Open CASCADE Technology 7.8.2.dev
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A framework to define selection of a sensitive group by a sensitive entity which is a set of 3D sensitive entities. Remark: 2 modes are possible for rectangle selection the group is considered selected 1) when all the entities inside are selected in the rectangle 2) only one entity inside is selected by the rectangle By default the "Match All entities" mode is set. More...
#include <Select3D_SensitiveGroup.hxx>
Public Member Functions | |
Select3D_SensitiveGroup (const Handle< SelectMgr_EntityOwner > &theOwnerId, const Standard_Boolean theIsMustMatchAll=Standard_True) | |
Constructs an empty sensitive group object. This is a set of sensitive 3D entities. The sensitive entities will be defined using the function Add to fill the entity owner OwnerId. If MatchAll is false, nothing can be added. | |
Select3D_SensitiveGroup (const Handle< SelectMgr_EntityOwner > &theOwnerId, Select3D_EntitySequence &theEntities, const Standard_Boolean theIsMustMatchAll=Standard_True) | |
Constructs a sensitive group object defined by the list TheList and the entity owner OwnerId. If MatchAll is false, nothing is done. | |
const Select3D_IndexedMapOfEntity & | Entities () const |
Gets group content. | |
const Handle< Select3D_SensitiveEntity > & | SubEntity (const Standard_Integer theIndex) const |
Access entity by index [1, NbSubElements()]. | |
Handle< Select3D_SensitiveEntity > | LastDetectedEntity () const |
Return last detected entity. | |
Standard_Integer | LastDetectedEntityIndex () const |
Return index of last detected entity. | |
void | Add (Select3D_EntitySequence &theEntities) |
Adds the list of sensitive entities LL to the empty sensitive group object created at construction time. | |
void | Add (const Handle< Select3D_SensitiveEntity > &theSensitive) |
Adds the sensitive entity aSensitive to the non-empty sensitive group object created at construction time. | |
void | Remove (const Handle< Select3D_SensitiveEntity > &theSensitive) |
void | Clear () override |
Removes all sensitive entities from the list used at the time of construction, or added using the function Add. | |
Standard_Boolean | IsIn (const Handle< Select3D_SensitiveEntity > &theSensitive) const |
Returns true if the sensitive entity aSensitive is in the list used at the time of construction, or added using the function Add. | |
void | SetMatchType (const Standard_Boolean theIsMustMatchAll) |
Sets the requirement that all sensitive entities in the list used at the time of construction, or added using the function Add must be matched. | |
Standard_Boolean | MustMatchAll () const |
Returns true if all sensitive entities in the list used at the time of construction, or added using the function Add must be matched. | |
Standard_Boolean | ToCheckOverlapAll () const |
Returns TRUE if all sensitive entities should be checked within rectangular/polygonal selection, FALSE by default. Can be useful for sensitive entities holding detection results as class property. | |
void | SetCheckOverlapAll (Standard_Boolean theToCheckAll) |
Returns TRUE if all sensitive entities should be checked within rectangular/polygonal selection, FALSE by default. Can be useful for sensitive entities holding detection results as class property. | |
virtual Standard_Boolean | Matches (SelectBasics_SelectingVolumeManager &theMgr, SelectBasics_PickResult &thePickResult) override |
Checks whether the group overlaps current selecting volume. | |
virtual Standard_Integer | NbSubElements () const override |
Returns the amount of sub-entities. | |
virtual Handle< Select3D_SensitiveEntity > | GetConnected () override |
Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity. | |
void | Set (const Handle< SelectMgr_EntityOwner > &theOwnerId) override |
Sets the owner for all entities in group. | |
virtual Select3D_BndBox3d | BoundingBox () override |
Returns bounding box of the group. If location transformation is set, it will be applied. | |
virtual gp_Pnt | CenterOfGeometry () const override |
Returns center of entity set. If location transformation is set, it will be applied. | |
virtual Select3D_BndBox3d | Box (const Standard_Integer theIdx) const override |
Returns bounding box of sensitive entity with index theIdx. | |
virtual Standard_Real | Center (const Standard_Integer theIdx, const Standard_Integer theAxis) const override |
Returns geometry center of sensitive entity index theIdx in the vector along the given axis theAxis. | |
virtual void | Swap (const Standard_Integer theIdx1, const Standard_Integer theIdx2) override |
Swaps items with indexes theIdx1 and theIdx2 in the vector. | |
virtual Standard_Integer | Size () const override |
Returns the length of vector of sensitive entities. | |
virtual void | DumpJson (Standard_OStream &theOStream, Standard_Integer theDepth=-1) const override |
Dumps the content of me into the stream. | |
Public Member Functions inherited from Select3D_SensitiveSet | |
Select3D_SensitiveSet (const Handle< SelectMgr_EntityOwner > &theOwnerId) | |
Creates new empty sensitive set and its content. | |
virtual void | BVH () override |
Builds BVH tree for sensitive set. Must be called manually to build BVH tree for any sensitive set in case if its content was initialized not in a constructor, but element by element. | |
virtual Standard_Boolean | ToBuildBVH () const override |
Returns TRUE if BVH tree is in invalidated state. | |
void | SetBuilder (const Handle< Select3D_BVHBuilder3d > &theBuilder) |
Sets the method (builder) used to construct BVH. | |
void | MarkDirty () |
Marks BVH tree of the set as outdated. It will be rebuild at the next call of BVH() | |
Standard_Integer | GetLeafNodeSize () const |
Returns a number of nodes in 1 BVH leaf. | |
Public Member Functions inherited from Select3D_SensitiveEntity | |
const Handle< SelectMgr_EntityOwner > & | OwnerId () const |
Returns pointer to owner of the entity. | |
Standard_Integer | SensitivityFactor () const |
allows a better sensitivity for a specific entity in selection algorithms useful for small sized entities. | |
void | SetSensitivityFactor (const Standard_Integer theNewSens) |
Allows to manage sensitivity of a particular sensitive entity. | |
virtual Standard_Boolean | HasInitLocation () const |
Returns true if the shape corresponding to the entity has init location. | |
virtual gp_GTrsf | InvInitLocation () const |
Returns inversed location transformation matrix if the shape corresponding to this entity has init location set. Otherwise, returns identity matrix. | |
const Handle< Graphic3d_TransformPers > & | TransformPersistence () const |
Return transformation persistence. | |
virtual void | SetTransformPersistence (const Handle< Graphic3d_TransformPers > &theTrsfPers) |
Set transformation persistence. | |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. | |
virtual | ~Standard_Transient () |
Destructor must be virtual. | |
virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
Returns a type descriptor about this object. | |
Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
Returns a true value if this is an instance of Type. | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. | |
Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. | |
Standard_Transient * | This () const |
Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. | |
Standard_Integer | GetRefCount () const noexcept |
Get the reference counter of this object. | |
void | IncrementRefCounter () noexcept |
Increments the reference counter of this object. | |
Standard_Integer | DecrementRefCounter () noexcept |
Decrements the reference counter of this object; returns the decremented value. | |
virtual void | Delete () const |
Memory deallocator for transient classes. | |
Protected Member Functions | |
virtual Standard_Boolean | overlapsElement (SelectBasics_PickResult &thePickResult, SelectBasics_SelectingVolumeManager &theMgr, Standard_Integer theElemIdx, Standard_Boolean theIsFullInside) override |
Checks whether the entity with index theIdx overlaps the current selecting volume. | |
virtual Standard_Boolean | elementIsInside (SelectBasics_SelectingVolumeManager &theMgr, Standard_Integer theElemIdx, Standard_Boolean theIsFullInside) override |
Checks whether the entity with index theIdx is inside the current selecting volume. | |
virtual Standard_Real | distanceToCOG (SelectBasics_SelectingVolumeManager &theMgr) override |
Calculates distance from the 3d projection of used-picked screen point to center of the geometry. | |
Protected Member Functions inherited from Select3D_SensitiveSet | |
Standard_Boolean | matches (SelectBasics_SelectingVolumeManager &theMgr, SelectBasics_PickResult &thePickResult, Standard_Boolean theToCheckAllInside) |
Checks whether one or more entities of the set overlap current selecting volume. Implements the traverse of BVH tree built for the set. | |
Standard_Boolean | processElements (SelectBasics_SelectingVolumeManager &theMgr, Standard_Integer theFirstElem, Standard_Integer theLastElem, Standard_Boolean theIsFullInside, Standard_Boolean theToCheckAllInside, SelectBasics_PickResult &thePickResult, Standard_Integer &theMatchesNb) |
Process elements overlapped by the selection volume. | |
Protected Member Functions inherited from Select3D_SensitiveEntity | |
Select3D_SensitiveEntity (const Handle< SelectMgr_EntityOwner > &theOwnerId) | |
Additional Inherited Members | |
Public Types inherited from Standard_Transient | |
typedef void | base_type |
Returns a type descriptor about this object. | |
Static Public Member Functions inherited from Select3D_SensitiveSet | |
static const Handle< Select3D_BVHBuilder3d > & | DefaultBVHBuilder () |
Return global instance to default BVH builder. | |
static void | SetDefaultBVHBuilder (const Handle< Select3D_BVHBuilder3d > &theBuilder) |
Assign new BVH builder to be used by default for new sensitive sets (assigning is NOT thread-safe!). | |
Static Public Member Functions inherited from Standard_Transient | |
static constexpr const char * | get_type_name () |
Returns a type descriptor about this object. | |
static const opencascade::handle< Standard_Type > & | get_type_descriptor () |
Returns type descriptor of Standard_Transient class. | |
Protected Attributes inherited from Select3D_SensitiveSet | |
BvhPrimitiveSet | myContent |
A link between sensitive entity and BVH_PrimitiveSet. | |
Standard_Integer | myDetectedIdx |
Index of detected primitive in BVH sorted primitive array. | |
Protected Attributes inherited from Select3D_SensitiveEntity | |
Handle< SelectMgr_EntityOwner > | myOwnerId |
Handle< Graphic3d_TransformPers > | myTrsfPers |
Standard_Integer | mySFactor |
A framework to define selection of a sensitive group by a sensitive entity which is a set of 3D sensitive entities. Remark: 2 modes are possible for rectangle selection the group is considered selected 1) when all the entities inside are selected in the rectangle 2) only one entity inside is selected by the rectangle By default the "Match All entities" mode is set.
Select3D_SensitiveGroup::Select3D_SensitiveGroup | ( | const Handle< SelectMgr_EntityOwner > & | theOwnerId, |
const Standard_Boolean | theIsMustMatchAll = Standard_True ) |
Constructs an empty sensitive group object. This is a set of sensitive 3D entities. The sensitive entities will be defined using the function Add to fill the entity owner OwnerId. If MatchAll is false, nothing can be added.
Select3D_SensitiveGroup::Select3D_SensitiveGroup | ( | const Handle< SelectMgr_EntityOwner > & | theOwnerId, |
Select3D_EntitySequence & | theEntities, | ||
const Standard_Boolean | theIsMustMatchAll = Standard_True ) |
Constructs a sensitive group object defined by the list TheList and the entity owner OwnerId. If MatchAll is false, nothing is done.
void Select3D_SensitiveGroup::Add | ( | const Handle< Select3D_SensitiveEntity > & | theSensitive | ) |
Adds the sensitive entity aSensitive to the non-empty sensitive group object created at construction time.
void Select3D_SensitiveGroup::Add | ( | Select3D_EntitySequence & | theEntities | ) |
Adds the list of sensitive entities LL to the empty sensitive group object created at construction time.
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overridevirtual |
Returns bounding box of the group. If location transformation is set, it will be applied.
Reimplemented from Select3D_SensitiveSet.
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overridevirtual |
Returns bounding box of sensitive entity with index theIdx.
Implements Select3D_SensitiveSet.
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overridevirtual |
Returns geometry center of sensitive entity index theIdx in the vector along the given axis theAxis.
Implements Select3D_SensitiveSet.
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overridevirtual |
Returns center of entity set. If location transformation is set, it will be applied.
Reimplemented from Select3D_SensitiveSet.
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overridevirtual |
Removes all sensitive entities from the list used at the time of construction, or added using the function Add.
Reimplemented from Select3D_SensitiveSet.
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overrideprotectedvirtual |
Calculates distance from the 3d projection of used-picked screen point to center of the geometry.
Implements Select3D_SensitiveSet.
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overridevirtual |
Dumps the content of me into the stream.
Reimplemented from Select3D_SensitiveSet.
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overrideprotectedvirtual |
Checks whether the entity with index theIdx is inside the current selecting volume.
Implements Select3D_SensitiveSet.
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inline |
Gets group content.
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overridevirtual |
Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity.
Reimplemented from Select3D_SensitiveEntity.
Standard_Boolean Select3D_SensitiveGroup::IsIn | ( | const Handle< Select3D_SensitiveEntity > & | theSensitive | ) | const |
Returns true if the sensitive entity aSensitive is in the list used at the time of construction, or added using the function Add.
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inline |
Return last detected entity.
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inline |
Return index of last detected entity.
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overridevirtual |
Checks whether the group overlaps current selecting volume.
Reimplemented from Select3D_SensitiveSet.
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inline |
Returns true if all sensitive entities in the list used at the time of construction, or added using the function Add must be matched.
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overridevirtual |
Returns the amount of sub-entities.
Implements Select3D_SensitiveEntity.
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overrideprotectedvirtual |
Checks whether the entity with index theIdx overlaps the current selecting volume.
Implements Select3D_SensitiveSet.
void Select3D_SensitiveGroup::Remove | ( | const Handle< Select3D_SensitiveEntity > & | theSensitive | ) |
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overridevirtual |
Sets the owner for all entities in group.
Reimplemented from Select3D_SensitiveEntity.
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inline |
Returns TRUE if all sensitive entities should be checked within rectangular/polygonal selection, FALSE by default. Can be useful for sensitive entities holding detection results as class property.
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inline |
Sets the requirement that all sensitive entities in the list used at the time of construction, or added using the function Add must be matched.
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overridevirtual |
Returns the length of vector of sensitive entities.
Implements Select3D_SensitiveSet.
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inline |
Access entity by index [1, NbSubElements()].
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overridevirtual |
Swaps items with indexes theIdx1 and theIdx2 in the vector.
Implements Select3D_SensitiveSet.
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inline |
Returns TRUE if all sensitive entities should be checked within rectangular/polygonal selection, FALSE by default. Can be useful for sensitive entities holding detection results as class property.