Open CASCADE Technology 7.8.2.dev
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Place a shape in a local axis coordinate. More...
#include <BRepFill_SectionPlacement.hxx>
Public Member Functions | |
BRepFill_SectionPlacement (const Handle< BRepFill_LocationLaw > &Law, const TopoDS_Shape &Section, const Standard_Boolean WithContact=Standard_False, const Standard_Boolean WithCorrection=Standard_False) | |
Automatic placement. | |
BRepFill_SectionPlacement (const Handle< BRepFill_LocationLaw > &Law, const TopoDS_Shape &Section, const TopoDS_Shape &Vertex, const Standard_Boolean WithContact=Standard_False, const Standard_Boolean WithCorrection=Standard_False) | |
Placement on vertex. | |
const gp_Trsf & | Transformation () const |
Standard_Real | AbscissaOnPath () |
Place a shape in a local axis coordinate.
BRepFill_SectionPlacement::BRepFill_SectionPlacement | ( | const Handle< BRepFill_LocationLaw > & | Law, |
const TopoDS_Shape & | Section, | ||
const Standard_Boolean | WithContact = Standard_False, | ||
const Standard_Boolean | WithCorrection = Standard_False ) |
Automatic placement.
BRepFill_SectionPlacement::BRepFill_SectionPlacement | ( | const Handle< BRepFill_LocationLaw > & | Law, |
const TopoDS_Shape & | Section, | ||
const TopoDS_Shape & | Vertex, | ||
const Standard_Boolean | WithContact = Standard_False, | ||
const Standard_Boolean | WithCorrection = Standard_False ) |
Placement on vertex.
Standard_Real BRepFill_SectionPlacement::AbscissaOnPath | ( | ) |
const gp_Trsf & BRepFill_SectionPlacement::Transformation | ( | ) | const |