Auxiliary class to iterate through triangulated faces. Class is designed to provide an interface for iterating over the faces of a shape, specifically focusing on triangulated faces. It inherits from the RWMesh_ShapeIterator
base class and extends its functionality to handle faces with triangulation data.
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#include <RWMesh_FaceIterator.hxx>
Public Member Functions | |
RWMesh_FaceIterator (const TDF_Label &theLabel, const TopLoc_Location &theLocation, const Standard_Boolean theToMapColors=false, const XCAFPrs_Style &theStyle=XCAFPrs_Style()) | |
Main constructor. | |
RWMesh_FaceIterator (const TopoDS_Shape &theShape, const XCAFPrs_Style &theStyle=XCAFPrs_Style()) | |
Auxiliary constructor. | |
bool | More () const override |
Return true if iterator points to the valid triangulation. | |
void | Next () override |
Find next value. | |
const TopoDS_Face & | Face () const |
Return current face. | |
const TopoDS_Shape & | Shape () const override |
Return current face. | |
const Handle< Poly_Triangulation > & | Triangulation () const |
Return current face triangulation. | |
bool | IsEmptyMesh () const |
Return true if mesh data is defined. | |
bool | IsEmpty () const override |
Return true if mesh data is defined. | |
const XCAFPrs_Style & | FaceStyle () const |
Return face material. | |
bool | HasFaceColor () const |
Return TRUE if face color is set. | |
const Quantity_ColorRGBA & | FaceColor () const |
Return face color. | |
Standard_Integer | NbTriangles () const |
Return number of elements of specific type for the current face. | |
Standard_Integer | ElemLower () const override |
Lower element index in current triangulation. | |
Standard_Integer | ElemUpper () const override |
Upper element index in current triangulation. | |
Poly_Triangle | TriangleOriented (Standard_Integer theElemIndex) const |
Return triangle with specified index with applied Face orientation. | |
bool | HasNormals () const |
Return true if triangulation has defined normals. | |
bool | HasTexCoords () const |
Return true if triangulation has defined normals. | |
gp_Dir | NormalTransformed (Standard_Integer theNode) const |
Return normal at specified node index with face transformation applied and face orientation applied. | |
Standard_Integer | NbNodes () const override |
Return number of nodes for the current face. | |
Standard_Integer | NodeLower () const override |
Lower node index in current triangulation. | |
Standard_Integer | NodeUpper () const override |
Upper node index in current triangulation. | |
gp_Pnt2d | NodeTexCoord (const Standard_Integer theNode) const |
Return texture coordinates for the node. | |
gp_Pnt | node (const Standard_Integer theNode) const override |
Return the node with specified index with applied transformation. | |
gp_Dir | normal (Standard_Integer theNode) const |
Return normal at specified node index without face transformation applied. | |
Poly_Triangle | triangle (Standard_Integer theElemIndex) const |
Return triangle with specified index. | |
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const TopoDS_Shape & | ExploredShape () const |
Return explored shape. | |
const XCAFPrs_Style & | Style () const |
Return shape material. | |
bool | HasColor () const |
Return TRUE if shape color is set. | |
const Quantity_ColorRGBA & | Color () const |
Return shape color. | |
gp_Pnt | NodeTransformed (const Standard_Integer theNode) const |
Return the node with specified index with applied transformation. | |
Additional Inherited Members | |
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RWMesh_ShapeIterator (const TDF_Label &theLabel, const TopLoc_Location &theLocation, const TopAbs_ShapeEnum theShapeTypeFind, const TopAbs_ShapeEnum theShapeTypeAvoid, const Standard_Boolean theToMapColors=false, const XCAFPrs_Style &theStyle=XCAFPrs_Style()) | |
Main constructor. | |
RWMesh_ShapeIterator (const TopoDS_Shape &theShape, const TopAbs_ShapeEnum theShapeTypeFind, const TopAbs_ShapeEnum theShapeTypeAvoid, const XCAFPrs_Style &theStyle=XCAFPrs_Style()) | |
Auxiliary constructor. | |
void | dispatchStyles (const TDF_Label &theLabel, const TopLoc_Location &theLocation, const XCAFPrs_Style &theStyle) |
Dispatch shape styles. | |
void | resetShape () |
Reset information for current shape. | |
void | initShape () |
Initialize shape properties. | |
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NCollection_DataMap< TopoDS_Shape, XCAFPrs_Style, TopTools_ShapeMapHasher > | myStyles |
Shape -> Style map. | |
XCAFPrs_Style | myDefStyle |
default style for shapes without dedicated style | |
Standard_Boolean | myToMapColors |
flag to dispatch styles | |
TopExp_Explorer | myIter |
shape explorer | |
TopLoc_Location | myLocation |
current shape location | |
gp_Trsf | myTrsf |
current shape transformation | |
XCAFPrs_Style | myStyle |
current shape style | |
Quantity_ColorRGBA | myColor |
current shape color | |
TopAbs_ShapeEnum | myShapeType |
type of shape | |
Standard_Boolean | myHasColor |
flag indicating that current shape has assigned color | |
Auxiliary class to iterate through triangulated faces. Class is designed to provide an interface for iterating over the faces of a shape, specifically focusing on triangulated faces. It inherits from the RWMesh_ShapeIterator
base class and extends its functionality to handle faces with triangulation data.
RWMesh_FaceIterator::RWMesh_FaceIterator | ( | const TDF_Label & | theLabel, |
const TopLoc_Location & | theLocation, | ||
const Standard_Boolean | theToMapColors = false, | ||
const XCAFPrs_Style & | theStyle = XCAFPrs_Style() ) |
Main constructor.
[in] | theLabel | Label containing the face data |
[in] | theLocation | Location of the face |
[in] | theToMapColors | Flag to indicate if colors should be mapped |
[in] | theStyle | Style information for the face |
RWMesh_FaceIterator::RWMesh_FaceIterator | ( | const TopoDS_Shape & | theShape, |
const XCAFPrs_Style & | theStyle = XCAFPrs_Style() ) |
Auxiliary constructor.
[in] | theShape | Shape containing the face data |
[in] | theStyle | Style information for the face |
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inlineoverridevirtual |
Lower element index in current triangulation.
Implements RWMesh_ShapeIterator.
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inlineoverridevirtual |
Upper element index in current triangulation.
Implements RWMesh_ShapeIterator.
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Return current face.
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Return face color.
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Return face material.
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Return TRUE if face color is set.
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Return true if triangulation has defined normals.
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Return true if triangulation has defined normals.
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inlineoverridevirtual |
Return true if mesh data is defined.
Implements RWMesh_ShapeIterator.
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Return true if mesh data is defined.
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inlineoverridevirtual |
Return true if iterator points to the valid triangulation.
Implements RWMesh_ShapeIterator.
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Return number of nodes for the current face.
Implements RWMesh_ShapeIterator.
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Return number of elements of specific type for the current face.
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overridevirtual |
Find next value.
Implements RWMesh_ShapeIterator.
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inlineoverridevirtual |
Return the node with specified index with applied transformation.
Implements RWMesh_ShapeIterator.
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inlineoverridevirtual |
Lower node index in current triangulation.
Implements RWMesh_ShapeIterator.
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Return texture coordinates for the node.
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inlineoverridevirtual |
Upper node index in current triangulation.
Implements RWMesh_ShapeIterator.
gp_Dir RWMesh_FaceIterator::normal | ( | Standard_Integer | theNode | ) | const |
Return normal at specified node index without face transformation applied.
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Return normal at specified node index with face transformation applied and face orientation applied.
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inlineoverridevirtual |
Return current face.
Implements RWMesh_ShapeIterator.
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Return triangle with specified index.
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Return triangle with specified index with applied Face orientation.
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Return current face triangulation.