Open CASCADE Technology 7.8.2.dev
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Represents the state of a given selection mode for a Selectable Object. Contains all the sensitive entities available for this mode. An interactive object can have an indefinite number of modes of selection, each representing a "decomposition" into sensitive primitives; each primitive has an Owner (SelectMgr_EntityOwner) which allows us to identify the exact entity which has been detected. Each Selection mode is identified by an index. The set of sensitive primitives which correspond to a given mode is stocked in a SelectMgr_Selection object. By Convention, the default selection mode which allows us to grasp the Interactive object in its entirety will be mode 0. AIS_Trihedron : 4 selection modes. More...
#include <SelectMgr_Selection.hxx>
Public Member Functions | |
SelectMgr_Selection (const Standard_Integer theModeIdx=0) | |
Constructs a selection object defined by the selection mode IdMode. The default setting 0 is the selection mode for a shape in its entirety. | |
~SelectMgr_Selection () | |
void | Destroy () |
void | Add (const Handle< Select3D_SensitiveEntity > &theSensitive) |
Adds the sensitive primitive to the list of stored entities in this object. Raises NullObject if the primitive is a null handle. | |
void | Clear () |
empties the selection from all the stored entities | |
Standard_Boolean | IsEmpty () const |
returns true if no sensitive entity is stored. | |
Standard_Integer | Mode () const |
returns the selection mode represented by this selection | |
const NCollection_Vector< Handle< SelectMgr_SensitiveEntity > > & | Entities () const |
Return entities. | |
NCollection_Vector< Handle< SelectMgr_SensitiveEntity > > & | ChangeEntities () |
Return entities. | |
SelectMgr_TypeOfUpdate | UpdateStatus () const |
Returns the flag UpdateFlag. This flag gives the update status of this framework in a ViewerSelector object: | |
void | UpdateStatus (const SelectMgr_TypeOfUpdate theStatus) |
void | UpdateBVHStatus (const SelectMgr_TypeOfBVHUpdate theStatus) |
SelectMgr_TypeOfBVHUpdate | BVHUpdateStatus () const |
SelectMgr_StateOfSelection | GetSelectionState () const |
Returns status of selection. | |
void | SetSelectionState (const SelectMgr_StateOfSelection theState) const |
Sets status of selection. | |
Standard_Integer | Sensitivity () const |
Returns sensitivity of the selection. | |
void | SetSensitivity (const Standard_Integer theNewSens) |
Changes sensitivity of the selection and all its entities to the given value. IMPORTANT: This method does not update any outer selection structures, so for proper updates use SelectMgr_SelectionManager::SetSelectionSensitivity method. | |
virtual void | DumpJson (Standard_OStream &theOStream, Standard_Integer theDepth=-1) const |
Dumps the content of me into the stream. | |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. | |
virtual | ~Standard_Transient () |
Destructor must be virtual. | |
virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
Returns a type descriptor about this object. | |
Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
Returns a true value if this is an instance of Type. | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. | |
Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. | |
Standard_Transient * | This () const |
Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. | |
Standard_Integer | GetRefCount () const noexcept |
Get the reference counter of this object. | |
void | IncrementRefCounter () noexcept |
Increments the reference counter of this object. | |
Standard_Integer | DecrementRefCounter () noexcept |
Decrements the reference counter of this object; returns the decremented value. | |
virtual void | Delete () const |
Memory deallocator for transient classes. | |
Additional Inherited Members | |
Public Types inherited from Standard_Transient | |
typedef void | base_type |
Returns a type descriptor about this object. | |
Static Public Member Functions inherited from Standard_Transient | |
static constexpr const char * | get_type_name () |
Returns a type descriptor about this object. | |
static const opencascade::handle< Standard_Type > & | get_type_descriptor () |
Returns type descriptor of Standard_Transient class. | |
Represents the state of a given selection mode for a Selectable Object. Contains all the sensitive entities available for this mode. An interactive object can have an indefinite number of modes of selection, each representing a "decomposition" into sensitive primitives; each primitive has an Owner (SelectMgr_EntityOwner) which allows us to identify the exact entity which has been detected. Each Selection mode is identified by an index. The set of sensitive primitives which correspond to a given mode is stocked in a SelectMgr_Selection object. By Convention, the default selection mode which allows us to grasp the Interactive object in its entirety will be mode 0. AIS_Trihedron : 4 selection modes.
SelectMgr_Selection::SelectMgr_Selection | ( | const Standard_Integer | theModeIdx = 0 | ) |
Constructs a selection object defined by the selection mode IdMode. The default setting 0 is the selection mode for a shape in its entirety.
SelectMgr_Selection::~SelectMgr_Selection | ( | ) |
void SelectMgr_Selection::Add | ( | const Handle< Select3D_SensitiveEntity > & | theSensitive | ) |
Adds the sensitive primitive to the list of stored entities in this object. Raises NullObject if the primitive is a null handle.
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Return entities.
void SelectMgr_Selection::Clear | ( | ) |
empties the selection from all the stored entities
void SelectMgr_Selection::Destroy | ( | ) |
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Dumps the content of me into the stream.
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Return entities.
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Returns status of selection.
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returns true if no sensitive entity is stored.
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returns the selection mode represented by this selection
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Returns sensitivity of the selection.
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Sets status of selection.
void SelectMgr_Selection::SetSensitivity | ( | const Standard_Integer | theNewSens | ) |
Changes sensitivity of the selection and all its entities to the given value. IMPORTANT: This method does not update any outer selection structures, so for proper updates use SelectMgr_SelectionManager::SetSelectionSensitivity method.
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Returns the flag UpdateFlag. This flag gives the update status of this framework in a ViewerSelector object:
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