Open CASCADE Technology 7.8.2.dev
OpenGl_Aspects Class Reference

The element holding Graphic3d_Aspects. More...

#include <OpenGl_Aspects.hxx>

Inheritance diagram for OpenGl_Aspects:

Public Member Functions

 OpenGl_Aspects ()
 Empty constructor.
 
 OpenGl_Aspects (const Handle< Graphic3d_Aspects > &theAspect)
 Create and assign parameters.
 
const Handle< Graphic3d_Aspects > & Aspect () const
 Return aspect.
 
void SetAspect (const Handle< Graphic3d_Aspects > &theAspect)
 Assign parameters.
 
Graphic3d_TypeOfShadingModel ShadingModel () const
 Returns Shading Model.
 
void SetNoLighting ()
 Set if lighting should be disabled or not.
 
const Handle< OpenGl_TextureSet > & TextureSet (const Handle< OpenGl_Context > &theCtx, bool theToHighlight=false) const
 Returns textures map.
 
const Handle< OpenGl_ShaderProgram > & ShaderProgramRes (const Handle< OpenGl_Context > &theCtx) const
 Init and return OpenGl shader program resource.
 
Standard_ShortReal MarkerSize () const
 
bool HasPointSprite (const Handle< OpenGl_Context > &theCtx) const
 Return TRUE if OpenGl point sprite resource defines texture.
 
bool IsDisplayListSprite (const Handle< OpenGl_Context > &theCtx) const
 Return TRUE if OpenGl point sprite resource defined by obsolete Display List (bitmap).
 
const Handle< OpenGl_PointSprite > & SpriteRes (const Handle< OpenGl_Context > &theCtx, bool theIsAlphaSprite) const
 Init and return OpenGl point sprite resource.
 
virtual void Render (const Handle< OpenGl_Workspace > &theWorkspace) const override
 
virtual void Release (OpenGl_Context *theContext) override
 Release GPU resources. Pointer to the context is used because this method might be called when the context is already being destroyed and usage of a handle would be unsafe.
 
virtual void SynchronizeAspects () override
 Update presentation aspects parameters after their modification.
 
void DumpJson (Standard_OStream &theOStream, Standard_Integer theDepth=-1) const override
 Dumps the content of me into the stream.
 
- Public Member Functions inherited from OpenGl_Element
 OpenGl_Element ()
 
virtual Standard_Boolean IsFillDrawMode () const
 Return TRUE if primitive type generates shaded triangulation (to be used in filters).
 
virtual Standard_Size EstimatedDataSize () const
 Returns estimated GPU memory usage for holding data without considering overheads and allocation alignment rules.
 
virtual void UpdateMemStats (Graphic3d_FrameStatsDataTmp &theStats) const
 Increment memory usage statistics. Default implementation puts EstimatedDataSize() into Graphic3d_FrameStatsCounter_EstimatedBytesGeom.
 
virtual void UpdateDrawStats (Graphic3d_FrameStatsDataTmp &theStats, bool theIsDetailed) const
 Increment draw calls statistics.
 

Protected Attributes

OpenGl_AspectsProgram myResProgram
 OpenGl resources.
 
OpenGl_AspectsTextureSet myResTextureSet
 
OpenGl_AspectsSprite myResSprite
 
Handle< Graphic3d_AspectsmyAspect
 
Graphic3d_TypeOfShadingModel myShadingModel
 

Additional Inherited Members

- Static Public Member Functions inherited from OpenGl_Element
template<typename theResource_t >
static void Destroy (OpenGl_Context *theContext, theResource_t *&theElement)
 Pointer to the context is used because this method might be called when the context is already being destroyed and usage of a handle would be unsafe.
 
- Protected Member Functions inherited from OpenGl_Element
virtual ~OpenGl_Element ()
 

Detailed Description

The element holding Graphic3d_Aspects.

Constructor & Destructor Documentation

◆ OpenGl_Aspects() [1/2]

OpenGl_Aspects::OpenGl_Aspects ( )

Empty constructor.

◆ OpenGl_Aspects() [2/2]

OpenGl_Aspects::OpenGl_Aspects ( const Handle< Graphic3d_Aspects > & theAspect)

Create and assign parameters.

Member Function Documentation

◆ Aspect()

const Handle< Graphic3d_Aspects > & OpenGl_Aspects::Aspect ( ) const
inline

Return aspect.

◆ DumpJson()

void OpenGl_Aspects::DumpJson ( Standard_OStream & theOStream,
Standard_Integer theDepth = -1 ) const
overridevirtual

Dumps the content of me into the stream.

Reimplemented from OpenGl_Element.

◆ HasPointSprite()

bool OpenGl_Aspects::HasPointSprite ( const Handle< OpenGl_Context > & theCtx) const
inline

Return TRUE if OpenGl point sprite resource defines texture.

◆ IsDisplayListSprite()

bool OpenGl_Aspects::IsDisplayListSprite ( const Handle< OpenGl_Context > & theCtx) const
inline

Return TRUE if OpenGl point sprite resource defined by obsolete Display List (bitmap).

◆ MarkerSize()

Standard_ShortReal OpenGl_Aspects::MarkerSize ( ) const
inline
Returns
marker size

◆ Release()

virtual void OpenGl_Aspects::Release ( OpenGl_Context * theContext)
overridevirtual

Release GPU resources. Pointer to the context is used because this method might be called when the context is already being destroyed and usage of a handle would be unsafe.

Implements OpenGl_Element.

◆ Render()

virtual void OpenGl_Aspects::Render ( const Handle< OpenGl_Workspace > & theWorkspace) const
overridevirtual

Implements OpenGl_Element.

◆ SetAspect()

void OpenGl_Aspects::SetAspect ( const Handle< Graphic3d_Aspects > & theAspect)

Assign parameters.

◆ SetNoLighting()

void OpenGl_Aspects::SetNoLighting ( )
inline

Set if lighting should be disabled or not.

◆ ShaderProgramRes()

const Handle< OpenGl_ShaderProgram > & OpenGl_Aspects::ShaderProgramRes ( const Handle< OpenGl_Context > & theCtx) const
inline

Init and return OpenGl shader program resource.

Returns
shader program resource.

◆ ShadingModel()

Graphic3d_TypeOfShadingModel OpenGl_Aspects::ShadingModel ( ) const
inline

Returns Shading Model.

◆ SpriteRes()

const Handle< OpenGl_PointSprite > & OpenGl_Aspects::SpriteRes ( const Handle< OpenGl_Context > & theCtx,
bool theIsAlphaSprite ) const
inline

Init and return OpenGl point sprite resource.

Returns
point sprite texture.

◆ SynchronizeAspects()

virtual void OpenGl_Aspects::SynchronizeAspects ( )
inlineoverridevirtual

Update presentation aspects parameters after their modification.

Reimplemented from OpenGl_Element.

◆ TextureSet()

const Handle< OpenGl_TextureSet > & OpenGl_Aspects::TextureSet ( const Handle< OpenGl_Context > & theCtx,
bool theToHighlight = false ) const
inline

Returns textures map.

Field Documentation

◆ myAspect

Handle< Graphic3d_Aspects > OpenGl_Aspects::myAspect
protected

◆ myResProgram

OpenGl_AspectsProgram OpenGl_Aspects::myResProgram
mutableprotected

OpenGl resources.

◆ myResSprite

OpenGl_AspectsSprite OpenGl_Aspects::myResSprite
mutableprotected

◆ myResTextureSet

OpenGl_AspectsTextureSet OpenGl_Aspects::myResTextureSet
mutableprotected

◆ myShadingModel

Graphic3d_TypeOfShadingModel OpenGl_Aspects::myShadingModel
protected

The documentation for this class was generated from the following file: