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Open CASCADE Technology Reference Manual 8.0.0
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Describes a selector and an iterator on a selector of components of a mesh. More...
#include <BRepMesh_SelectorOfDataStructureOfDelaun.hxx>

Public Member Functions | |
| BRepMesh_SelectorOfDataStructureOfDelaun () | |
| Default constructor. | |
| BRepMesh_SelectorOfDataStructureOfDelaun (const occ::handle< BRepMesh_DataStructureOfDelaun > &theMesh) | |
| Constructor. Initializes selector by the mesh. | |
| void | Initialize (const occ::handle< BRepMesh_DataStructureOfDelaun > &theMesh) |
| Initializes selector by the mesh. | |
| void | NeighboursOf (const BRepMesh_Vertex &theNode) |
| Selects all neighboring elements of the given node. | |
| void | NeighboursOfNode (const int theNodeIndex) |
| Selects all neighboring elements of node with the given index. | |
| void | NeighboursOf (const BRepMesh_Edge &theLink) |
| Selects all neighboring elements of the given link. | |
| void | NeighboursOfLink (const int theLinkIndex) |
| Selects all neighboring elements of link with the given index. | |
| void | NeighboursOf (const BRepMesh_Triangle &theElement) |
| Selects all neighboring elements of the given element. | |
| void | NeighboursOfElement (const int theElementIndex) |
| Selects all neighboring elements by nodes of the given element. | |
| void | NeighboursByEdgeOf (const BRepMesh_Triangle &theElement) |
| Selects all neighboring elements by links of the given element. | |
| void | NeighboursOf (const BRepMesh_SelectorOfDataStructureOfDelaun &) |
| Adds a level of neighbours by edge to the selector. | |
| void | AddNeighbours () |
| Adds a level of neighbours by edge the selector. | |
| const IMeshData::MapOfInteger & | Nodes () const |
| Returns selected nodes. | |
| const IMeshData::MapOfInteger & | Links () const |
| Returns selected links. | |
| const IMeshData::MapOfInteger & | Elements () const |
| Returns selected elements. | |
| const IMeshData::MapOfInteger & | FrontierLinks () const |
| Gives the list of incices of frontier links. | |
Public Member Functions inherited from Standard_Transient | |
| Standard_Transient () | |
| Empty constructor. | |
| Standard_Transient (const Standard_Transient &) | |
| Copy constructor – does nothing. | |
| Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter. | |
| virtual | ~Standard_Transient ()=default |
| Destructor must be virtual. | |
| virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
| Returns a type descriptor about this object. | |
| bool | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
| Returns a true value if this is an instance of Type. | |
| bool | IsInstance (const char *const theTypeName) const |
| Returns a true value if this is an instance of TypeName. | |
| bool | IsKind (const opencascade::handle< Standard_Type > &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. | |
| bool | IsKind (const char *const theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. | |
| Standard_Transient * | This () const |
| Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. | |
| int | GetRefCount () const noexcept |
| Get the reference counter of this object. | |
| void | IncrementRefCounter () noexcept |
| Increments the reference counter of this object. Uses relaxed memory ordering since incrementing only requires atomicity, not synchronization with other memory operations. | |
| int | DecrementRefCounter () noexcept |
| Decrements the reference counter of this object; returns the decremented value. Uses release ordering for the decrement to ensure all writes to the object are visible before the count reaches zero. An acquire fence is added only when the count reaches zero, ensuring proper synchronization before deletion. This is more efficient than using acq_rel for every decrement. | |
| virtual void | Delete () const |
| Memory deallocator for transient classes. | |
Additional Inherited Members | |
Public Types inherited from Standard_Transient | |
| typedef void | base_type |
| Returns a type descriptor about this object. | |
Static Public Member Functions inherited from Standard_Transient | |
| static constexpr const char * | get_type_name () |
| Returns a type descriptor about this object. | |
| static const opencascade::handle< Standard_Type > & | get_type_descriptor () |
| Returns type descriptor of Standard_Transient class. | |
Describes a selector and an iterator on a selector of components of a mesh.
| BRepMesh_SelectorOfDataStructureOfDelaun::BRepMesh_SelectorOfDataStructureOfDelaun | ( | ) |
Default constructor.
| BRepMesh_SelectorOfDataStructureOfDelaun::BRepMesh_SelectorOfDataStructureOfDelaun | ( | const occ::handle< BRepMesh_DataStructureOfDelaun > & | theMesh | ) |
Constructor. Initializes selector by the mesh.
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Adds a level of neighbours by edge the selector.
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inline |
Returns selected elements.
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inline |
Gives the list of incices of frontier links.
| void BRepMesh_SelectorOfDataStructureOfDelaun::Initialize | ( | const occ::handle< BRepMesh_DataStructureOfDelaun > & | theMesh | ) |
Initializes selector by the mesh.
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inline |
Returns selected links.
| void BRepMesh_SelectorOfDataStructureOfDelaun::NeighboursByEdgeOf | ( | const BRepMesh_Triangle & | theElement | ) |
Selects all neighboring elements by links of the given element.
| void BRepMesh_SelectorOfDataStructureOfDelaun::NeighboursOf | ( | const BRepMesh_Edge & | theLink | ) |
Selects all neighboring elements of the given link.
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inline |
Adds a level of neighbours by edge to the selector.
| void BRepMesh_SelectorOfDataStructureOfDelaun::NeighboursOf | ( | const BRepMesh_Triangle & | theElement | ) |
Selects all neighboring elements of the given element.
| void BRepMesh_SelectorOfDataStructureOfDelaun::NeighboursOf | ( | const BRepMesh_Vertex & | theNode | ) |
Selects all neighboring elements of the given node.
Selects all neighboring elements by nodes of the given element.
Selects all neighboring elements of link with the given index.
Selects all neighboring elements of node with the given index.
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inline |
Returns selected nodes.