Open CASCADE Technology  7.3.1.dev
Public Member Functions
AIS_Axis Class Reference

Locates the x, y and z axes in an Interactive Object. These are used to orient it correctly in presentations from different viewpoints, or to construct a revolved shape, for example, from one of the axes. Conversely, an axis can be created to build a revolved shape and then situated relative to one of the axes of the view. More...

#include <AIS_Axis.hxx>

Inheritance diagram for AIS_Axis:
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Public Member Functions

 AIS_Axis (const Handle< Geom_Line > &aComponent)
 Initializes the line aComponent. More...
 
 AIS_Axis (const Handle< Geom_Axis2Placement > &aComponent, const AIS_TypeOfAxis anAxisType)
 initializes the axis2 position aComponent. The coordinate system used is right-handed. More...
 
 AIS_Axis (const Handle< Geom_Axis1Placement > &anAxis)
 Initializes the axis1 position anAxis. More...
 
const Handle< Geom_Line > & Component () const
 Returns the axis entity aComponent and identifies it as a component of a shape. More...
 
void SetComponent (const Handle< Geom_Line > &aComponent)
 Sets the coordinates of the lin aComponent. More...
 
const Handle< Geom_Axis2Placement > & Axis2Placement () const
 Returns the position of axis2 and positions it by identifying it as the x, y, or z axis and giving its direction in 3D space. The coordinate system used is right-handed. More...
 
void SetAxis2Placement (const Handle< Geom_Axis2Placement > &aComponent, const AIS_TypeOfAxis anAxisType)
 Allows you to provide settings for aComponent:the position and direction of an axis in 3D space. The coordinate system used is right-handed. More...
 
void SetAxis1Placement (const Handle< Geom_Axis1Placement > &anAxis)
 Constructs a new line to serve as the axis anAxis in 3D space. More...
 
AIS_TypeOfAxis TypeOfAxis () const
 Returns the type of axis. More...
 
void SetTypeOfAxis (const AIS_TypeOfAxis theTypeAxis)
 Constructs the entity theTypeAxis to stock information concerning type of axis. More...
 
Standard_Boolean IsXYZAxis () const
 Returns a signature of 2 for axis datums. When you activate mode 2 by a signature, you pick AIS objects of type AIS_Axis. More...
 
Standard_Boolean AcceptDisplayMode (const Standard_Integer aMode) const override
 Returns true if the interactive object accepts the display mode aMode. More...
 
virtual void Compute (const Handle< Prs3d_Projector > &aProjector, const Handle< Geom_Transformation > &aTrsf, const Handle< Prs3d_Presentation > &aPresentation) override
 computes the presentation according to a point of view given by <aProjector>. To be Used when the associated degenerated Presentations have been transformed by <aTrsf> which is not a Pure Translation. The HLR Prs can't be deducted automatically WARNING :<aTrsf> must be applied to the object to display before computation !!! More...
 
virtual Standard_Integer Signature () const override
 Specifies additional characteristics of Interactive Objects. A signature is, in fact, an index with integer values assigned different properties. This method is frequently used in conjuction with Type to give a particular type and signature to an Interactive Object. By default, the Interactive Object has a None type and a signature of 0. Among the datums, this signature is attributed to the shape The remaining datums have the following default signatures: More...
 
virtual AIS_KindOfInteractive Type () const override
 Returns the kind of Interactive Object: More...
 
void SetColor (const Quantity_Color &aColor) override
 Only the interactive object knowns which Drawer attribute is affected by the color, if any (ex: for a wire,it's the wireaspect field of the drawer, but for a vertex, only the point aspect field is affected by the color). WARNING : Do not forget to set the corresponding fields here (hasOwnColor and myDrawer->SetColor()) More...
 
void SetWidth (const Standard_Real aValue) override
 Allows you to provide the setting aValue for width. Only the Interactive Object knows which Drawer attribute is affected by the width setting. More...
 
void UnsetColor () override
 Removes color settings. Only the Interactive Object knows which Drawer attribute is affected by the color setting. For a wire, for example, wire aspect is the attribute affected. For a vertex, however, only point aspect is affected by the color setting. More...
 
void UnsetWidth () override
 
- Public Member Functions inherited from AIS_InteractiveObject
virtual Standard_Boolean AcceptShapeDecomposition () const
 Informs the graphic context that the interactive Object may be decomposed into sub-shapes for dynamic selection. The most used Interactive Object is AIS_Shape. Activation methods for standard selection modes are proposed in the Interactive Context. These include selection by vertex or by edges. For datums with the same behavior as AIS_Shape, such as vetices and edges, we must redefine the virtual method so that AcceptShapeDecomposition returns false. Rule for selection : Mode 0 : Selection of the interactive Object itself Mode 1 : Selection of vertices Mode 2 : Selection Of Edges Mode 3 : Selection Of Wires Mode 4 : Selection Of Faces ... More...
 
void SetCurrentFacingModel (const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_BOTH_SIDE)
 change the current facing model apply on polygons for SetColor(), SetTransparency(), SetMaterial() methods default facing model is Aspect_TOFM_TWO_SIDE. This mean that attributes is applying both on the front and back face. More...
 
Aspect_TypeOfFacingModel CurrentFacingModel () const
 Returns the current facing model which is in effect. More...
 
virtual Standard_Integer DefaultDisplayMode () const
 Returns the default display mode. This method is to be implemented when the main mode is not mode 0. More...
 
void Redisplay (const Standard_Boolean AllModes=Standard_False)
 Updates the active presentation; if <AllModes> = Standard_True all the presentations inside are recomputed. IMPORTANT: It is preferable to call Redisplay method of corresponding AIS_InteractiveContext instance for cases when it is accessible. This method just redirects call to myCTXPtr, so this class field must be up to date for proper result. More...
 
void SetInfiniteState (const Standard_Boolean aFlag=Standard_True)
 Sets the infinite state flag aFlage. if <aFlag> = True , the interactiveObject is considered as infinite, i.e. its graphic presentations are not taken in account for View FitAll... More...
 
Standard_Boolean IsInfinite () const
 Returns true if the interactive object is infinite. In this case, its graphic presentations are not taken into account in the fit-all view. More...
 
Standard_Boolean HasInteractiveContext () const
 Indicates whether the Interactive Object has a pointer to an interactive context. More...
 
Handle< AIS_InteractiveContextGetContext () const
 Returns the context pointer to the interactive context. More...
 
virtual void SetContext (const Handle< AIS_InteractiveContext > &aCtx)
 Sets the interactive context aCtx and provides a link to the default drawing tool or "Drawer" if there is none. More...
 
Standard_Boolean HasOwner () const
 Returns true if the object has an owner attributed to it. The owner can be a shape for a set of sub-shapes or a sub-shape for sub-shapes which it is composed of, and takes the form of a transient. More...
 
const Handle< Standard_Transient > & GetOwner () const
 Returns the owner of the Interactive Object. The owner can be a shape for a set of sub-shapes or a sub-shape for sub-shapes which it is composed of, and takes the form of a transient. There are two types of owners: More...
 
void SetOwner (const Handle< Standard_Transient > &theApplicativeEntity)
 Allows you to attribute the owner theApplicativeEntity to an Interactive Object. This can be a shape for a set of sub-shapes or a sub-shape for sub-shapes which it is composed of. The owner takes the form of a transient. More...
 
void ClearOwner ()
 Each Interactive Object has methods which allow us to attribute an Owner to it in the form of a Transient. This method removes the owner from the graphic entity. More...
 
Standard_Boolean HasDisplayMode () const
 Returns true if the Interactive Object has a display mode setting. Otherwise, it is displayed in Neutral Point. More...
 
void SetDisplayMode (const Standard_Integer aMode)
 Sets the display mode aMode for the interactive object. An object can have its own temporary display mode, which is different from that proposed by the interactive context. The range of possibilities currently proposed is the following: More...
 
void UnsetDisplayMode ()
 Removes display mode settings from the interactive object. More...
 
Standard_Integer DisplayMode () const
 Returns the display mode setting of the Interactive Object. The range of possibilities is the following: More...
 
Standard_Boolean HasHilightMode () const
 Returns true if the Interactive Object is in highlight mode. More...
 
Standard_Integer HilightMode () const
 Returns highlight display mode. This is obsolete method for backward compatibility - use ::HilightAttributes() and ::DynamicHilightAttributes() instead. More...
 
void SetHilightMode (const Standard_Integer theMode)
 Sets highlight display mode. This is obsolete method for backward compatibility - use ::HilightAttributes() and ::DynamicHilightAttributes() instead. More...
 
void UnsetHilightMode ()
 Unsets highlight display mode. More...
 
Standard_Boolean HasColor () const
 Returns true if the Interactive Object has color. More...
 
virtual void Color (Quantity_Color &theColor) const
 Returns the color setting of the Interactive Object. More...
 
Standard_Boolean HasWidth () const
 Returns true if the Interactive Object has width. More...
 
Standard_Real Width () const
 Returns the width setting of the Interactive Object. More...
 
Standard_Boolean HasMaterial () const
 Returns true if the Interactive Object has a setting for material. More...
 
virtual Graphic3d_NameOfMaterial Material () const
 Returns the current material setting. This will be on of the following materials: More...
 
virtual void SetMaterial (const Graphic3d_MaterialAspect &aName)
 Sets the material aMat defining this display attribute for the interactive object. Material aspect determines shading aspect, color and transparency of visible entities. More...
 
virtual void UnsetMaterial ()
 Removes the setting for material. More...
 
virtual void SetTransparency (const Standard_Real aValue=0.6)
 Attributes a setting aValue for transparency. The transparency value should be between 0.0 and 1.0. At 0.0 an object will be totally opaque, and at 1.0, fully transparent. Warning At a value of 1.0, there may be nothing visible. More...
 
Standard_Boolean IsTransparent () const
 Returns true if there is a transparency setting. More...
 
virtual Standard_Real Transparency () const
 Returns the transparency setting. This will be between 0.0 and 1.0. At 0.0 an object will be totally opaque, and at 1.0, fully transparent. More...
 
virtual void UnsetTransparency ()
 Removes the transparency setting. The object is opaque by default. More...
 
virtual void UnsetAttributes () override
 Clears settings provided by the drawing tool aDrawer. More...
 
Standard_Boolean HasPresentation () const
 Returns TRUE when this object has a presentation in the current DisplayMode() More...
 
Handle< Prs3d_PresentationPresentation () const
 Returns the current presentation of this object according to the current DisplayMode() More...
 
void SetAspect (const Handle< Prs3d_BasicAspect > &anAspect)
 Sets the graphic basic aspect to the current presentation. More...
 
virtual void SetPolygonOffsets (const Standard_Integer aMode, const Standard_ShortReal aFactor=1.0, const Standard_ShortReal aUnits=0.0)
 Sets up polygon offsets for this object. It modifies all existing presentations of <anObj> (if any), so it is reasonable to call this method after <anObj> has been displayed. Otherwise, Compute() method should pass Graphic3d_AspectFillArea3d aspect from <myDrawer> to Graphic3d_Group to make polygon offsets work. More...
 
virtual Standard_Boolean HasPolygonOffsets () const
 Returns Standard_True if <myDrawer> has non-null shading aspect. More...
 
virtual void PolygonOffsets (Standard_Integer &aMode, Standard_ShortReal &aFactor, Standard_ShortReal &aUnits) const
 Retrieves current polygon offsets settings from <myDrawer>. More...
 
virtual void BoundingBox (Bnd_Box &theBndBox) override
 Returns bounding box of object correspondingly to its current display mode. More...
 
void SetIsoOnTriangulation (const Standard_Boolean theIsEnabled)
 Enables or disables on-triangulation build of isolines according to the flag given. More...
 
void SynchronizeAspects ()
 Synchronize presentation aspects after their modification. More...
 
- Public Member Functions inherited from SelectMgr_SelectableObject
virtual ~SelectMgr_SelectableObject ()
 Clears all selections of the object. More...
 
void RecomputePrimitives ()
 Re-computes the sensitive primitives for all modes. IMPORTANT: Do not use this method to update selection primitives except implementing custom selection manager! This method does not take into account necessary BVH updates, but may invalidate the pointers it refers to. TO UPDATE SELECTION properly from outside classes, use method UpdateSelection. More...
 
void RecomputePrimitives (const Standard_Integer theMode)
 Re-computes the sensitive primitives which correspond to the <theMode>th selection mode. IMPORTANT: Do not use this method to update selection primitives except implementing custom selection manager! selection manager! This method does not take into account necessary BVH updates, but may invalidate the pointers it refers to. TO UPDATE SELECTION properly from outside classes, use method UpdateSelection. More...
 
void AddSelection (const Handle< SelectMgr_Selection > &aSelection, const Standard_Integer aMode)
 Adds the selection aSelection with the selection mode index aMode to this framework. More...
 
void ClearSelections (const Standard_Boolean update=Standard_False)
 Empties all the selections in the SelectableObject <update> parameter defines whether all object's selections should be flagged for further update or not. This improved method can be used to recompute an object's selection (without redisplaying the object completely) when some selection mode is activated not for the first time. More...
 
const Handle< SelectMgr_Selection > & Selection (const Standard_Integer theMode) const
 Returns the selection having specified selection mode or NULL. More...
 
Standard_Boolean HasSelection (const Standard_Integer theMode) const
 Returns true if a selection corresponding to the selection mode theMode was computed for this object. More...
 
const SelectMgr_SequenceOfSelectionSelections () const
 Return the sequence of selections. More...
 
void Init ()
 Begins the iteration scanning for sensitive primitives. More...
 
Standard_Boolean More () const
 Continues the iteration scanning for sensitive primitives. More...
 
void Next ()
 Continues the iteration scanning for sensitive primitives. More...
 
const Handle< SelectMgr_Selection > & CurrentSelection () const
 Returns the current selection in this framework. More...
 
void ResetTransformation () override
 resets local transformation to identity. More...
 
virtual void UpdateTransformation () override
 Recomputes the location of the selection aSelection. More...
 
virtual void UpdateTransformations (const Handle< SelectMgr_Selection > &aSelection)
 Updates locations in all sensitive entities from <aSelection> and in corresponding entity owners. More...
 
virtual void HilightSelected (const Handle< PrsMgr_PresentationManager3d > &PM, const SelectMgr_SequenceOfOwner &Seq)
 Method which draws selected owners ( for fast presentation draw ) More...
 
virtual void ClearSelected ()
 Method which clear all selected owners belonging to this selectable object ( for fast presentation draw ) More...
 
virtual void ClearDynamicHighlight (const Handle< PrsMgr_PresentationManager3d > &theMgr)
 Method that needs to be implemented when the object manages selection and dynamic highlighting on its own. Clears or invalidates dynamic highlight presentation. By default it clears immediate draw of given presentation manager. More...
 
virtual void HilightOwnerWithColor (const Handle< PrsMgr_PresentationManager3d > &thePM, const Handle< Prs3d_Drawer > &theStyle, const Handle< SelectMgr_EntityOwner > &theOwner)
 Method which hilight an owner belonging to this selectable object ( for fast presentation draw ) More...
 
virtual Standard_Boolean IsAutoHilight () const
 If returns True, the old mechanism for highlighting selected objects is used (HilightSelected Method may be empty). If returns False, the HilightSelected method will be fully responsible for highlighting selected entity owners belonging to this selectable object. More...
 
virtual void SetAutoHilight (const Standard_Boolean newAutoHilight)
 Set AutoHilight property to true or false Sets up Transform Persistence Mode for this object. More...
 
Handle< Prs3d_PresentationGetHilightPresentation (const Handle< PrsMgr_PresentationManager3d > &TheMgr)
 
Handle< Prs3d_PresentationGetSelectPresentation (const Handle< PrsMgr_PresentationManager3d > &TheMgr)
 
virtual void ErasePresentations (Standard_Boolean theToRemove)
 Removes presentations returned by GetHilightPresentation() and GetSelectPresentation(). More...
 
virtual void SetZLayer (const Graphic3d_ZLayerId theLayerId) override
 Set Z layer ID and update all presentations of the selectable object. The layers mechanism allows drawing objects in higher layers in overlay of objects in lower layers. More...
 
void UpdateSelection (const Standard_Integer theMode=-1)
 Sets update status FULL to selections of the object. Must be used as the only method of UpdateSelection from outer classes to prevent BVH structures from being outdated. More...
 
void SetAssemblyOwner (const Handle< SelectMgr_EntityOwner > &theOwner, const Standard_Integer theMode=-1)
 Sets common entity owner for assembly sensitive object entities. More...
 
Bnd_Box BndBoxOfSelected (const Handle< SelectMgr_IndexedMapOfOwner > &theOwners)
 Returns a bounding box of sensitive entities with the owners given if they are a part of activated selection. More...
 
Standard_Integer GlobalSelectionMode () const
 Returns the mode for selection of object as a whole. More...
 
virtual Handle< SelectMgr_EntityOwnerGlobalSelOwner () const
 Returns the owner of mode for selection of object as a whole. More...
 
virtual const Handle< SelectMgr_EntityOwner > & GetAssemblyOwner () const
 Returns common entity owner if the object is an assembly. More...
 
- Public Member Functions inherited from PrsMgr_PresentableObject
PrsMgr_PresentationsPresentations ()
 
PrsMgr_TypeOfPresentation3d TypeOfPresentation3d () const
 Returns information on whether the object accepts display in HLR mode or not. More...
 
const Handle< Graphic3d_TransformPers > & TransformPersistence () const
 Returns Transformation Persistence defining a special Local Coordinate system where this presentable object is located or NULL handle if not defined. Position of the object having Transformation Persistence is mutable and depends on camera position. The same applies to a bounding box of the object. More...
 
virtual void SetTransformPersistence (const Handle< Graphic3d_TransformPers > &theTrsfPers)
 Sets up Transform Persistence defining a special Local Coordinate system where this object should be located. Note that management of Transform Persistence object is more expensive than of the normal one, because it requires its position being recomputed basing on camera position within each draw call / traverse. More...
 
void SetTransformPersistence (const Graphic3d_TransModeFlags theMode, const gp_Pnt &thePoint=gp_Pnt(0.0, 0.0, 0.0))
 Sets up Transform Persistence Mode for this object. This function used to lock in object position, rotation and / or zooming relative to camera position. Object will be drawn in the origin setted by thePoint parameter (except Graphic3d_TMF_TriedronPers flag. More...
 
Graphic3d_TransModeFlags GetTransformPersistenceMode () const
 Gets Transform Persistence Mode for this object. More...
 
gp_Pnt GetTransformPersistencePoint () const
 Gets point of transform persistence for this object. More...
 
void SetTypeOfPresentation (const PrsMgr_TypeOfPresentation3d aType)
 
Standard_Boolean ToBeUpdated (Standard_Boolean theToIncludeHidden=Standard_False) const
 Returns TRUE if any active presentation has invalidation flag. More...
 
void SetToUpdate (Standard_Integer theMode)
 Flags presentation to be updated; UpdatePresentations() will recompute these presentations. More...
 
void SetToUpdate ()
 flags all the Presentations to be Updated. More...
 
void ToBeUpdated (TColStd_ListOfInteger &ListOfMode) const
 gives the list of modes which are flagged "to be updated". More...
 
const Handle< Geom_Transformation > & LocalTransformationGeom () const
 Return the local transformation. Note that the local transformation of the object having Transformation Persistence is applied within Local Coordinate system defined by this Persistence. More...
 
void SetLocalTransformation (const gp_Trsf &theTrsf)
 Sets local transformation to theTransformation. Note that the local transformation of the object having Transformation Persistence is applied within Local Coordinate system defined by this Persistence. More...
 
void SetLocalTransformation (const Handle< Geom_Transformation > &theTrsf)
 Sets local transformation to theTransformation. Note that the local transformation of the object having Transformation Persistence is applied within Local Coordinate system defined by this Persistence. More...
 
Standard_Boolean HasTransformation () const
 Returns true if object has a transformation that is different from the identity. More...
 
const Handle< Geom_Transformation > & TransformationGeom () const
 Return the transformation taking into account transformation of parent object(s). Note that the local transformation of the object having Transformation Persistence is applied within Local Coordinate system defined by this Persistence. More...
 
const gp_TrsfLocalTransformation () const
 Return the local transformation. Note that the local transformation of the object having Transformation Persistence is applied within Local Coordinate system defined by this Persistence. More...
 
const gp_TrsfTransformation () const
 Return the transformation taking into account transformation of parent object(s). Note that the local transformation of the object having Transformation Persistence is applied within Local Coordinate system defined by this Persistence. More...
 
const gp_GTrsfInversedTransformation () const
 
Graphic3d_ZLayerId ZLayer () const
 Get ID of Z layer. More...
 
virtual void AddClipPlane (const Handle< Graphic3d_ClipPlane > &thePlane)
 Adds clip plane for graphical clipping for all display mode presentations. The composition of clip planes truncates the rendering space to convex volume. Please be aware that number of supported clip plane is limited. The planes which exceed the limit are ignored. Besides of this, some planes can be already set in view where the object is shown: the number of these planes should be substracted from limit to predict the maximum possible number of object clipping planes. More...
 
virtual void RemoveClipPlane (const Handle< Graphic3d_ClipPlane > &thePlane)
 Removes previously added clip plane. More...
 
virtual void SetClipPlanes (const Handle< Graphic3d_SequenceOfHClipPlane > &thePlanes)
 Set clip planes for graphical clipping for all display mode presentations. The composition of clip planes truncates the rendering space to convex volume. Please be aware that number of supported clip plane is limited. The planes which exceed the limit are ignored. Besides of this, some planes can be already set in view where the object is shown: the number of these planes should be subtracted from limit to predict the maximum possible number of object clipping planes. More...
 
void SetClipPlanes (const Graphic3d_SequenceOfHClipPlane &thePlanes)
 
const Handle< Graphic3d_SequenceOfHClipPlane > & ClipPlanes () const
 Get clip planes. More...
 
virtual void SetMutable (const Standard_Boolean theIsMutable)
 Sets if the object has mutable nature (content or location will be changed regularly). This method should be called before object displaying to take effect. More...
 
Standard_Boolean IsMutable () const
 Returns true if object has mutable nature (content or location are be changed regularly). Mutable object will be managed in different way than static onces (another optimizations). More...
 
virtual void AddChild (const Handle< PrsMgr_PresentableObject > &theObject)
 Makes theObject child of current object in scene hierarchy. More...
 
virtual void RemoveChild (const Handle< PrsMgr_PresentableObject > &theObject)
 Removes theObject from children of current object in scene hierarchy. More...
 
const PrsMgr_ListOfPresentableObjectsChildren () const
 Returns children of the current object. More...
 
Standard_Boolean HasOwnPresentations () const
 Returns true if object should have own presentations. More...
 
PrsMgr_PresentableObjectPointer Parent () const
 Returns parent of current object in scene hierarchy. More...
 
virtual void SetAttributes (const Handle< Prs3d_Drawer > &theDrawer)
 Initializes the drawing tool theDrawer. More...
 
const Handle< Prs3d_Drawer > & Attributes () const
 Returns the attributes settings. More...
 
const Handle< Prs3d_Drawer > & HilightAttributes () const
 Returns the hilight attributes settings. When not NULL, overrides both Prs3d_TypeOfHighlight_LocalSelected and Prs3d_TypeOfHighlight_Selected defined within AIS_InteractiveContext. More...
 
virtual void SetHilightAttributes (const Handle< Prs3d_Drawer > &theDrawer)
 Initializes the hilight drawing tool theDrawer. More...
 
const Handle< Prs3d_Drawer > & DynamicHilightAttributes () const
 Returns the hilight attributes settings. When not NULL, overrides both Prs3d_TypeOfHighlight_LocalDynamic and Prs3d_TypeOfHighlight_Dynamic defined within AIS_InteractiveContext. More...
 
virtual void SetDynamicHilightAttributes (const Handle< Prs3d_Drawer > &theDrawer)
 Initializes the dynamic hilight drawing tool. More...
 
virtual void UnsetHilightAttributes ()
 Clears settings provided by the hilight drawing tool theDrawer. More...
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
virtual const opencascade::handle< Standard_Type > & DynamicType () const
 Returns a type descriptor about this object. More...
 
Standard_Boolean IsInstance (const opencascade::handle< Standard_Type > &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const opencascade::handle< Standard_Type > &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_TransientThis () const
 Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 
void IncrementRefCounter () const
 Increments the reference counter of this object. More...
 
Standard_Integer DecrementRefCounter () const
 Decrements the reference counter of this object; returns the decremented value. More...
 

Additional Inherited Members

- Public Types inherited from Standard_Transient
typedef void base_type
 Returns a type descriptor about this object. More...
 
- Static Public Member Functions inherited from Standard_Transient
static const char * get_type_name ()
 Returns a type descriptor about this object. More...
 
static const opencascade::handle< Standard_Type > & get_type_descriptor ()
 Returns type descriptor of Standard_Transient class. More...
 
- Protected Member Functions inherited from AIS_InteractiveObject
void replaceAspects (const Graphic3d_MapOfAspectsToAspects &theMap)
 Replace aspects of existing (computed) presentation groups, so that the new aspects can be applied without recomputing presentation. It is NOT recommended approach, because user has to fill such map and then search for each occurrence in computed groups. The recommended approach is computing presentation with necessary customized aspects, and then modify them directly followed by SynchronizeAspects() call. More...
 
 AIS_InteractiveObject (const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d=PrsMgr_TOP_AllView)
 The TypeOfPresention3d means that the interactive object may have a presentation dependant of the view of Display. More...
 
- Protected Member Functions inherited from SelectMgr_SelectableObject
 SelectMgr_SelectableObject (const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d=PrsMgr_TOP_AllView)
 
void setGlobalSelMode (const Standard_Integer theMode)
 
virtual void UpdateClipping () override
 Update clipping planes state. More...
 
virtual void updateSelection (const Standard_Integer theMode)
 
- Protected Member Functions inherited from PrsMgr_PresentableObject
 PrsMgr_PresentableObject (const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d=PrsMgr_TOP_AllView)
 
virtual ~PrsMgr_PresentableObject ()
 
Standard_Boolean UpdatePresentations (Standard_Boolean theToIncludeHidden=Standard_False)
 Recomputes invalidated presentations of the object. More...
 
void Update (Standard_Boolean theToIncludeHidden=Standard_False)
 Recomputes all presentations of the object. More...
 
void Update (Standard_Integer theMode, Standard_Boolean theToClearOther)
 Recomputes the presentation in the given mode. More...
 
virtual void Fill (const Handle< PrsMgr_PresentationManager > &aPresentationManager, const Handle< PrsMgr_Presentation > &aPresentation, const Standard_Integer aMode)
 High-level interface for controlling polygon offsets. More...
 
virtual void SetCombinedParentTransform (const Handle< Geom_Transformation > &theTrsf)
 Sets myCombinedParentTransform to theTransformation. Thus object receives transformation from parent node and able to derive its own. More...
 
virtual void setLocalTransformation (const Handle< Geom_Transformation > &theTransformation)
 Sets local transformation to theTransformation. More...
 
void recomputeComputed () const
 Recompute computed (HLR) presentations (when view is in computed mode). More...
 
- Protected Attributes inherited from AIS_InteractiveObject
AIS_InteractiveContextmyCTXPtr
 
Handle< Standard_TransientmyOwner
 
Standard_ShortReal myOwnWidth
 
Aspect_TypeOfFacingModel myCurrentFacingModel
 
Standard_Boolean myInfiniteState
 
Standard_Boolean hasOwnColor
 
Standard_Boolean hasOwnMaterial
 
- Protected Attributes inherited from SelectMgr_SelectableObject
SelectMgr_SequenceOfSelection myselections
 
Handle< Prs3d_PresentationmySelectionPrs
 
Handle< Prs3d_PresentationmyHilightPrs
 
Standard_Boolean myAutoHilight
 
- Protected Attributes inherited from PrsMgr_PresentableObject
PrsMgr_Presentations myPresentations
 
Handle< Graphic3d_SequenceOfHClipPlanemyClipPlanes
 
Handle< Prs3d_DrawermyDrawer
 
Handle< Prs3d_DrawermyHilightDrawer
 
Handle< Prs3d_DrawermyDynHilightDrawer
 
PrsMgr_TypeOfPresentation3d myTypeOfPresentation3d
 
Standard_Boolean myIsMutable
 
Standard_Boolean myHasOwnPresentations
 

Detailed Description

Locates the x, y and z axes in an Interactive Object. These are used to orient it correctly in presentations from different viewpoints, or to construct a revolved shape, for example, from one of the axes. Conversely, an axis can be created to build a revolved shape and then situated relative to one of the axes of the view.

Constructor & Destructor Documentation

◆ AIS_Axis() [1/3]

AIS_Axis::AIS_Axis ( const Handle< Geom_Line > &  aComponent)

Initializes the line aComponent.

◆ AIS_Axis() [2/3]

AIS_Axis::AIS_Axis ( const Handle< Geom_Axis2Placement > &  aComponent,
const AIS_TypeOfAxis  anAxisType 
)

initializes the axis2 position aComponent. The coordinate system used is right-handed.

◆ AIS_Axis() [3/3]

AIS_Axis::AIS_Axis ( const Handle< Geom_Axis1Placement > &  anAxis)

Initializes the axis1 position anAxis.

Member Function Documentation

◆ AcceptDisplayMode()

Standard_Boolean AIS_Axis::AcceptDisplayMode ( const Standard_Integer  aMode) const
overridevirtual

Returns true if the interactive object accepts the display mode aMode.

Reimplemented from AIS_InteractiveObject.

◆ Axis2Placement()

const Handle< Geom_Axis2Placement >& AIS_Axis::Axis2Placement ( ) const
inline

Returns the position of axis2 and positions it by identifying it as the x, y, or z axis and giving its direction in 3D space. The coordinate system used is right-handed.

◆ Component()

const Handle< Geom_Line >& AIS_Axis::Component ( ) const
inline

Returns the axis entity aComponent and identifies it as a component of a shape.

◆ Compute()

virtual void AIS_Axis::Compute ( const Handle< Prs3d_Projector > &  aProjector,
const Handle< Geom_Transformation > &  aTrsf,
const Handle< Prs3d_Presentation > &  aPresentation 
)
overridevirtual

computes the presentation according to a point of view given by <aProjector>. To be Used when the associated degenerated Presentations have been transformed by <aTrsf> which is not a Pure Translation. The HLR Prs can't be deducted automatically WARNING :<aTrsf> must be applied to the object to display before computation !!!

Reimplemented from PrsMgr_PresentableObject.

◆ IsXYZAxis()

Standard_Boolean AIS_Axis::IsXYZAxis ( ) const
inline

Returns a signature of 2 for axis datums. When you activate mode 2 by a signature, you pick AIS objects of type AIS_Axis.

◆ SetAxis1Placement()

void AIS_Axis::SetAxis1Placement ( const Handle< Geom_Axis1Placement > &  anAxis)

Constructs a new line to serve as the axis anAxis in 3D space.

◆ SetAxis2Placement()

void AIS_Axis::SetAxis2Placement ( const Handle< Geom_Axis2Placement > &  aComponent,
const AIS_TypeOfAxis  anAxisType 
)

Allows you to provide settings for aComponent:the position and direction of an axis in 3D space. The coordinate system used is right-handed.

◆ SetColor()

void AIS_Axis::SetColor ( const Quantity_Color theColor)
overridevirtual

Only the interactive object knowns which Drawer attribute is affected by the color, if any (ex: for a wire,it's the wireaspect field of the drawer, but for a vertex, only the point aspect field is affected by the color). WARNING : Do not forget to set the corresponding fields here (hasOwnColor and myDrawer->SetColor())

Reimplemented from AIS_InteractiveObject.

◆ SetComponent()

void AIS_Axis::SetComponent ( const Handle< Geom_Line > &  aComponent)

Sets the coordinates of the lin aComponent.

◆ SetTypeOfAxis()

void AIS_Axis::SetTypeOfAxis ( const AIS_TypeOfAxis  theTypeAxis)
inline

Constructs the entity theTypeAxis to stock information concerning type of axis.

◆ SetWidth()

void AIS_Axis::SetWidth ( const Standard_Real  aValue)
overridevirtual

Allows you to provide the setting aValue for width. Only the Interactive Object knows which Drawer attribute is affected by the width setting.

Reimplemented from AIS_InteractiveObject.

◆ Signature()

virtual Standard_Integer AIS_Axis::Signature ( ) const
inlineoverridevirtual

Specifies additional characteristics of Interactive Objects. A signature is, in fact, an index with integer values assigned different properties. This method is frequently used in conjuction with Type to give a particular type and signature to an Interactive Object. By default, the Interactive Object has a None type and a signature of 0. Among the datums, this signature is attributed to the shape The remaining datums have the following default signatures:

  • Point signature 1
  • Axis signature 2
  • Trihedron signature 3
  • PlaneTrihedron signature 4
  • Line signature 5
  • Circle signature 6
  • Plane signature 7.

Reimplemented from AIS_InteractiveObject.

◆ Type()

virtual AIS_KindOfInteractive AIS_Axis::Type ( ) const
inlineoverridevirtual

Returns the kind of Interactive Object:

  • None
  • Datum
  • Relation
  • Object By default, the interactive object has a None type. Because specific shapes entail different behavior according to their sub-shapes, you may need to create a Local Context. This will allow you to specify the additional characteristics which you need to handle these shapes.

Reimplemented from AIS_InteractiveObject.

◆ TypeOfAxis()

AIS_TypeOfAxis AIS_Axis::TypeOfAxis ( ) const
inline

Returns the type of axis.

◆ UnsetColor()

void AIS_Axis::UnsetColor ( )
overridevirtual

Removes color settings. Only the Interactive Object knows which Drawer attribute is affected by the color setting. For a wire, for example, wire aspect is the attribute affected. For a vertex, however, only point aspect is affected by the color setting.

Reimplemented from AIS_InteractiveObject.

◆ UnsetWidth()

void AIS_Axis::UnsetWidth ( )
overridevirtual

Reimplemented from AIS_InteractiveObject.


The documentation for this class was generated from the following file: