Open CASCADE Technology 7.8.2.dev
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Digital input XR action data. More...
#include <Aspect_XRDigitalActionData.hxx>
Public Member Functions | |
Aspect_XRDigitalActionData () | |
Empty constructor. | |
Data Fields | |
uint64_t | ActiveOrigin |
The origin that caused this action's current state. | |
float | UpdateTime |
Time relative to now when this event happened. Will be negative to indicate a past time. | |
bool | IsActive |
whether or not this action is currently available to be bound in the active action set | |
bool | IsPressed |
Aspect_InputActionType_Digital state - The current state of this action; will be true if currently pressed. | |
bool | IsChanged |
Aspect_InputActionType_Digital state - this is true if the state has changed since the last frame. | |
Digital input XR action data.
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inline |
Empty constructor.
uint64_t Aspect_XRDigitalActionData::ActiveOrigin |
The origin that caused this action's current state.
bool Aspect_XRDigitalActionData::IsActive |
whether or not this action is currently available to be bound in the active action set
bool Aspect_XRDigitalActionData::IsChanged |
Aspect_InputActionType_Digital state - this is true if the state has changed since the last frame.
bool Aspect_XRDigitalActionData::IsPressed |
Aspect_InputActionType_Digital state - The current state of this action; will be true if currently pressed.
float Aspect_XRDigitalActionData::UpdateTime |
Time relative to now when this event happened. Will be negative to indicate a past time.