Open CASCADE Technology
Data Structures
Poly_Triangulation.hxx File Reference
#include <Bnd_Box.hxx>
#include <gp_Vec3f.hxx>
#include <Poly_HArray1OfTriangle.hxx>
#include <Poly_ArrayOfNodes.hxx>
#include <Poly_ArrayOfUVNodes.hxx>
#include <TColgp_HArray1OfPnt.hxx>
#include <TColgp_HArray1OfPnt2d.hxx>
#include <TShort_HArray1OfShortReal.hxx>

Data Structures

class  Poly_Triangulation
 Provides a triangulation for a surface, a set of surfaces, or more generally a shape. A triangulation consists of an approximate representation of the actual shape, using a collection of points and triangles. The points are located on the surface. The edges of the triangles connect adjacent points with a straight line that approximates the true curve on the surface. A triangulation comprises: More...