Open CASCADE Technology Reference Manual 8.0.0
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Public Member Functions
BRepMesh_SelectorOfDataStructureOfDelaun Class Reference

Describes a selector and an iterator on a selector of components of a mesh. More...

#include <BRepMesh_SelectorOfDataStructureOfDelaun.hxx>

Inheritance diagram for BRepMesh_SelectorOfDataStructureOfDelaun:
Inheritance graph
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Public Member Functions

 BRepMesh_SelectorOfDataStructureOfDelaun ()
 Default constructor.
 
 BRepMesh_SelectorOfDataStructureOfDelaun (const occ::handle< BRepMesh_DataStructureOfDelaun > &theMesh)
 Constructor. Initializes selector by the mesh.
 
void Initialize (const occ::handle< BRepMesh_DataStructureOfDelaun > &theMesh)
 Initializes selector by the mesh.
 
void NeighboursOf (const BRepMesh_Vertex &theNode)
 Selects all neighboring elements of the given node.
 
void NeighboursOfNode (const int theNodeIndex)
 Selects all neighboring elements of node with the given index.
 
void NeighboursOf (const BRepMesh_Edge &theLink)
 Selects all neighboring elements of the given link.
 
void NeighboursOfLink (const int theLinkIndex)
 Selects all neighboring elements of link with the given index.
 
void NeighboursOf (const BRepMesh_Triangle &theElement)
 Selects all neighboring elements of the given element.
 
void NeighboursOfElement (const int theElementIndex)
 Selects all neighboring elements by nodes of the given element.
 
void NeighboursByEdgeOf (const BRepMesh_Triangle &theElement)
 Selects all neighboring elements by links of the given element.
 
void NeighboursOf (const BRepMesh_SelectorOfDataStructureOfDelaun &)
 Adds a level of neighbours by edge to the selector.
 
void AddNeighbours ()
 Adds a level of neighbours by edge the selector.
 
const IMeshData::MapOfIntegerNodes () const
 Returns selected nodes.
 
const IMeshData::MapOfIntegerLinks () const
 Returns selected links.
 
const IMeshData::MapOfIntegerElements () const
 Returns selected elements.
 
const IMeshData::MapOfIntegerFrontierLinks () const
 Gives the list of incices of frontier links.
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor.
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing.
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter.
 
virtual ~Standard_Transient ()=default
 Destructor must be virtual.
 
virtual const opencascade::handle< Standard_Type > & DynamicType () const
 Returns a type descriptor about this object.
 
bool IsInstance (const opencascade::handle< Standard_Type > &theType) const
 Returns a true value if this is an instance of Type.
 
bool IsInstance (const char *const theTypeName) const
 Returns a true value if this is an instance of TypeName.
 
bool IsKind (const opencascade::handle< Standard_Type > &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
 
bool IsKind (const char *const theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
 
Standard_TransientThis () const
 Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
 
int GetRefCount () const noexcept
 Get the reference counter of this object.
 
void IncrementRefCounter () noexcept
 Increments the reference counter of this object. Uses relaxed memory ordering since incrementing only requires atomicity, not synchronization with other memory operations.
 
int DecrementRefCounter () noexcept
 Decrements the reference counter of this object; returns the decremented value. Uses release ordering for the decrement to ensure all writes to the object are visible before the count reaches zero. An acquire fence is added only when the count reaches zero, ensuring proper synchronization before deletion. This is more efficient than using acq_rel for every decrement.
 
virtual void Delete () const
 Memory deallocator for transient classes.
 

Additional Inherited Members

- Public Types inherited from Standard_Transient
typedef void base_type
 Returns a type descriptor about this object.
 
- Static Public Member Functions inherited from Standard_Transient
static constexpr const charget_type_name ()
 Returns a type descriptor about this object.
 
static const opencascade::handle< Standard_Type > & get_type_descriptor ()
 Returns type descriptor of Standard_Transient class.
 

Detailed Description

Describes a selector and an iterator on a selector of components of a mesh.

Constructor & Destructor Documentation

◆ BRepMesh_SelectorOfDataStructureOfDelaun() [1/2]

BRepMesh_SelectorOfDataStructureOfDelaun::BRepMesh_SelectorOfDataStructureOfDelaun ( )

Default constructor.

◆ BRepMesh_SelectorOfDataStructureOfDelaun() [2/2]

BRepMesh_SelectorOfDataStructureOfDelaun::BRepMesh_SelectorOfDataStructureOfDelaun ( const occ::handle< BRepMesh_DataStructureOfDelaun > & theMesh)

Constructor. Initializes selector by the mesh.

Member Function Documentation

◆ AddNeighbours()

void BRepMesh_SelectorOfDataStructureOfDelaun::AddNeighbours ( )
inline

Adds a level of neighbours by edge the selector.

◆ Elements()

const IMeshData::MapOfInteger & BRepMesh_SelectorOfDataStructureOfDelaun::Elements ( ) const
inline

Returns selected elements.

◆ FrontierLinks()

const IMeshData::MapOfInteger & BRepMesh_SelectorOfDataStructureOfDelaun::FrontierLinks ( ) const
inline

Gives the list of incices of frontier links.

◆ Initialize()

void BRepMesh_SelectorOfDataStructureOfDelaun::Initialize ( const occ::handle< BRepMesh_DataStructureOfDelaun > & theMesh)

Initializes selector by the mesh.

◆ Links()

const IMeshData::MapOfInteger & BRepMesh_SelectorOfDataStructureOfDelaun::Links ( ) const
inline

Returns selected links.

◆ NeighboursByEdgeOf()

void BRepMesh_SelectorOfDataStructureOfDelaun::NeighboursByEdgeOf ( const BRepMesh_Triangle & theElement)

Selects all neighboring elements by links of the given element.

◆ NeighboursOf() [1/4]

void BRepMesh_SelectorOfDataStructureOfDelaun::NeighboursOf ( const BRepMesh_Edge & theLink)

Selects all neighboring elements of the given link.

◆ NeighboursOf() [2/4]

void BRepMesh_SelectorOfDataStructureOfDelaun::NeighboursOf ( const BRepMesh_SelectorOfDataStructureOfDelaun & )
inline

Adds a level of neighbours by edge to the selector.

◆ NeighboursOf() [3/4]

void BRepMesh_SelectorOfDataStructureOfDelaun::NeighboursOf ( const BRepMesh_Triangle & theElement)

Selects all neighboring elements of the given element.

◆ NeighboursOf() [4/4]

void BRepMesh_SelectorOfDataStructureOfDelaun::NeighboursOf ( const BRepMesh_Vertex & theNode)

Selects all neighboring elements of the given node.

◆ NeighboursOfElement()

void BRepMesh_SelectorOfDataStructureOfDelaun::NeighboursOfElement ( const int theElementIndex)

Selects all neighboring elements by nodes of the given element.

◆ NeighboursOfLink()

void BRepMesh_SelectorOfDataStructureOfDelaun::NeighboursOfLink ( const int theLinkIndex)

Selects all neighboring elements of link with the given index.

◆ NeighboursOfNode()

void BRepMesh_SelectorOfDataStructureOfDelaun::NeighboursOfNode ( const int theNodeIndex)

Selects all neighboring elements of node with the given index.

◆ Nodes()

const IMeshData::MapOfInteger & BRepMesh_SelectorOfDataStructureOfDelaun::Nodes ( ) const
inline

Returns selected nodes.


The documentation for this class was generated from the following file: