Class defines the area (Tile) inside a view.
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#include <Graphic3d_CameraTile.hxx>
Class defines the area (Tile) inside a view.
◆ Graphic3d_CameraTile()
| Graphic3d_CameraTile::Graphic3d_CameraTile |
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inline |
Default constructor. Initializes the empty Tile of zero size and lower-left offset orientation. Such Tile is considered uninitialized (invalid).
◆ Cropped()
Return the copy cropped by total size.
◆ DumpJson()
Dumps the content of me into the stream.
◆ IsValid()
| bool Graphic3d_CameraTile::IsValid |
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const |
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inline |
Return true if Tile has been defined.
◆ OffsetLowerLeft()
Return offset position from lower-left corner.
◆ operator==()
◆ IsTopDown
| bool Graphic3d_CameraTile::IsTopDown |
indicate the offset coordinate system - lower-left (default) or top-down
◆ Offset
the lower-left corner of the Tile relative to the View area (or upper-left if IsTopDown is true), in pixels
◆ TileSize
size of the Tile, in pixels
◆ TotalSize
total size of the View area, in pixels
The documentation for this class was generated from the following file: