Open CASCADE Technology 7.8.0
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Auxiliary structure to define selection primitive (point or box) In case of point selection min and max points are identical. More...
#include <SelectMgr_RectangularFrustum.hxx>
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SelectionRectangle () | |
const gp_Pnt2d & | MousePos () const |
void | SetMousePos (const gp_Pnt2d &thePos) |
const gp_Pnt2d & | MinPnt () const |
void | SetMinPnt (const gp_Pnt2d &theMinPnt) |
const gp_Pnt2d & | MaxPnt () const |
void | SetMaxPnt (const gp_Pnt2d &theMaxPnt) |
Auxiliary structure to define selection primitive (point or box) In case of point selection min and max points are identical.
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