Open CASCADE Technology
7.7.0
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This class provides custom mesh sensitive entity used in advanced mesh selection. More...
#include <MeshVS_SensitiveMesh.hxx>
Public Member Functions | |
MeshVS_SensitiveMesh (const Handle< SelectMgr_EntityOwner > &theOwner, const Standard_Integer theMode=0) | |
Standard_Integer | GetMode () const |
virtual Handle< Select3D_SensitiveEntity > | GetConnected () override |
Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity. More... | |
virtual Standard_Boolean | Matches (SelectBasics_SelectingVolumeManager &theMgr, SelectBasics_PickResult &thePickResult) override |
Checks whether sensitive overlaps current selecting volume. More... | |
virtual Standard_Integer | NbSubElements () const override |
Returns the amount of mesh nodes. More... | |
virtual Select3D_BndBox3d | BoundingBox () override |
Returns bounding box of mesh. More... | |
virtual gp_Pnt | CenterOfGeometry () const override |
Returns center of mesh. More... | |
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const Handle< SelectMgr_EntityOwner > & | OwnerId () const |
Returns pointer to owner of the entity. More... | |
virtual void | Set (const Handle< SelectMgr_EntityOwner > &theOwnerId) |
Sets owner of the entity. More... | |
Standard_Integer | SensitivityFactor () const |
allows a better sensitivity for a specific entity in selection algorithms useful for small sized entities. More... | |
void | SetSensitivityFactor (const Standard_Integer theNewSens) |
Allows to manage sensitivity of a particular sensitive entity. More... | |
virtual void | BVH () |
Builds BVH tree for a sensitive if needed. More... | |
virtual Standard_Boolean | ToBuildBVH () const |
Returns TRUE if BVH tree is in invalidated state. More... | |
virtual void | Clear () |
Clears up all resources and memory. More... | |
virtual Standard_Boolean | HasInitLocation () const |
Returns true if the shape corresponding to the entity has init location. More... | |
virtual gp_GTrsf | InvInitLocation () const |
Returns inversed location transformation matrix if the shape corresponding to this entity has init location set. Otherwise, returns identity matrix. More... | |
const Handle< Graphic3d_TransformPers > & | TransformPersistence () const |
Return transformation persistence. More... | |
virtual void | SetTransformPersistence (const Handle< Graphic3d_TransformPers > &theTrsfPers) |
Set transformation persistence. More... | |
virtual void | DumpJson (Standard_OStream &theOStream, Standard_Integer theDepth=-1) const |
Dumps the content of me into the stream. More... | |
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Standard_Transient () | |
Empty constructor. More... | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. More... | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. More... | |
virtual | ~Standard_Transient () |
Destructor must be virtual. More... | |
virtual void | Delete () const |
Memory deallocator for transient classes. More... | |
virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
Returns a type descriptor about this object. More... | |
Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
Returns a true value if this is an instance of Type. More... | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. More... | |
Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Transient * | This () const |
Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More... | |
Standard_Integer | GetRefCount () const |
Get the reference counter of this object. More... | |
void | IncrementRefCounter () const |
Increments the reference counter of this object. More... | |
Standard_Integer | DecrementRefCounter () const |
Decrements the reference counter of this object; returns the decremented value. More... | |
Additional Inherited Members | |
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typedef void | base_type |
Returns a type descriptor about this object. More... | |
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static const char * | get_type_name () |
Returns a type descriptor about this object. More... | |
static const opencascade::handle< Standard_Type > & | get_type_descriptor () |
Returns type descriptor of Standard_Transient class. More... | |
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Select3D_SensitiveEntity (const Handle< SelectMgr_EntityOwner > &theOwnerId) | |
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Handle< SelectMgr_EntityOwner > | myOwnerId |
Handle< Graphic3d_TransformPers > | myTrsfPers |
Standard_Integer | mySFactor |
This class provides custom mesh sensitive entity used in advanced mesh selection.
MeshVS_SensitiveMesh::MeshVS_SensitiveMesh | ( | const Handle< SelectMgr_EntityOwner > & | theOwner, |
const Standard_Integer | theMode = 0 |
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overridevirtual |
Returns bounding box of mesh.
Implements Select3D_SensitiveEntity.
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overridevirtual |
Returns center of mesh.
Implements Select3D_SensitiveEntity.
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overridevirtual |
Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity.
Reimplemented from Select3D_SensitiveEntity.
Standard_Integer MeshVS_SensitiveMesh::GetMode | ( | ) | const |
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inlineoverridevirtual |
Checks whether sensitive overlaps current selecting volume.
Implements Select3D_SensitiveEntity.
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overridevirtual |
Returns the amount of mesh nodes.
Implements Select3D_SensitiveEntity.