Open CASCADE Technology 7.8.2.dev
Prs3d_Arrow Class Reference

Provides class methods to draw an arrow at a given location, along a given direction and using a given angle. More...

#include <Prs3d_Arrow.hxx>

Static Public Member Functions

static Handle< Graphic3d_ArrayOfTrianglesDrawShaded (const gp_Ax1 &theAxis, const Standard_Real theTubeRadius, const Standard_Real theAxisLength, const Standard_Real theConeRadius, const Standard_Real theConeLength, const Standard_Integer theNbFacettes)
 Defines the representation of the arrow as shaded triangulation.
 
static Handle< Graphic3d_ArrayOfSegmentsDrawSegments (const gp_Pnt &theLocation, const gp_Dir &theDir, const Standard_Real theAngle, const Standard_Real theLength, const Standard_Integer theNbSegments)
 Defines the representation of the arrow as a container of segments.
 
static void Draw (const Handle< Graphic3d_Group > &theGroup, const gp_Pnt &theLocation, const gp_Dir &theDirection, const Standard_Real theAngle, const Standard_Real theLength)
 Defines the representation of the arrow. Note that this method does NOT assign any presentation aspects to the primitives group!
 

Detailed Description

Provides class methods to draw an arrow at a given location, along a given direction and using a given angle.

Member Function Documentation

◆ Draw()

static void Prs3d_Arrow::Draw ( const Handle< Graphic3d_Group > & theGroup,
const gp_Pnt & theLocation,
const gp_Dir & theDirection,
const Standard_Real theAngle,
const Standard_Real theLength )
static

Defines the representation of the arrow. Note that this method does NOT assign any presentation aspects to the primitives group!

Parameters
theGrouppresentation group to add primitives
theLocationlocation of the arrow tip
theDirectiondirection of the arrow
theAngleangle of opening of the arrow head
theLengthlength of the arrow (from the tip)

◆ DrawSegments()

static Handle< Graphic3d_ArrayOfSegments > Prs3d_Arrow::DrawSegments ( const gp_Pnt & theLocation,
const gp_Dir & theDir,
const Standard_Real theAngle,
const Standard_Real theLength,
const Standard_Integer theNbSegments )
static

Defines the representation of the arrow as a container of segments.

Parameters
theLocationlocation of the arrow tip
theDirdirection of the arrow
theAngleangle of opening of the arrow head
theLengthlength of the arrow (from the tip)
theNbSegmentscount of points on polyline where location is connected

◆ DrawShaded()

static Handle< Graphic3d_ArrayOfTriangles > Prs3d_Arrow::DrawShaded ( const gp_Ax1 & theAxis,
const Standard_Real theTubeRadius,
const Standard_Real theAxisLength,
const Standard_Real theConeRadius,
const Standard_Real theConeLength,
const Standard_Integer theNbFacettes )
static

Defines the representation of the arrow as shaded triangulation.

Parameters
theAxisaxis definition (arrow origin and direction)
theTubeRadiustube (cylinder) radius
theAxisLengthoverall arrow length (cylinder + cone)
theConeRadiuscone radius (arrow tip)
theConeLengthcone length (arrow tip)
theNbFacettestessellation quality for each part

The documentation for this class was generated from the following file: