Open CASCADE Technology 7.8.2.dev
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A framework to define the display of shading. The attributes which make up this definition include: More...
#include <Prs3d_ShadingAspect.hxx>
Public Member Functions | |
Prs3d_ShadingAspect () | |
Constructs an empty framework to display shading. | |
Prs3d_ShadingAspect (const Handle< Graphic3d_AspectFillArea3d > &theAspect) | |
Constructor with initialization. | |
void | SetColor (const Quantity_Color &aColor, const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_BOTH_SIDE) |
Change the polygons interior color and material ambient color. | |
void | SetMaterial (const Graphic3d_MaterialAspect &aMaterial, const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_BOTH_SIDE) |
Change the polygons material aspect. | |
void | SetTransparency (const Standard_Real aValue, const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_BOTH_SIDE) |
Change the polygons transparency value. Warning : aValue must be in the range 0,1. 0 is the default (NO transparent) | |
const Quantity_Color & | Color (const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_FRONT_SIDE) const |
Returns the polygons color. | |
const Graphic3d_MaterialAspect & | Material (const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_FRONT_SIDE) const |
Returns the polygons material aspect. | |
Standard_Real | Transparency (const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_FRONT_SIDE) const |
Returns the polygons transparency value. | |
const Handle< Graphic3d_AspectFillArea3d > & | Aspect () const |
Returns the polygons aspect properties. | |
void | SetAspect (const Handle< Graphic3d_AspectFillArea3d > &theAspect) |
virtual void | DumpJson (Standard_OStream &theOStream, Standard_Integer theDepth=-1) const override |
Dumps the content of me into the stream. | |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. | |
virtual | ~Standard_Transient () |
Destructor must be virtual. | |
virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
Returns a type descriptor about this object. | |
Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
Returns a true value if this is an instance of Type. | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. | |
Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. | |
Standard_Transient * | This () const |
Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. | |
Standard_Integer | GetRefCount () const noexcept |
Get the reference counter of this object. | |
void | IncrementRefCounter () noexcept |
Increments the reference counter of this object. | |
Standard_Integer | DecrementRefCounter () noexcept |
Decrements the reference counter of this object; returns the decremented value. | |
virtual void | Delete () const |
Memory deallocator for transient classes. | |
Protected Attributes | |
Handle< Graphic3d_AspectFillArea3d > | myAspect |
Additional Inherited Members | |
Public Types inherited from Standard_Transient | |
typedef void | base_type |
Returns a type descriptor about this object. | |
Static Public Member Functions inherited from Standard_Transient | |
static constexpr const char * | get_type_name () |
Returns a type descriptor about this object. | |
static const opencascade::handle< Standard_Type > & | get_type_descriptor () |
Returns type descriptor of Standard_Transient class. | |
A framework to define the display of shading. The attributes which make up this definition include:
Prs3d_ShadingAspect::Prs3d_ShadingAspect | ( | ) |
Constructs an empty framework to display shading.
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inline |
Constructor with initialization.
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inline |
Returns the polygons aspect properties.
const Quantity_Color & Prs3d_ShadingAspect::Color | ( | const Aspect_TypeOfFacingModel | aModel = Aspect_TOFM_FRONT_SIDE | ) | const |
Returns the polygons color.
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overridevirtual |
Dumps the content of me into the stream.
Implements Prs3d_BasicAspect.
const Graphic3d_MaterialAspect & Prs3d_ShadingAspect::Material | ( | const Aspect_TypeOfFacingModel | aModel = Aspect_TOFM_FRONT_SIDE | ) | const |
Returns the polygons material aspect.
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inline |
void Prs3d_ShadingAspect::SetColor | ( | const Quantity_Color & | aColor, |
const Aspect_TypeOfFacingModel | aModel = Aspect_TOFM_BOTH_SIDE ) |
Change the polygons interior color and material ambient color.
void Prs3d_ShadingAspect::SetMaterial | ( | const Graphic3d_MaterialAspect & | aMaterial, |
const Aspect_TypeOfFacingModel | aModel = Aspect_TOFM_BOTH_SIDE ) |
Change the polygons material aspect.
void Prs3d_ShadingAspect::SetTransparency | ( | const Standard_Real | aValue, |
const Aspect_TypeOfFacingModel | aModel = Aspect_TOFM_BOTH_SIDE ) |
Change the polygons transparency value. Warning : aValue must be in the range 0,1. 0 is the default (NO transparent)
Standard_Real Prs3d_ShadingAspect::Transparency | ( | const Aspect_TypeOfFacingModel | aModel = Aspect_TOFM_FRONT_SIDE | ) | const |
Returns the polygons transparency value.
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protected |