Open CASCADE Technology  7.3.1.dev
Public Member Functions
AIS_ColoredShape Class Reference

Presentation of the shape with customizable sub-shapes properties. More...

#include <AIS_ColoredShape.hxx>

Inheritance diagram for AIS_ColoredShape:
Inheritance graph
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Public Member Functions

 AIS_ColoredShape (const TopoDS_Shape &theShape)
 Default constructor. More...
 
 AIS_ColoredShape (const Handle< AIS_Shape > &theShape)
 Copy constructor. More...
 
sub-shape aspects
virtual Handle< AIS_ColoredDrawerCustomAspects (const TopoDS_Shape &theShape)
 Customize properties of specified sub-shape. The shape will be stored in the map but ignored, if it is not sub-shape of main Shape! This method can be used to mark sub-shapes with customizable properties. More...
 
virtual void ClearCustomAspects ()
 Reset the map of custom sub-shape aspects. More...
 
void UnsetCustomAspects (const TopoDS_Shape &theShape, const Standard_Boolean theToUnregister=Standard_False)
 Reset custom properties of specified sub-shape. More...
 
void SetCustomColor (const TopoDS_Shape &theShape, const Quantity_Color &theColor)
 Customize color of specified sub-shape. More...
 
void SetCustomTransparency (const TopoDS_Shape &theShape, Standard_Real theTransparency)
 Customize transparency of specified sub-shape. More...
 
void SetCustomWidth (const TopoDS_Shape &theShape, const Standard_Real theLineWidth)
 Customize line width of specified sub-shape. More...
 
const AIS_DataMapOfShapeDrawerCustomAspectsMap () const
 Return the map of custom aspects. More...
 
AIS_DataMapOfShapeDrawerChangeCustomAspectsMap ()
 Return the map of custom aspects. More...
 
global aspects
virtual void SetColor (const Quantity_Color &theColor) override
 Setup color of entire shape. More...
 
virtual void SetWidth (const Standard_Real theLineWidth) override
 Setup line width of entire shape. More...
 
virtual void SetTransparency (const Standard_Real theValue) override
 Sets transparency value. More...
 
virtual void SetMaterial (const Graphic3d_MaterialAspect &theAspect) override
 Sets the material aspect. More...
 
virtual void UnsetTransparency () override
 Removes the setting for transparency in the reconstructed compound shape. More...
 
virtual void UnsetWidth () override
 Setup line width of entire shape. More...
 
- Public Member Functions inherited from AIS_Shape
 AIS_Shape (const TopoDS_Shape &shap)
 Initializes construction of the shape shap from wires, edges and vertices. More...
 
virtual Standard_Integer Signature () const override
 Returns index 0. This value refers to SHAPE from TopAbs_ShapeEnum. More...
 
virtual AIS_KindOfInteractive Type () const override
 Returns Object as the type of Interactive Object. More...
 
virtual Standard_Boolean AcceptShapeDecomposition () const override
 Returns true if the Interactive Object accepts shape decomposition. More...
 
virtual Standard_Boolean AcceptDisplayMode (const Standard_Integer theMode) const override
 Return true if specified display mode is supported. More...
 
const TopoDS_ShapeShape () const
 Returns this shape object. More...
 
void SetShape (const TopoDS_Shape &theShape)
 Constructs an instance of the shape object theShape. More...
 
void Set (const TopoDS_Shape &theShape)
 Alias for ::SetShape(). More...
 
Standard_Boolean SetOwnDeviationCoefficient ()
 Sets a local value for deviation coefficient for this specific shape. More...
 
Standard_Boolean SetOwnHLRDeviationCoefficient ()
 Sets a local value for HLR deviation coefficient for this specific shape. More...
 
Standard_Boolean SetOwnDeviationAngle ()
 Sets a local value for deviation angle for this specific shape. More...
 
Standard_Boolean SetOwnHLRDeviationAngle ()
 Sets a local value for HLR deviation angle for this specific shape. More...
 
void SetOwnDeviationCoefficient (const Standard_Real aCoefficient)
 Sets a local value for deviation coefficient for this specific shape. More...
 
void SetOwnHLRDeviationCoefficient (const Standard_Real aCoefficient)
 sets myOwnHLRDeviationCoefficient field in Prs3d_Drawer & recomputes presentation More...
 
void SetAngleAndDeviation (const Standard_Real anAngle)
 this compute a new angle and Deviation from the value anAngle and set the values stored in myDrawer with these that become local to the shape More...
 
Standard_Real UserAngle () const
 gives back the angle initial value put by the User. More...
 
void SetOwnDeviationAngle (const Standard_Real anAngle)
 sets myOwnDeviationAngle field in Prs3d_Drawer & recomputes presentation More...
 
void SetHLRAngleAndDeviation (const Standard_Real anAngle)
 this compute a new Angle and Deviation from the value anAngle for HLR and set the values stored in myDrawer for with these that become local to the shape More...
 
void SetOwnHLRDeviationAngle (const Standard_Real anAngle)
 sets myOwnHLRDeviationAngle field in Prs3d_Drawer & recomputes presentation More...
 
Standard_Boolean OwnDeviationCoefficient (Standard_Real &aCoefficient, Standard_Real &aPreviousCoefficient) const
 Returns true and the values of the deviation coefficient aCoefficient and the previous deviation coefficient aPreviousCoefficient. If these values are not already set, false is returned. More...
 
Standard_Boolean OwnHLRDeviationCoefficient (Standard_Real &aCoefficient, Standard_Real &aPreviousCoefficient) const
 Returns true and the values of the HLR deviation coefficient aCoefficient and the previous HLR deviation coefficient aPreviousCoefficient. If these values are not already set, false is returned. More...
 
Standard_Boolean OwnDeviationAngle (Standard_Real &anAngle, Standard_Real &aPreviousAngle) const
 Returns true and the values of the deviation angle anAngle and the previous deviation angle aPreviousAngle. If these values are not already set, false is returned. More...
 
Standard_Boolean OwnHLRDeviationAngle (Standard_Real &anAngle, Standard_Real &aPreviousAngle) const
 Returns true and the values of the HLR deviation angle anAngle and of the previous HLR deviation angle aPreviousAngle. If these values are not already set, false is returned. More...
 
void SetTypeOfHLR (const Prs3d_TypeOfHLR theTypeOfHLR)
 Sets the type of HLR algorithm used by the shape. More...
 
Prs3d_TypeOfHLR TypeOfHLR () const
 Gets the type of HLR algorithm. More...
 
virtual void UnsetColor () override
 Removes settings for color in the reconstructed compound shape. More...
 
virtual void UnsetMaterial () override
 Removes settings for material in the reconstructed compound shape. More...
 
virtual const Bnd_BoxBoundingBox ()
 Constructs a bounding box with which to reconstruct compound topological shapes for presentation. More...
 
virtual void Color (Quantity_Color &aColor) const override
 Returns the Color attributes of the shape accordingly to the current facing model;. More...
 
virtual Graphic3d_NameOfMaterial Material () const override
 Returns the NameOfMaterial attributes of the shape accordingly to the current facing model;. More...
 
virtual Standard_Real Transparency () const override
 Returns the transparency attributes of the shape accordingly to the current facing model;. More...
 
const gp_Pnt2dTextureRepeatUV () const
 Return texture repeat UV values; (1, 1) by default. More...
 
void SetTextureRepeatUV (const gp_Pnt2d &theRepeatUV)
 Sets the number of occurrences of the texture on each face. The texture itself is parameterized in (0,1) by (0,1). Each face of the shape to be textured is parameterized in UV space (Umin,Umax) by (Vmin,Vmax). More...
 
const gp_Pnt2dTextureOriginUV () const
 Return texture origin UV position; (0, 0) by default. More...
 
void SetTextureOriginUV (const gp_Pnt2d &theOriginUV)
 Use this method to change the origin of the texture. The texel (0,0) will be mapped to the surface (myUVOrigin.X(), myUVOrigin.Y()). More...
 
const gp_Pnt2dTextureScaleUV () const
 Return scale factor for UV coordinates; (1, 1) by default. More...
 
void SetTextureScaleUV (const gp_Pnt2d &theScaleUV)
 Use this method to scale the texture (percent of the face). You can specify a scale factor for both U and V. Example: if you set ScaleU and ScaleV to 0.5 and you enable texture repeat, the texture will appear twice on the face in each direction. More...
 
- Public Member Functions inherited from AIS_InteractiveObject
void SetCurrentFacingModel (const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_BOTH_SIDE)
 change the current facing model apply on polygons for SetColor(), SetTransparency(), SetMaterial() methods default facing model is Aspect_TOFM_TWO_SIDE. This mean that attributes is applying both on the front and back face. More...
 
Aspect_TypeOfFacingModel CurrentFacingModel () const
 Returns the current facing model which is in effect. More...
 
virtual Standard_Integer DefaultDisplayMode () const
 Returns the default display mode. This method is to be implemented when the main mode is not mode 0. More...
 
void Redisplay (const Standard_Boolean AllModes=Standard_False)
 Updates the active presentation; if <AllModes> = Standard_True all the presentations inside are recomputed. IMPORTANT: It is preferable to call Redisplay method of corresponding AIS_InteractiveContext instance for cases when it is accessible. This method just redirects call to myCTXPtr, so this class field must be up to date for proper result. More...
 
void SetInfiniteState (const Standard_Boolean aFlag=Standard_True)
 Sets the infinite state flag aFlage. if <aFlag> = True , the interactiveObject is considered as infinite, i.e. its graphic presentations are not taken in account for View FitAll... More...
 
Standard_Boolean IsInfinite () const
 Returns true if the interactive object is infinite. In this case, its graphic presentations are not taken into account in the fit-all view. More...
 
Standard_Boolean HasInteractiveContext () const
 Indicates whether the Interactive Object has a pointer to an interactive context. More...
 
Handle< AIS_InteractiveContextGetContext () const
 Returns the context pointer to the interactive context. More...
 
virtual void SetContext (const Handle< AIS_InteractiveContext > &aCtx)
 Sets the interactive context aCtx and provides a link to the default drawing tool or "Drawer" if there is none. More...
 
Standard_Boolean HasOwner () const
 Returns true if the object has an owner attributed to it. The owner can be a shape for a set of sub-shapes or a sub-shape for sub-shapes which it is composed of, and takes the form of a transient. More...
 
const Handle< Standard_Transient > & GetOwner () const
 Returns the owner of the Interactive Object. The owner can be a shape for a set of sub-shapes or a sub-shape for sub-shapes which it is composed of, and takes the form of a transient. There are two types of owners: More...
 
void SetOwner (const Handle< Standard_Transient > &theApplicativeEntity)
 Allows you to attribute the owner theApplicativeEntity to an Interactive Object. This can be a shape for a set of sub-shapes or a sub-shape for sub-shapes which it is composed of. The owner takes the form of a transient. More...
 
void ClearOwner ()
 Each Interactive Object has methods which allow us to attribute an Owner to it in the form of a Transient. This method removes the owner from the graphic entity. More...
 
Standard_Boolean HasDisplayMode () const
 Returns true if the Interactive Object has a display mode setting. Otherwise, it is displayed in Neutral Point. More...
 
void SetDisplayMode (const Standard_Integer aMode)
 Sets the display mode aMode for the interactive object. An object can have its own temporary display mode, which is different from that proposed by the interactive context. The range of possibilities currently proposed is the following: More...
 
void UnsetDisplayMode ()
 Removes display mode settings from the interactive object. More...
 
Standard_Integer DisplayMode () const
 Returns the display mode setting of the Interactive Object. The range of possibilities is the following: More...
 
Standard_Boolean HasHilightMode () const
 Returns true if the Interactive Object is in highlight mode. More...
 
Standard_Integer HilightMode () const
 Returns highlight display mode. This is obsolete method for backward compatibility - use ::HilightAttributes() and ::DynamicHilightAttributes() instead. More...
 
void SetHilightMode (const Standard_Integer theMode)
 Sets highlight display mode. This is obsolete method for backward compatibility - use ::HilightAttributes() and ::DynamicHilightAttributes() instead. More...
 
void UnsetHilightMode ()
 Unsets highlight display mode. More...
 
Standard_Boolean HasColor () const
 Returns true if the Interactive Object has color. More...
 
Standard_Boolean HasWidth () const
 Returns true if the Interactive Object has width. More...
 
Standard_Real Width () const
 Returns the width setting of the Interactive Object. More...
 
Standard_Boolean HasMaterial () const
 Returns true if the Interactive Object has a setting for material. More...
 
Standard_Boolean IsTransparent () const
 Returns true if there is a transparency setting. More...
 
virtual void UnsetAttributes () override
 Clears settings provided by the drawing tool aDrawer. More...
 
Standard_Boolean HasPresentation () const
 Returns TRUE when this object has a presentation in the current DisplayMode() More...
 
Handle< Prs3d_PresentationPresentation () const
 Returns the current presentation of this object according to the current DisplayMode() More...
 
void SetAspect (const Handle< Prs3d_BasicAspect > &anAspect)
 Sets the graphic basic aspect to the current presentation. More...
 
virtual void SetPolygonOffsets (const Standard_Integer aMode, const Standard_ShortReal aFactor=1.0, const Standard_ShortReal aUnits=0.0)
 Sets up polygon offsets for this object. It modifies all existing presentations of <anObj> (if any), so it is reasonable to call this method after <anObj> has been displayed. Otherwise, Compute() method should pass Graphic3d_AspectFillArea3d aspect from <myDrawer> to Graphic3d_Group to make polygon offsets work. More...
 
virtual Standard_Boolean HasPolygonOffsets () const
 Returns Standard_True if <myDrawer> has non-null shading aspect. More...
 
virtual void PolygonOffsets (Standard_Integer &aMode, Standard_ShortReal &aFactor, Standard_ShortReal &aUnits) const
 Retrieves current polygon offsets settings from <myDrawer>. More...
 
virtual void BoundingBox (Bnd_Box &theBndBox) override
 Returns bounding box of object correspondingly to its current display mode. More...
 
void SetIsoOnTriangulation (const Standard_Boolean theIsEnabled)
 Enables or disables on-triangulation build of isolines according to the flag given. More...
 
void SynchronizeAspects ()
 Synchronize presentation aspects after their modification. More...
 
- Public Member Functions inherited from SelectMgr_SelectableObject
virtual ~SelectMgr_SelectableObject ()
 Clears all selections of the object. More...
 
void RecomputePrimitives ()
 Re-computes the sensitive primitives for all modes. IMPORTANT: Do not use this method to update selection primitives except implementing custom selection manager! This method does not take into account necessary BVH updates, but may invalidate the pointers it refers to. TO UPDATE SELECTION properly from outside classes, use method UpdateSelection. More...
 
void RecomputePrimitives (const Standard_Integer theMode)
 Re-computes the sensitive primitives which correspond to the <theMode>th selection mode. IMPORTANT: Do not use this method to update selection primitives except implementing custom selection manager! selection manager! This method does not take into account necessary BVH updates, but may invalidate the pointers it refers to. TO UPDATE SELECTION properly from outside classes, use method UpdateSelection. More...
 
void AddSelection (const Handle< SelectMgr_Selection > &aSelection, const Standard_Integer aMode)
 Adds the selection aSelection with the selection mode index aMode to this framework. More...
 
void ClearSelections (const Standard_Boolean update=Standard_False)
 Empties all the selections in the SelectableObject <update> parameter defines whether all object's selections should be flagged for further update or not. This improved method can be used to recompute an object's selection (without redisplaying the object completely) when some selection mode is activated not for the first time. More...
 
const Handle< SelectMgr_Selection > & Selection (const Standard_Integer theMode) const
 Returns the selection having specified selection mode or NULL. More...
 
Standard_Boolean HasSelection (const Standard_Integer theMode) const
 Returns true if a selection corresponding to the selection mode theMode was computed for this object. More...
 
const SelectMgr_SequenceOfSelectionSelections () const
 Return the sequence of selections. More...
 
void Init ()
 Begins the iteration scanning for sensitive primitives. More...
 
Standard_Boolean More () const
 Continues the iteration scanning for sensitive primitives. More...
 
void Next ()
 Continues the iteration scanning for sensitive primitives. More...
 
const Handle< SelectMgr_Selection > & CurrentSelection () const
 Returns the current selection in this framework. More...
 
void ResetTransformation () override
 resets local transformation to identity. More...
 
virtual void UpdateTransformation () override
 Recomputes the location of the selection aSelection. More...
 
virtual void UpdateTransformations (const Handle< SelectMgr_Selection > &aSelection)
 Updates locations in all sensitive entities from <aSelection> and in corresponding entity owners. More...
 
virtual void HilightSelected (const Handle< PrsMgr_PresentationManager3d > &PM, const SelectMgr_SequenceOfOwner &Seq)
 Method which draws selected owners ( for fast presentation draw ) More...
 
virtual void ClearSelected ()
 Method which clear all selected owners belonging to this selectable object ( for fast presentation draw ) More...
 
virtual void ClearDynamicHighlight (const Handle< PrsMgr_PresentationManager3d > &theMgr)
 Method that needs to be implemented when the object manages selection and dynamic highlighting on its own. Clears or invalidates dynamic highlight presentation. By default it clears immediate draw of given presentation manager. More...
 
virtual void HilightOwnerWithColor (const Handle< PrsMgr_PresentationManager3d > &thePM, const Handle< Prs3d_Drawer > &theStyle, const Handle< SelectMgr_EntityOwner > &theOwner)
 Method which hilight an owner belonging to this selectable object ( for fast presentation draw ) More...
 
virtual Standard_Boolean IsAutoHilight () const
 If returns True, the old mechanism for highlighting selected objects is used (HilightSelected Method may be empty). If returns False, the HilightSelected method will be fully responsible for highlighting selected entity owners belonging to this selectable object. More...
 
virtual void SetAutoHilight (const Standard_Boolean newAutoHilight)
 Set AutoHilight property to true or false Sets up Transform Persistence Mode for this object. More...
 
Handle< Prs3d_PresentationGetHilightPresentation (const Handle< PrsMgr_PresentationManager3d > &TheMgr)
 
Handle< Prs3d_PresentationGetSelectPresentation (const Handle< PrsMgr_PresentationManager3d > &TheMgr)
 
virtual void ErasePresentations (Standard_Boolean theToRemove)
 Removes presentations returned by GetHilightPresentation() and GetSelectPresentation(). More...
 
virtual void SetZLayer (const Graphic3d_ZLayerId theLayerId) override
 Set Z layer ID and update all presentations of the selectable object. The layers mechanism allows drawing objects in higher layers in overlay of objects in lower layers. More...
 
void UpdateSelection (const Standard_Integer theMode=-1)
 Sets update status FULL to selections of the object. Must be used as the only method of UpdateSelection from outer classes to prevent BVH structures from being outdated. More...
 
void SetAssemblyOwner (const Handle< SelectMgr_EntityOwner > &theOwner, const Standard_Integer theMode=-1)
 Sets common entity owner for assembly sensitive object entities. More...
 
Bnd_Box BndBoxOfSelected (const Handle< SelectMgr_IndexedMapOfOwner > &theOwners)
 Returns a bounding box of sensitive entities with the owners given if they are a part of activated selection. More...
 
Standard_Integer GlobalSelectionMode () const
 Returns the mode for selection of object as a whole. More...
 
virtual Handle< SelectMgr_EntityOwnerGlobalSelOwner () const
 Returns the owner of mode for selection of object as a whole. More...
 
virtual const Handle< SelectMgr_EntityOwner > & GetAssemblyOwner () const
 Returns common entity owner if the object is an assembly. More...
 
- Public Member Functions inherited from PrsMgr_PresentableObject
PrsMgr_PresentationsPresentations ()
 
PrsMgr_TypeOfPresentation3d TypeOfPresentation3d () const
 Returns information on whether the object accepts display in HLR mode or not. More...
 
const Handle< Graphic3d_TransformPers > & TransformPersistence () const
 Returns Transformation Persistence defining a special Local Coordinate system where this presentable object is located or NULL handle if not defined. Position of the object having Transformation Persistence is mutable and depends on camera position. The same applies to a bounding box of the object. More...
 
virtual void SetTransformPersistence (const Handle< Graphic3d_TransformPers > &theTrsfPers)
 Sets up Transform Persistence defining a special Local Coordinate system where this object should be located. Note that management of Transform Persistence object is more expensive than of the normal one, because it requires its position being recomputed basing on camera position within each draw call / traverse. More...
 
void SetTransformPersistence (const Graphic3d_TransModeFlags theMode, const gp_Pnt &thePoint=gp_Pnt(0.0, 0.0, 0.0))
 Sets up Transform Persistence Mode for this object. This function used to lock in object position, rotation and / or zooming relative to camera position. Object will be drawn in the origin setted by thePoint parameter (except Graphic3d_TMF_TriedronPers flag. More...
 
Graphic3d_TransModeFlags GetTransformPersistenceMode () const
 Gets Transform Persistence Mode for this object. More...
 
gp_Pnt GetTransformPersistencePoint () const
 Gets point of transform persistence for this object. More...
 
void SetTypeOfPresentation (const PrsMgr_TypeOfPresentation3d aType)
 
Standard_Boolean ToBeUpdated (Standard_Boolean theToIncludeHidden=Standard_False) const
 Returns TRUE if any active presentation has invalidation flag. More...
 
void SetToUpdate (Standard_Integer theMode)
 Flags presentation to be updated; UpdatePresentations() will recompute these presentations. More...
 
void SetToUpdate ()
 flags all the Presentations to be Updated. More...
 
void ToBeUpdated (TColStd_ListOfInteger &ListOfMode) const
 gives the list of modes which are flagged "to be updated". More...
 
const Handle< Geom_Transformation > & LocalTransformationGeom () const
 Return the local transformation. Note that the local transformation of the object having Transformation Persistence is applied within Local Coordinate system defined by this Persistence. More...
 
void SetLocalTransformation (const gp_Trsf &theTrsf)
 Sets local transformation to theTransformation. Note that the local transformation of the object having Transformation Persistence is applied within Local Coordinate system defined by this Persistence. More...
 
void SetLocalTransformation (const Handle< Geom_Transformation > &theTrsf)
 Sets local transformation to theTransformation. Note that the local transformation of the object having Transformation Persistence is applied within Local Coordinate system defined by this Persistence. More...
 
Standard_Boolean HasTransformation () const
 Returns true if object has a transformation that is different from the identity. More...
 
const Handle< Geom_Transformation > & TransformationGeom () const
 Return the transformation taking into account transformation of parent object(s). Note that the local transformation of the object having Transformation Persistence is applied within Local Coordinate system defined by this Persistence. More...
 
const gp_TrsfLocalTransformation () const
 Return the local transformation. Note that the local transformation of the object having Transformation Persistence is applied within Local Coordinate system defined by this Persistence. More...
 
const gp_TrsfTransformation () const
 Return the transformation taking into account transformation of parent object(s). Note that the local transformation of the object having Transformation Persistence is applied within Local Coordinate system defined by this Persistence. More...
 
const gp_GTrsfInversedTransformation () const
 
Graphic3d_ZLayerId ZLayer () const
 Get ID of Z layer. More...
 
virtual void AddClipPlane (const Handle< Graphic3d_ClipPlane > &thePlane)
 Adds clip plane for graphical clipping for all display mode presentations. The composition of clip planes truncates the rendering space to convex volume. Please be aware that number of supported clip plane is limited. The planes which exceed the limit are ignored. Besides of this, some planes can be already set in view where the object is shown: the number of these planes should be substracted from limit to predict the maximum possible number of object clipping planes. More...
 
virtual void RemoveClipPlane (const Handle< Graphic3d_ClipPlane > &thePlane)
 Removes previously added clip plane. More...
 
virtual void SetClipPlanes (const Handle< Graphic3d_SequenceOfHClipPlane > &thePlanes)
 Set clip planes for graphical clipping for all display mode presentations. The composition of clip planes truncates the rendering space to convex volume. Please be aware that number of supported clip plane is limited. The planes which exceed the limit are ignored. Besides of this, some planes can be already set in view where the object is shown: the number of these planes should be subtracted from limit to predict the maximum possible number of object clipping planes. More...
 
void SetClipPlanes (const Graphic3d_SequenceOfHClipPlane &thePlanes)
 
const Handle< Graphic3d_SequenceOfHClipPlane > & ClipPlanes () const
 Get clip planes. More...
 
virtual void SetMutable (const Standard_Boolean theIsMutable)
 Sets if the object has mutable nature (content or location will be changed regularly). This method should be called before object displaying to take effect. More...
 
Standard_Boolean IsMutable () const
 Returns true if object has mutable nature (content or location are be changed regularly). Mutable object will be managed in different way than static onces (another optimizations). More...
 
virtual void AddChild (const Handle< PrsMgr_PresentableObject > &theObject)
 Makes theObject child of current object in scene hierarchy. More...
 
virtual void RemoveChild (const Handle< PrsMgr_PresentableObject > &theObject)
 Removes theObject from children of current object in scene hierarchy. More...
 
const PrsMgr_ListOfPresentableObjectsChildren () const
 Returns children of the current object. More...
 
Standard_Boolean HasOwnPresentations () const
 Returns true if object should have own presentations. More...
 
PrsMgr_PresentableObjectPointer Parent () const
 Returns parent of current object in scene hierarchy. More...
 
virtual void SetAttributes (const Handle< Prs3d_Drawer > &theDrawer)
 Initializes the drawing tool theDrawer. More...
 
const Handle< Prs3d_Drawer > & Attributes () const
 Returns the attributes settings. More...
 
const Handle< Prs3d_Drawer > & HilightAttributes () const
 Returns the hilight attributes settings. When not NULL, overrides both Prs3d_TypeOfHighlight_LocalSelected and Prs3d_TypeOfHighlight_Selected defined within AIS_InteractiveContext. More...
 
virtual void SetHilightAttributes (const Handle< Prs3d_Drawer > &theDrawer)
 Initializes the hilight drawing tool theDrawer. More...
 
const Handle< Prs3d_Drawer > & DynamicHilightAttributes () const
 Returns the hilight attributes settings. When not NULL, overrides both Prs3d_TypeOfHighlight_LocalDynamic and Prs3d_TypeOfHighlight_Dynamic defined within AIS_InteractiveContext. More...
 
virtual void SetDynamicHilightAttributes (const Handle< Prs3d_Drawer > &theDrawer)
 Initializes the dynamic hilight drawing tool. More...
 
virtual void UnsetHilightAttributes ()
 Clears settings provided by the hilight drawing tool theDrawer. More...
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
virtual const opencascade::handle< Standard_Type > & DynamicType () const
 Returns a type descriptor about this object. More...
 
Standard_Boolean IsInstance (const opencascade::handle< Standard_Type > &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const opencascade::handle< Standard_Type > &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_TransientThis () const
 Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 
void IncrementRefCounter () const
 Increments the reference counter of this object. More...
 
Standard_Integer DecrementRefCounter () const
 Decrements the reference counter of this object; returns the decremented value. More...
 

override presentation computation

typedef NCollection_IndexedDataMap< Handle< AIS_ColoredDrawer >, TopoDS_Compound, TColStd_MapTransientHasherDataMapOfDrawerCompd
 Compute presentation considering sub-shape color map. More...
 
AIS_DataMapOfShapeDrawer myShapeColors
 Compute presentation considering sub-shape color map. More...
 
virtual void Compute (const Handle< PrsMgr_PresentationManager3d > &thePrsMgr, const Handle< Prs3d_Presentation > &thePrs, const Standard_Integer theMode) override
 Compute presentation considering sub-shape color map. More...
 
virtual void ComputeSelection (const Handle< SelectMgr_Selection > &theSelection, const Standard_Integer theMode) override
 Compute selection considering sub-shape hidden state. More...
 
void fillSubshapeDrawerMap (AIS_DataMapOfShapeDrawer &theSubshapeDrawerMap) const
 Extract myShapeColors map (KeyshapeColored -> Color) to subshapes map (Subshape -> Color). This needed when colored shape is not part of BaseShape (but subshapes are) and actually container for subshapes. More...
 
void addShapesWithCustomProps (const Handle< Prs3d_Presentation > &thePrs, const DataMapOfDrawerCompd *theDrawerOpenedShapePerType, const DataMapOfDrawerCompd &theDrawerClosedFaces, const Standard_Integer theMode)
 Add shape to presentation. More...
 
Standard_Boolean isShapeEntirelyVisible () const
 Check all shapes from myShapeColorsfor visibility. More...
 
void bindSubShapes (AIS_DataMapOfShapeDrawer &theShapeDrawerMap, const TopoDS_Shape &theKeyShape, const Handle< AIS_ColoredDrawer > &theDrawer) const
 Resolve (parse) theKeyShape into subshapes, search in they for theBaseShape, bind all resolved subshapes with theOriginKeyShape and store all binds in theShapeDrawerMap. More...
 
void computeSubshapeSelection (const Handle< AIS_ColoredDrawer > &theParentDrawer, const AIS_DataMapOfShapeDrawer &theShapeDrawerMap, const TopoDS_Shape &theShape, const Handle< StdSelect_BRepOwner > &theOwner, const Handle< SelectMgr_Selection > &theSelection, const TopAbs_ShapeEnum theTypOfSel, const Standard_Integer thePriority, const Standard_Real theDeflection, const Standard_Real theDeflAngle)
 Add sub-shape to selection considering hidden state (recursively). More...
 
static Standard_Boolean dispatchColors (const Handle< AIS_ColoredDrawer > &theParentDrawer, const TopoDS_Shape &theShapeToParse, const AIS_DataMapOfShapeDrawer &theShapeDrawerMap, const TopAbs_ShapeEnum theParentType, const Standard_Boolean theIsParentClosed, DataMapOfDrawerCompd *theDrawerOpenedShapePerType, DataMapOfDrawerCompd &theDrawerClosedFaces)
 Recursive function to map shapes. More...
 

Additional Inherited Members

- Public Types inherited from Standard_Transient
typedef void base_type
 Returns a type descriptor about this object. More...
 
- Static Public Member Functions inherited from AIS_Shape
static TopAbs_ShapeEnum SelectionType (const Standard_Integer theSelMode)
 Return shape type for specified selection mode. More...
 
static Standard_Integer SelectionMode (const TopAbs_ShapeEnum theShapeType)
 Return selection mode for specified shape type. More...
 
static void computeHlrPresentation (const Handle< Prs3d_Projector > &theProjector, const Handle< Prs3d_Presentation > &thePrs, const TopoDS_Shape &theShape, const Handle< Prs3d_Drawer > &theDrawer)
 Compute HLR presentation for specified shape. More...
 
- Static Public Member Functions inherited from Standard_Transient
static const char * get_type_name ()
 Returns a type descriptor about this object. More...
 
static const opencascade::handle< Standard_Type > & get_type_descriptor ()
 Returns type descriptor of Standard_Transient class. More...
 
- Protected Member Functions inherited from AIS_Shape
virtual void Compute (const Handle< Prs3d_Projector > &theProjector, const Handle< Prs3d_Presentation > &thePrs) override
 Compute projected presentation. More...
 
virtual void Compute (const Handle< Prs3d_Projector > &theProjector, const Handle< Geom_Transformation > &theTrsf, const Handle< Prs3d_Presentation > &thePrs) override
 Compute projected presentation with transformation. More...
 
bool setColor (const Handle< Prs3d_Drawer > &theDrawer, const Quantity_Color &theColor) const
 Create own aspects (if they do not exist) and set color to them. More...
 
bool setWidth (const Handle< Prs3d_Drawer > &theDrawer, const Standard_Real theWidth) const
 Create own aspects (if they do not exist) and set width to them. More...
 
void setTransparency (const Handle< Prs3d_Drawer > &theDrawer, const Standard_Real theValue) const
 shape to display More...
 
void setMaterial (const Handle< Prs3d_Drawer > &theDrawer, const Graphic3d_MaterialAspect &theMaterial, const Standard_Boolean theToKeepColor, const Standard_Boolean theToKeepTransp) const
 shape to display More...
 
void replaceWithNewOwnAspects ()
 Replace aspects of already computed groups from drawer link by the new own value. More...
 
- Protected Member Functions inherited from AIS_InteractiveObject
void replaceAspects (const Graphic3d_MapOfAspectsToAspects &theMap)
 Replace aspects of existing (computed) presentation groups, so that the new aspects can be applied without recomputing presentation. It is NOT recommended approach, because user has to fill such map and then search for each occurrence in computed groups. The recommended approach is computing presentation with necessary customized aspects, and then modify them directly followed by SynchronizeAspects() call. More...
 
 AIS_InteractiveObject (const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d=PrsMgr_TOP_AllView)
 The TypeOfPresention3d means that the interactive object may have a presentation dependant of the view of Display. More...
 
- Protected Member Functions inherited from SelectMgr_SelectableObject
 SelectMgr_SelectableObject (const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d=PrsMgr_TOP_AllView)
 
void setGlobalSelMode (const Standard_Integer theMode)
 
virtual void UpdateClipping () override
 Update clipping planes state. More...
 
virtual void updateSelection (const Standard_Integer theMode)
 
- Protected Member Functions inherited from PrsMgr_PresentableObject
 PrsMgr_PresentableObject (const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d=PrsMgr_TOP_AllView)
 
virtual ~PrsMgr_PresentableObject ()
 
Standard_Boolean UpdatePresentations (Standard_Boolean theToIncludeHidden=Standard_False)
 Recomputes invalidated presentations of the object. More...
 
void Update (Standard_Boolean theToIncludeHidden=Standard_False)
 Recomputes all presentations of the object. More...
 
void Update (Standard_Integer theMode, Standard_Boolean theToClearOther)
 Recomputes the presentation in the given mode. More...
 
virtual void Fill (const Handle< PrsMgr_PresentationManager > &aPresentationManager, const Handle< PrsMgr_Presentation > &aPresentation, const Standard_Integer aMode)
 High-level interface for controlling polygon offsets. More...
 
virtual void SetCombinedParentTransform (const Handle< Geom_Transformation > &theTrsf)
 Sets myCombinedParentTransform to theTransformation. Thus object receives transformation from parent node and able to derive its own. More...
 
virtual void setLocalTransformation (const Handle< Geom_Transformation > &theTransformation)
 Sets local transformation to theTransformation. More...
 
void recomputeComputed () const
 Recompute computed (HLR) presentations (when view is in computed mode). More...
 
- Protected Attributes inherited from AIS_Shape
TopoDS_Shape myshape
 shape to display More...
 
Bnd_Box myBB
 cached bounding box of the shape More...
 
gp_Pnt2d myUVOrigin
 UV origin vector for generating texture coordinates. More...
 
gp_Pnt2d myUVRepeat
 UV repeat vector for generating texture coordinates. More...
 
gp_Pnt2d myUVScale
 UV scale vector for generating texture coordinates. More...
 
Standard_Real myInitAng
 shape to display More...
 
Standard_Boolean myCompBB
 if TRUE, then bounding box should be recomputed More...
 
- Protected Attributes inherited from AIS_InteractiveObject
AIS_InteractiveContextmyCTXPtr
 
Handle< Standard_TransientmyOwner
 
Standard_ShortReal myOwnWidth
 
Aspect_TypeOfFacingModel myCurrentFacingModel
 
Standard_Boolean myInfiniteState
 
Standard_Boolean hasOwnColor
 
Standard_Boolean hasOwnMaterial
 
- Protected Attributes inherited from SelectMgr_SelectableObject
SelectMgr_SequenceOfSelection myselections
 
Handle< Prs3d_PresentationmySelectionPrs
 
Handle< Prs3d_PresentationmyHilightPrs
 
Standard_Boolean myAutoHilight
 
- Protected Attributes inherited from PrsMgr_PresentableObject
PrsMgr_Presentations myPresentations
 
Handle< Graphic3d_SequenceOfHClipPlanemyClipPlanes
 
Handle< Prs3d_DrawermyDrawer
 
Handle< Prs3d_DrawermyHilightDrawer
 
Handle< Prs3d_DrawermyDynHilightDrawer
 
PrsMgr_TypeOfPresentation3d myTypeOfPresentation3d
 
Standard_Boolean myIsMutable
 
Standard_Boolean myHasOwnPresentations
 

Detailed Description

Presentation of the shape with customizable sub-shapes properties.

Member Typedef Documentation

◆ DataMapOfDrawerCompd

Compute presentation considering sub-shape color map.

Constructor & Destructor Documentation

◆ AIS_ColoredShape() [1/2]

AIS_ColoredShape::AIS_ColoredShape ( const TopoDS_Shape theShape)

Default constructor.

◆ AIS_ColoredShape() [2/2]

AIS_ColoredShape::AIS_ColoredShape ( const Handle< AIS_Shape > &  theShape)

Copy constructor.

Member Function Documentation

◆ addShapesWithCustomProps()

void AIS_ColoredShape::addShapesWithCustomProps ( const Handle< Prs3d_Presentation > &  thePrs,
const DataMapOfDrawerCompd theDrawerOpenedShapePerType,
const DataMapOfDrawerCompd theDrawerClosedFaces,
const Standard_Integer  theMode 
)
protected

Add shape to presentation.

Parameters
thePrsthe presentation
theDrawerOpenedShapePerTypethe shapes map with unique attributes
theDrawerClosedFacesthe map of attributes for closed faces
theModedisplay mode

◆ bindSubShapes()

void AIS_ColoredShape::bindSubShapes ( AIS_DataMapOfShapeDrawer theShapeDrawerMap,
const TopoDS_Shape theKeyShape,
const Handle< AIS_ColoredDrawer > &  theDrawer 
) const
protected

Resolve (parse) theKeyShape into subshapes, search in they for theBaseShape, bind all resolved subshapes with theOriginKeyShape and store all binds in theShapeDrawerMap.

Parameters
theShapeDrawerMapshapes map: resolved and found theBaseShape subshape -> theOriginKeyShape
theKeyShapea shape to be resolved (parse) into smaller (in topological sense) subshapes for new bind cycle
theDrawerassigned drawer

◆ ChangeCustomAspectsMap()

AIS_DataMapOfShapeDrawer& AIS_ColoredShape::ChangeCustomAspectsMap ( )
inline

Return the map of custom aspects.

◆ ClearCustomAspects()

virtual void AIS_ColoredShape::ClearCustomAspects ( )
virtual

Reset the map of custom sub-shape aspects.

◆ Compute()

virtual void AIS_ColoredShape::Compute ( const Handle< PrsMgr_PresentationManager3d > &  thePrsMgr,
const Handle< Prs3d_Presentation > &  thePrs,
const Standard_Integer  theMode 
)
overrideprotectedvirtual

Compute presentation considering sub-shape color map.

Reimplemented from AIS_Shape.

Reimplemented in XCAFPrs_AISObject.

◆ ComputeSelection()

virtual void AIS_ColoredShape::ComputeSelection ( const Handle< SelectMgr_Selection > &  theSelection,
const Standard_Integer  theMode 
)
overrideprotectedvirtual

Compute selection considering sub-shape hidden state.

Reimplemented from AIS_Shape.

◆ computeSubshapeSelection()

void AIS_ColoredShape::computeSubshapeSelection ( const Handle< AIS_ColoredDrawer > &  theParentDrawer,
const AIS_DataMapOfShapeDrawer theShapeDrawerMap,
const TopoDS_Shape theShape,
const Handle< StdSelect_BRepOwner > &  theOwner,
const Handle< SelectMgr_Selection > &  theSelection,
const TopAbs_ShapeEnum  theTypOfSel,
const Standard_Integer  thePriority,
const Standard_Real  theDeflection,
const Standard_Real  theDeflAngle 
)
protected

Add sub-shape to selection considering hidden state (recursively).

Parameters
theParentDrawerdrawer of parent shape
theShapeDrawerMapshapes map
theShapeshape to compute sensitive entities
theOwnerselectable owner object
theSelectionselection to append new sensitive entities
theTypOfSeltype of selection
theDeflectionlinear deflection
theDeflAngleangular deflection

◆ CustomAspects()

virtual Handle< AIS_ColoredDrawer > AIS_ColoredShape::CustomAspects ( const TopoDS_Shape theShape)
virtual

Customize properties of specified sub-shape. The shape will be stored in the map but ignored, if it is not sub-shape of main Shape! This method can be used to mark sub-shapes with customizable properties.

◆ CustomAspectsMap()

const AIS_DataMapOfShapeDrawer& AIS_ColoredShape::CustomAspectsMap ( ) const
inline

Return the map of custom aspects.

◆ dispatchColors()

static Standard_Boolean AIS_ColoredShape::dispatchColors ( const Handle< AIS_ColoredDrawer > &  theParentDrawer,
const TopoDS_Shape theShapeToParse,
const AIS_DataMapOfShapeDrawer theShapeDrawerMap,
const TopAbs_ShapeEnum  theParentType,
const Standard_Boolean  theIsParentClosed,
DataMapOfDrawerCompd theDrawerOpenedShapePerType,
DataMapOfDrawerCompd theDrawerClosedFaces 
)
staticprotected

Recursive function to map shapes.

Parameters
theParentDrawerthe drawer to be used for undetailed shapes (default colors)
theShapeToParsethe subshape to be recursively parsed
theShapeDrawerMapshapes map Subshape (in the base shape) -> Drawer
theParentTypethe parent subshape type
theIsParentClosedflag indicating that specified shape is part of closed Solid
theDrawerOpenedShapePerTypethe array of shape types to fill
theDrawerClosedFacesthe map for closed faces

◆ fillSubshapeDrawerMap()

void AIS_ColoredShape::fillSubshapeDrawerMap ( AIS_DataMapOfShapeDrawer theSubshapeDrawerMap) const
protected

Extract myShapeColors map (KeyshapeColored -> Color) to subshapes map (Subshape -> Color). This needed when colored shape is not part of BaseShape (but subshapes are) and actually container for subshapes.

◆ isShapeEntirelyVisible()

Standard_Boolean AIS_ColoredShape::isShapeEntirelyVisible ( ) const
protected

Check all shapes from myShapeColorsfor visibility.

◆ SetColor()

virtual void AIS_ColoredShape::SetColor ( const Quantity_Color theColor)
overridevirtual

Setup color of entire shape.

Reimplemented from AIS_Shape.

◆ SetCustomColor()

void AIS_ColoredShape::SetCustomColor ( const TopoDS_Shape theShape,
const Quantity_Color theColor 
)

Customize color of specified sub-shape.

◆ SetCustomTransparency()

void AIS_ColoredShape::SetCustomTransparency ( const TopoDS_Shape theShape,
Standard_Real  theTransparency 
)

Customize transparency of specified sub-shape.

◆ SetCustomWidth()

void AIS_ColoredShape::SetCustomWidth ( const TopoDS_Shape theShape,
const Standard_Real  theLineWidth 
)

Customize line width of specified sub-shape.

◆ SetMaterial()

virtual void AIS_ColoredShape::SetMaterial ( const Graphic3d_MaterialAspect theAspect)
overridevirtual

Sets the material aspect.

Reimplemented from AIS_Shape.

Reimplemented in XCAFPrs_AISObject.

◆ SetTransparency()

virtual void AIS_ColoredShape::SetTransparency ( const Standard_Real  theValue)
overridevirtual

Sets transparency value.

Reimplemented from AIS_Shape.

◆ SetWidth()

virtual void AIS_ColoredShape::SetWidth ( const Standard_Real  theLineWidth)
overridevirtual

Setup line width of entire shape.

Reimplemented from AIS_Shape.

◆ UnsetCustomAspects()

void AIS_ColoredShape::UnsetCustomAspects ( const TopoDS_Shape theShape,
const Standard_Boolean  theToUnregister = Standard_False 
)

Reset custom properties of specified sub-shape.

Parameters
theToUnregisterunregister or not sub-shape from the map

◆ UnsetTransparency()

virtual void AIS_ColoredShape::UnsetTransparency ( )
overridevirtual

Removes the setting for transparency in the reconstructed compound shape.

Reimplemented from AIS_Shape.

◆ UnsetWidth()

virtual void AIS_ColoredShape::UnsetWidth ( )
overridevirtual

Setup line width of entire shape.

Reimplemented from AIS_Shape.

Field Documentation

◆ myShapeColors

AIS_DataMapOfShapeDrawer AIS_ColoredShape::myShapeColors
protected

Compute presentation considering sub-shape color map.


The documentation for this class was generated from the following file: