A framework to define the display of shading. The attributes which make up this definition include: More...
#include <Prs3d_ShadingAspect.hxx>

Public Member Functions | |
| Prs3d_ShadingAspect () | |
| Constructs an empty framework to display shading. | |
| Prs3d_ShadingAspect (const Handle< Graphic3d_AspectFillArea3d > &theAspect) | |
| Constructor with initialization. | |
| void | SetColor (const Quantity_Color &aColor, const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_BOTH_SIDE) |
| Change the polygons interior color and material ambient color. | |
| void | SetMaterial (const Graphic3d_MaterialAspect &aMaterial, const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_BOTH_SIDE) |
| Change the polygons material aspect. | |
| void | SetTransparency (const Standard_Real aValue, const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_BOTH_SIDE) |
| Change the polygons transparency value. Warning : aValue must be in the range 0,1. 0 is the default (NO transparent) | |
| const Quantity_Color & | Color (const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_FRONT_SIDE) const |
| Returns the polygons color. | |
| const Graphic3d_MaterialAspect & | Material (const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_FRONT_SIDE) const |
| Returns the polygons material aspect. | |
| Standard_Real | Transparency (const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_FRONT_SIDE) const |
| Returns the polygons transparency value. | |
| const Handle< Graphic3d_AspectFillArea3d > & | Aspect () const |
| Returns the polygons aspect properties. | |
| void | SetAspect (const Handle< Graphic3d_AspectFillArea3d > &theAspect) |
| virtual void | DumpJson (Standard_OStream &theOStream, Standard_Integer theDepth=-1) const override |
| Dumps the content of me into the stream. | |
Public Member Functions inherited from Standard_Transient | |
| Standard_Transient () | |
| Empty constructor. | |
| Standard_Transient (const Standard_Transient &) | |
| Copy constructor – does nothing. | |
| Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter. | |
| virtual | ~Standard_Transient () |
| Destructor must be virtual. | |
| virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
| Returns a type descriptor about this object. | |
| Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
| Returns a true value if this is an instance of Type. | |
| Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
| Returns a true value if this is an instance of TypeName. | |
| Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. | |
| Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. | |
| Standard_Transient * | This () const |
| Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. | |
| Standard_Integer | GetRefCount () const noexcept |
| Get the reference counter of this object. | |
| void | IncrementRefCounter () noexcept |
| Increments the reference counter of this object. | |
| Standard_Integer | DecrementRefCounter () noexcept |
| Decrements the reference counter of this object; returns the decremented value. | |
| virtual void | Delete () const |
| Memory deallocator for transient classes. | |
Protected Attributes | |
| Handle< Graphic3d_AspectFillArea3d > | myAspect |
Additional Inherited Members | |
| typedef void | base_type |
| Returns a type descriptor about this object. | |
| static constexpr const char * | get_type_name () |
| Returns a type descriptor about this object. | |
| static const opencascade::handle< Standard_Type > & | get_type_descriptor () |
| Returns type descriptor of Standard_Transient class. | |
A framework to define the display of shading. The attributes which make up this definition include:
| Prs3d_ShadingAspect::Prs3d_ShadingAspect | ( | ) |
Constructs an empty framework to display shading.
|
inline |
Constructor with initialization.
|
inline |
Returns the polygons aspect properties.
| const Quantity_Color & Prs3d_ShadingAspect::Color | ( | const Aspect_TypeOfFacingModel | aModel = Aspect_TOFM_FRONT_SIDE | ) | const |
Returns the polygons color.
|
overridevirtual |
Dumps the content of me into the stream.
Implements Prs3d_BasicAspect.
| const Graphic3d_MaterialAspect & Prs3d_ShadingAspect::Material | ( | const Aspect_TypeOfFacingModel | aModel = Aspect_TOFM_FRONT_SIDE | ) | const |
Returns the polygons material aspect.
|
inline |
| void Prs3d_ShadingAspect::SetColor | ( | const Quantity_Color & | aColor, |
| const Aspect_TypeOfFacingModel | aModel = Aspect_TOFM_BOTH_SIDE ) |
Change the polygons interior color and material ambient color.
| void Prs3d_ShadingAspect::SetMaterial | ( | const Graphic3d_MaterialAspect & | aMaterial, |
| const Aspect_TypeOfFacingModel | aModel = Aspect_TOFM_BOTH_SIDE ) |
Change the polygons material aspect.
| void Prs3d_ShadingAspect::SetTransparency | ( | const Standard_Real | aValue, |
| const Aspect_TypeOfFacingModel | aModel = Aspect_TOFM_BOTH_SIDE ) |
Change the polygons transparency value. Warning : aValue must be in the range 0,1. 0 is the default (NO transparent)
| Standard_Real Prs3d_ShadingAspect::Transparency | ( | const Aspect_TypeOfFacingModel | aModel = Aspect_TOFM_FRONT_SIDE | ) | const |
Returns the polygons transparency value.
|
protected |