Open CASCADE Technology 7.8.0
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Contains triangles fan array definition. More...
#include <Graphic3d_ArrayOfTriangleFans.hxx>
Public Member Functions | |
Graphic3d_ArrayOfTriangleFans (Standard_Integer theMaxVertexs, Standard_Integer theMaxFans, Graphic3d_ArrayFlags theArrayFlags) | |
Creates an array of triangle fans (Graphic3d_TOPA_TRIANGLEFANS), a polygon can be filled as: 1) Creating a single fan defined with his vertexes, i.e: | |
Graphic3d_ArrayOfTriangleFans (Standard_Integer theMaxVertexs, Standard_Integer theMaxFans=0, Standard_Boolean theHasVNormals=Standard_False, Standard_Boolean theHasVColors=Standard_False, Standard_Boolean theHasBColors=Standard_False, Standard_Boolean theHasVTexels=Standard_False) | |
Creates an array of triangle fans (Graphic3d_TOPA_TRIANGLEFANS). | |
Public Member Functions inherited from Graphic3d_ArrayOfPrimitives | |
virtual | ~Graphic3d_ArrayOfPrimitives () |
Destructor. | |
const Handle< Graphic3d_Buffer > & | Attributes () const |
Returns vertex attributes buffer (colors, normals, texture coordinates). | |
Graphic3d_TypeOfPrimitiveArray | Type () const |
Returns the type of this primitive. | |
Standard_CString | StringType () const |
Returns the string type of this primitive. | |
Standard_Boolean | HasVertexNormals () const |
Returns TRUE when vertex normals array is defined. | |
Standard_Boolean | HasVertexColors () const |
Returns TRUE when vertex colors array is defined. | |
Standard_Boolean | HasVertexTexels () const |
Returns TRUE when vertex texels array is defined. | |
Standard_Integer | VertexNumber () const |
Returns the number of defined vertex. | |
Standard_Integer | VertexNumberAllocated () const |
Returns the number of allocated vertex. | |
Standard_Integer | ItemNumber () const |
Returns the number of total items according to the array type. | |
Standard_Boolean | IsValid () |
Returns TRUE only when the contains of this array is available. | |
Standard_Integer | AddVertex (const gp_Pnt &theVertex) |
Adds a vertice in the array. | |
Standard_Integer | AddVertex (const Graphic3d_Vec3 &theVertex) |
Adds a vertice in the array. | |
Standard_Integer | AddVertex (const Standard_Real theX, const Standard_Real theY, const Standard_Real theZ) |
Adds a vertice in the array. | |
Standard_Integer | AddVertex (const Standard_ShortReal theX, const Standard_ShortReal theY, const Standard_ShortReal theZ) |
Adds a vertice in the array. | |
Standard_Integer | AddVertex (const gp_Pnt &theVertex, const Quantity_Color &theColor) |
Adds a vertice and vertex color in the vertex array. Warning: theColor is ignored when the hasVColors constructor parameter is FALSE. | |
Standard_Integer | AddVertex (const gp_Pnt &theVertex, const Standard_Integer theColor32) |
Adds a vertice and vertex color in the vertex array. Warning: theColor is ignored when the hasVColors constructor parameter is FALSE. | |
Standard_Integer | AddVertex (const gp_Pnt &theVertex, const Graphic3d_Vec4ub &theColor) |
Adds a vertice and vertex color in the vertex array. Warning: theColor is ignored when the hasVColors constructor parameter is FALSE. | |
Standard_Integer | AddVertex (const gp_Pnt &theVertex, const gp_Dir &theNormal) |
Adds a vertice and vertex normal in the vertex array. Warning: theNormal is ignored when the hasVNormals constructor parameter is FALSE. | |
Standard_Integer | AddVertex (const Standard_Real theX, const Standard_Real theY, const Standard_Real theZ, const Standard_Real theNX, const Standard_Real theNY, const Standard_Real theNZ) |
Adds a vertice and vertex normal in the vertex array. Warning: Normal is ignored when the hasVNormals constructor parameter is FALSE. | |
Standard_Integer | AddVertex (const Standard_ShortReal theX, const Standard_ShortReal theY, const Standard_ShortReal theZ, const Standard_ShortReal theNX, const Standard_ShortReal theNY, const Standard_ShortReal theNZ) |
Adds a vertice and vertex normal in the vertex array. Warning: Normal is ignored when the hasVNormals constructor parameter is FALSE. | |
Standard_Integer | AddVertex (const gp_Pnt &theVertex, const gp_Dir &theNormal, const Quantity_Color &theColor) |
Adds a vertice,vertex normal and color in the vertex array. Warning: theNormal is ignored when the hasVNormals constructor parameter is FALSE and theColor is ignored when the hasVColors constructor parameter is FALSE. | |
Standard_Integer | AddVertex (const gp_Pnt &theVertex, const gp_Dir &theNormal, const Standard_Integer theColor32) |
Adds a vertice,vertex normal and color in the vertex array. Warning: theNormal is ignored when the hasVNormals constructor parameter is FALSE and theColor is ignored when the hasVColors constructor parameter is FALSE. | |
Standard_Integer | AddVertex (const gp_Pnt &theVertex, const gp_Pnt2d &theTexel) |
Adds a vertice and vertex texture in the vertex array. theTexel is ignored when the hasVTexels constructor parameter is FALSE. | |
Standard_Integer | AddVertex (const Standard_Real theX, const Standard_Real theY, const Standard_Real theZ, const Standard_Real theTX, const Standard_Real theTY) |
Adds a vertice and vertex texture coordinates in the vertex array. Texel is ignored when the hasVTexels constructor parameter is FALSE. | |
Standard_Integer | AddVertex (const Standard_ShortReal theX, const Standard_ShortReal theY, const Standard_ShortReal theZ, const Standard_ShortReal theTX, const Standard_ShortReal theTY) |
Adds a vertice and vertex texture coordinates in the vertex array. Texel is ignored when the hasVTexels constructor parameter is FALSE. | |
Standard_Integer | AddVertex (const gp_Pnt &theVertex, const gp_Dir &theNormal, const gp_Pnt2d &theTexel) |
Adds a vertice,vertex normal and texture in the vertex array. Warning: theNormal is ignored when the hasVNormals constructor parameter is FALSE and theTexel is ignored when the hasVTexels constructor parameter is FALSE. | |
Standard_Integer | AddVertex (const Standard_Real theX, const Standard_Real theY, const Standard_Real theZ, const Standard_Real theNX, const Standard_Real theNY, const Standard_Real theNZ, const Standard_Real theTX, const Standard_Real theTY) |
Adds a vertice,vertex normal and texture in the vertex array. Warning: Normal is ignored when the hasVNormals constructor parameter is FALSE and Texel is ignored when the hasVTexels constructor parameter is FALSE. | |
Standard_Integer | AddVertex (const Standard_ShortReal theX, const Standard_ShortReal theY, const Standard_ShortReal theZ, const Standard_ShortReal theNX, const Standard_ShortReal theNY, const Standard_ShortReal theNZ, const Standard_ShortReal theTX, const Standard_ShortReal theTY) |
Adds a vertice,vertex normal and texture in the vertex array. Warning: Normal is ignored when the hasVNormals constructor parameter is FALSE and Texel is ignored when the hasVTexels constructor parameter is FALSE. | |
void | SetVertice (const Standard_Integer theIndex, const gp_Pnt &theVertex) |
Change the vertice of rank theIndex in the array. | |
void | SetVertice (const Standard_Integer theIndex, const Standard_ShortReal theX, const Standard_ShortReal theY, const Standard_ShortReal theZ) |
Change the vertice in the array. | |
void | SetVertexColor (const Standard_Integer theIndex, const Quantity_Color &theColor) |
Change the vertex color in the array. | |
void | SetVertexColor (const Standard_Integer theIndex, const Standard_Real theR, const Standard_Real theG, const Standard_Real theB) |
Change the vertex color in the array. | |
void | SetVertexColor (const Standard_Integer theIndex, const Graphic3d_Vec4ub &theColor) |
Change the vertex color in the array. | |
void | SetVertexColor (const Standard_Integer theIndex, const Standard_Integer theColor32) |
Change the vertex color in the array. | |
void | SetVertexNormal (const Standard_Integer theIndex, const gp_Dir &theNormal) |
Change the vertex normal in the array. | |
void | SetVertexNormal (const Standard_Integer theIndex, const Standard_Real theNX, const Standard_Real theNY, const Standard_Real theNZ) |
Change the vertex normal in the array. | |
void | SetVertexTexel (const Standard_Integer theIndex, const gp_Pnt2d &theTexel) |
Change the vertex texel in the array. | |
void | SetVertexTexel (const Standard_Integer theIndex, const Standard_Real theTX, const Standard_Real theTY) |
Change the vertex texel in the array. | |
gp_Pnt | Vertice (const Standard_Integer theRank) const |
Returns the vertice from the vertex table if defined. | |
void | Vertice (const Standard_Integer theRank, Standard_Real &theX, Standard_Real &theY, Standard_Real &theZ) const |
Returns the vertice coordinates at rank theRank from the vertex table if defined. | |
Quantity_Color | VertexColor (const Standard_Integer theRank) const |
Returns the vertex color at rank theRank from the vertex table if defined. | |
void | VertexColor (const Standard_Integer theIndex, Graphic3d_Vec4ub &theColor) const |
Returns the vertex color from the vertex table if defined. | |
void | VertexColor (const Standard_Integer theRank, Standard_Real &theR, Standard_Real &theG, Standard_Real &theB) const |
Returns the vertex color values from the vertex table if defined. | |
void | VertexColor (const Standard_Integer theRank, Standard_Integer &theColor) const |
Returns the vertex color values from the vertex table if defined. | |
gp_Dir | VertexNormal (const Standard_Integer theRank) const |
Returns the vertex normal from the vertex table if defined. | |
void | VertexNormal (const Standard_Integer theRank, Standard_Real &theNX, Standard_Real &theNY, Standard_Real &theNZ) const |
Returns the vertex normal coordinates at rank theRank from the vertex table if defined. | |
gp_Pnt2d | VertexTexel (const Standard_Integer theRank) const |
Returns the vertex texture at rank theRank from the vertex table if defined. | |
void | VertexTexel (const Standard_Integer theRank, Standard_Real &theTX, Standard_Real &theTY) const |
Returns the vertex texture coordinates at rank theRank from the vertex table if defined. | |
const Handle< Graphic3d_IndexBuffer > & | Indices () const |
Returns optional index buffer. | |
Standard_Integer | EdgeNumber () const |
Returns the number of defined edges. | |
Standard_Integer | EdgeNumberAllocated () const |
Returns the number of allocated edges. | |
Standard_Integer | Edge (const Standard_Integer theRank) const |
Returns the vertex index at rank theRank in the range [1,EdgeNumber()]. | |
Standard_Integer | AddEdge (const Standard_Integer theVertexIndex) |
Adds an edge in the range [1,VertexNumber()] in the array. | |
Standard_Integer | AddEdges (Standard_Integer theVertexIndex1, Standard_Integer theVertexIndex2) |
Convenience method, adds two vertex indices (a segment) in the range [1,VertexNumber()] in the array. | |
Standard_Integer | AddSegmentEdges (Standard_Integer theVertexIndex1, Standard_Integer theVertexIndex2) |
Convenience method, adds two vertex indices (a segment) in the range [1,VertexNumber()] in the array of segments (Graphic3d_TOPA_SEGMENTS). Raises exception if array is not of type Graphic3d_TOPA_SEGMENTS. | |
Standard_Integer | AddEdges (Standard_Integer theVertexIndex1, Standard_Integer theVertexIndex2, Standard_Integer theVertexIndex3) |
Convenience method, adds three vertex indices (a triangle) in the range [1,VertexNumber()] in the array. | |
Standard_Integer | AddTriangleEdges (Standard_Integer theVertexIndex1, Standard_Integer theVertexIndex2, Standard_Integer theVertexIndex3) |
Convenience method, adds three vertex indices of triangle in the range [1,VertexNumber()] in the array of triangles. Raises exception if array is not of type Graphic3d_TOPA_TRIANGLES. | |
Standard_Integer | AddTriangleEdges (const Graphic3d_Vec3i &theIndexes) |
Convenience method, adds three vertex indices of triangle in the range [1,VertexNumber()] in the array of triangles. Raises exception if array is not of type Graphic3d_TOPA_TRIANGLES. | |
Standard_Integer | AddTriangleEdges (const Graphic3d_Vec4i &theIndexes) |
Convenience method, adds three vertex indices (4th component is ignored) of triangle in the range [1,VertexNumber()] in the array of triangles. Raises exception if array is not of type Graphic3d_TOPA_TRIANGLES. | |
Standard_Integer | AddEdges (Standard_Integer theVertexIndex1, Standard_Integer theVertexIndex2, Standard_Integer theVertexIndex3, Standard_Integer theVertexIndex4) |
Convenience method, adds four vertex indices (a quad) in the range [1,VertexNumber()] in the array. | |
Standard_Integer | AddQuadEdges (Standard_Integer theVertexIndex1, Standard_Integer theVertexIndex2, Standard_Integer theVertexIndex3, Standard_Integer theVertexIndex4) |
Convenience method, adds four vertex indices (a quad) in the range [1,VertexNumber()] in the array of quads. Raises exception if array is not of type Graphic3d_TOPA_QUADRANGLES. | |
Standard_Integer | AddQuadTriangleEdges (Standard_Integer theVertexIndex1, Standard_Integer theVertexIndex2, Standard_Integer theVertexIndex3, Standard_Integer theVertexIndex4) |
Convenience method, adds quad indices in the range [1,VertexNumber()] into array or triangles as two triangles. Raises exception if array is not of type Graphic3d_TOPA_TRIANGLES. | |
Standard_Integer | AddQuadTriangleEdges (const Graphic3d_Vec4i &theIndexes) |
Convenience method, adds quad indices in the range [1,VertexNumber()] into array or triangles as two triangles. Raises exception if array is not of type Graphic3d_TOPA_TRIANGLES. | |
void | AddTriangleStripEdges (Standard_Integer theVertexLower, Standard_Integer theVertexUpper) |
Add triangle strip into indexed triangulation array. N-2 triangles are added from N input nodes. Raises exception if array is not of type Graphic3d_TOPA_TRIANGLES. | |
void | AddTriangleFanEdges (Standard_Integer theVertexLower, Standard_Integer theVertexUpper, Standard_Boolean theToClose) |
Add triangle fan into indexed triangulation array. N-2 triangles are added from N input nodes (or N-1 with closed flag). Raises exception if array is not of type Graphic3d_TOPA_TRIANGLES. | |
void | AddPolylineEdges (Standard_Integer theVertexLower, Standard_Integer theVertexUpper, Standard_Boolean theToClose) |
Add line strip (polyline) into indexed segments array. N-1 segments are added from N input nodes (or N with closed flag). Raises exception if array is not of type Graphic3d_TOPA_SEGMENTS. | |
const Handle< Graphic3d_BoundBuffer > & | Bounds () const |
Returns optional bounds buffer. | |
Standard_Boolean | HasBoundColors () const |
Returns TRUE when bound colors array is defined. | |
Standard_Integer | BoundNumber () const |
Returns the number of defined bounds. | |
Standard_Integer | BoundNumberAllocated () const |
Returns the number of allocated bounds. | |
Standard_Integer | Bound (const Standard_Integer theRank) const |
Returns the edge number at rank theRank. | |
Quantity_Color | BoundColor (const Standard_Integer theRank) const |
Returns the bound color at rank theRank from the bound table if defined. | |
void | BoundColor (const Standard_Integer theRank, Standard_Real &theR, Standard_Real &theG, Standard_Real &theB) const |
Returns the bound color values at rank theRank from the bound table if defined. | |
Standard_Integer | AddBound (const Standard_Integer theEdgeNumber) |
Adds a bound of length theEdgeNumber in the bound array. | |
Standard_Integer | AddBound (const Standard_Integer theEdgeNumber, const Quantity_Color &theBColor) |
Adds a bound of length theEdgeNumber and bound color theBColor in the bound array. Warning: theBColor is ignored when the hasBColors constructor parameter is FALSE. | |
Standard_Integer | AddBound (const Standard_Integer theEdgeNumber, const Standard_Real theR, const Standard_Real theG, const Standard_Real theB) |
Adds a bound of length theEdgeNumber and bound color coordinates in the bound array. Warning: <theR,theG,theB> are ignored when the hasBColors constructor parameter is FALSE. | |
void | SetBoundColor (const Standard_Integer theIndex, const Quantity_Color &theColor) |
Change the bound color of rank theIndex in the array. | |
void | SetBoundColor (const Standard_Integer theIndex, const Standard_Real theR, const Standard_Real theG, const Standard_Real theB) |
Change the bound color of rank theIndex in the array. | |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. | |
virtual | ~Standard_Transient () |
Destructor must be virtual. | |
virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
Returns a type descriptor about this object. | |
Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
Returns a true value if this is an instance of Type. | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. | |
Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. | |
Standard_Transient * | This () const |
Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. | |
Standard_Integer | GetRefCount () const noexcept |
Get the reference counter of this object. | |
void | IncrementRefCounter () noexcept |
Increments the reference counter of this object. | |
Standard_Integer | DecrementRefCounter () noexcept |
Decrements the reference counter of this object; returns the decremented value. | |
virtual void | Delete () const |
Memory deallocator for transient classes. | |
Contains triangles fan array definition.
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inline |
Creates an array of triangle fans (Graphic3d_TOPA_TRIANGLEFANS), a polygon can be filled as: 1) Creating a single fan defined with his vertexes, i.e:
2) creating separate fans defined with a predefined number of fans and the number of vertex per fan, i.e:
The number of triangle really drawn is: VertexNumber() - 2 * Min(1, BoundNumber())
theMaxVertexs | defines the maximum allowed vertex number in the array |
theMaxFans | defines the maximum allowed fan number in the array |
theArrayFlags | array flags |
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inline |
Creates an array of triangle fans (Graphic3d_TOPA_TRIANGLEFANS).
theMaxVertexs | defines the maximum allowed vertex number in the array |
theMaxFans | defines the maximum allowed fan number in the array |