | |
RWMesh_CoordinateSystem | FileCS = RWMesh_CoordinateSystem_Yup |
File origin coordinate system to perform conversion during read. | |
bool | ReadSinglePrecision = true |
Flag for reading vertex data with single or double floating point precision. | |
bool | ReadCreateShapes = false |
Flag for create a single triangulation. | |
TCollection_AsciiString | ReadRootPrefix |
Root folder for generating root labels names. | |
bool | ReadFillDoc = true |
Flag for fill document from shape sequence. | |
bool | ReadFillIncomplete = true |
Flag for fill the document with partially retrieved data even if reader has failed with error. | |
int | ReadMemoryLimitMiB = -1 |
Memory usage limit. | |
bool | ReadParallel = false |
Flag to use multithreading. | |
bool | ReadSkipEmptyNodes = true |
Flag to ignore nodes without Geometry. | |
bool | ReadLoadAllScenes = false |
Flag to load all scenes in the document. | |
bool | ReadUseMeshNameAsFallback = true |
Flag to use Mesh name in case if Node name is empty. | |
bool | ReadSkipLateDataLoading = false |
Flag to skip triangulation loading. | |
bool | ReadKeepLateData = true |
Flag to keep information about deferred storage to load/unload triangulation later. | |
bool | ReadPrintDebugMessages = false |
Flag to print additional debug information. | |
TCollection_AsciiString | WriteComment |
Export special comment. | |
TCollection_AsciiString | WriteAuthor |
Author of exported file name. | |
RWGltf_WriterTrsfFormat | WriteTrsfFormat = RWGltf_WriterTrsfFormat_Compact |
Transformation format to write into glTF file. | |
RWMesh_NameFormat | WriteNodeNameFormat = RWMesh_NameFormat_InstanceOrProduct |
Name format for exporting Nodes. | |
RWMesh_NameFormat | WriteMeshNameFormat = RWMesh_NameFormat_Product |
Name format for exporting Meshes. | |
bool | WriteForcedUVExport = false |
Export UV coordinates even if there are no mapped texture. | |
bool | WriteEmbedTexturesInGlb = true |
Flag to write image textures into GLB file. | |
bool | WriteMergeFaces = false |
Flag to merge faces within a single part. | |
bool | WriteSplitIndices16 = false |
Flag to prefer keeping 16-bit indexes while merging face. | |
RWMesh_CoordinateSystem RWGltf_ConfigurationNode::RWGltf_InternalSection::FileCS = RWMesh_CoordinateSystem_Yup |
File origin coordinate system to perform conversion during read.
double RWGltf_ConfigurationNode::RWGltf_InternalSection::FileLengthUnit = 1. |
File length units to convert from while reading the file, defined as scale factor for m (meters)
Flag for create a single triangulation.
Flag for fill document from shape sequence.
Flag for fill the document with partially retrieved data even if reader has failed with error.
Flag to keep information about deferred storage to load/unload triangulation later.
Flag to load all scenes in the document.
int RWGltf_ConfigurationNode::RWGltf_InternalSection::ReadMemoryLimitMiB = -1 |
Memory usage limit.
Flag to use multithreading.
Flag to print additional debug information.
TCollection_AsciiString RWGltf_ConfigurationNode::RWGltf_InternalSection::ReadRootPrefix |
Root folder for generating root labels names.
Flag for reading vertex data with single or double floating point precision.
Flag to ignore nodes without Geometry.
Flag to skip triangulation loading.
Flag to use Mesh name in case if Node name is empty.
RWMesh_CoordinateSystem RWGltf_ConfigurationNode::RWGltf_InternalSection::SystemCS = RWMesh_CoordinateSystem_Zup |
System origin coordinate system to perform conversion into during read.
TCollection_AsciiString RWGltf_ConfigurationNode::RWGltf_InternalSection::WriteAuthor |
Author of exported file name.
TCollection_AsciiString RWGltf_ConfigurationNode::RWGltf_InternalSection::WriteComment |
Export special comment.
Flag to write image textures into GLB file.
Export UV coordinates even if there are no mapped texture.
Flag to merge faces within a single part.
RWMesh_NameFormat RWGltf_ConfigurationNode::RWGltf_InternalSection::WriteMeshNameFormat = RWMesh_NameFormat_Product |
Name format for exporting Meshes.
RWMesh_NameFormat RWGltf_ConfigurationNode::RWGltf_InternalSection::WriteNodeNameFormat = RWMesh_NameFormat_InstanceOrProduct |
Name format for exporting Nodes.
Flag to prefer keeping 16-bit indexes while merging face.
RWGltf_WriterTrsfFormat RWGltf_ConfigurationNode::RWGltf_InternalSection::WriteTrsfFormat = RWGltf_WriterTrsfFormat_Compact |
Transformation format to write into glTF file.