|
| | D3DHost_View (const occ::handle< Graphic3d_StructureManager > &theMgr, const occ::handle< D3DHost_GraphicDriver > &theDriver, const occ::handle< OpenGl_Caps > &theCaps, OpenGl_StateCounter *theCounter) |
| | Constructor.
|
| |
| virtual | ~D3DHost_View () |
| | Default destructor.
|
| |
| virtual void | ReleaseGlResources (const occ::handle< OpenGl_Context > &theCtx) override |
| | Release OpenGL resources.
|
| |
| virtual void | SetWindow (const occ::handle< Graphic3d_CView > &theParentVIew, const occ::handle< Aspect_Window > &theWindow, const Aspect_RenderingContext theContext) override |
| | Creates and maps rendering window to the view.
|
| |
| virtual void | Resized () override |
| | Resizes the window.
|
| |
| virtual void | Redraw () override |
| | Redraw the all content.
|
| |
| virtual void | RedrawImmediate () override |
| | Redraw only immediate layer.
|
| |
| virtual void | DiagnosticInformation (NCollection_IndexedDataMap< TCollection_AsciiString, TCollection_AsciiString > &theDict, Graphic3d_DiagnosticInfo theFlags) const override |
| | Fill in the dictionary with diagnostic info. Should be called within rendering thread.
|
| |
| bool | isD3dEx () const |
| |
| IDirect3DDevice9 * | D3dDevice () const |
| | Access Direct3D device instance.
|
| |
| const occ::handle< D3DHost_FrameBuffer > & | D3dWglBuffer () const |
| | Return D3D/WGL FBO.
|
| |
| IDirect3DSurface9 * | D3dColorSurface () const |
| | Return D3D surface.
|
| |
| | OpenGl_View (const occ::handle< Graphic3d_StructureManager > &theMgr, const occ::handle< OpenGl_GraphicDriver > &theDriver, const occ::handle< OpenGl_Caps > &theCaps, OpenGl_StateCounter *theCounter) |
| | Constructor.
|
| |
| | ~OpenGl_View () override |
| | Default destructor.
|
| |
| void | Remove () override |
| | Deletes and erases the view.
|
| |
| bool | SetImmediateModeDrawToFront (const bool theDrawToFrontBuffer) override |
| |
| void | SetWindow (const occ::handle< Graphic3d_CView > &theParentVIew, const occ::handle< Aspect_Window > &theWindow, const Aspect_RenderingContext theContext) override |
| | Creates and maps rendering window to the view.
|
| |
| occ::handle< Aspect_Window > | Window () const override |
| | Returns window associated with the view.
|
| |
| bool | IsDefined () const override |
| | Returns True if the window associated to the view is defined.
|
| |
| void | Resized () override |
| | Handle changing size of the rendering window.
|
| |
| void | Redraw () override |
| | Redraw content of the view.
|
| |
| void | RedrawImmediate () override |
| | Redraw immediate content of the view.
|
| |
| void | Invalidate () override |
| | Marks BVH tree for given priority list as dirty and marks primitive set for rebuild.
|
| |
| bool | IsInvalidated () override |
| | Return true if view content cache has been invalidated.
|
| |
| bool | BufferDump (Image_PixMap &theImage, const Graphic3d_BufferType &theBufferType) override |
| | Dump active rendering buffer into specified memory buffer. In Ray-Tracing allow to get a raw HDR buffer using Graphic3d_BT_RGB_RayTraceHdrLeft buffer type, only Left view will be dumped ignoring stereoscopic parameter.
|
| |
| bool | ShadowMapDump (Image_PixMap &theImage, const TCollection_AsciiString &theLightName) override |
| | Dumps the graphical contents of a shadowmap framebuffer into an image.
|
| |
| void | InvalidateBVHData (const Graphic3d_ZLayerId theLayerId) override |
| | Marks BVH tree and the set of BVH primitives of correspondent priority list with id theLayerId as outdated.
|
| |
| void | InsertLayerBefore (const Graphic3d_ZLayerId theLayerId, const Graphic3d_ZLayerSettings &theSettings, const Graphic3d_ZLayerId theLayerAfter) override |
| | Add a layer to the view.
|
| |
| void | InsertLayerAfter (const Graphic3d_ZLayerId theNewLayerId, const Graphic3d_ZLayerSettings &theSettings, const Graphic3d_ZLayerId theLayerBefore) override |
| | Add a layer to the view.
|
| |
| void | RemoveZLayer (const Graphic3d_ZLayerId theLayerId) override |
| | Remove a z layer with the given ID.
|
| |
| void | SetZLayerSettings (const Graphic3d_ZLayerId theLayerId, const Graphic3d_ZLayerSettings &theSettings) override |
| | Sets the settings for a single Z layer of specified view.
|
| |
| int | ZLayerMax () const override |
| | Returns the maximum Z layer ID. First layer ID is Graphic3d_ZLayerId_Default, last ID is ZLayerMax().
|
| |
| const NCollection_List< occ::handle< Graphic3d_Layer > > & | Layers () const override |
| | Returns the list of layers.
|
| |
| occ::handle< Graphic3d_Layer > | Layer (const Graphic3d_ZLayerId theLayerId) const override |
| | Returns layer with given ID or NULL if undefined.
|
| |
| Bnd_Box | MinMaxValues (const bool theToIncludeAuxiliary) const override |
| | Returns the bounding box of all structures displayed in the view. If theToIncludeAuxiliary is TRUE, then the boundary box also includes minimum and maximum limits of graphical elements forming parts of infinite and other auxiliary structures.
|
| |
| occ::handle< Standard_Transient > | FBO () const override |
| | Returns pointer to an assigned framebuffer object.
|
| |
| void | SetFBO (const occ::handle< Standard_Transient > &theFbo) override |
| | Sets framebuffer object for offscreen rendering.
|
| |
| occ::handle< Standard_Transient > | FBOCreate (const int theWidth, const int theHeight) override |
| | Generate offscreen FBO in the graphic library. If not supported on hardware returns NULL.
|
| |
| void | FBORelease (occ::handle< Standard_Transient > &theFbo) override |
| | Remove offscreen FBO from the graphic library.
|
| |
| void | FBOGetDimensions (const occ::handle< Standard_Transient > &theFbo, int &theWidth, int &theHeight, int &theWidthMax, int &theHeightMax) override |
| | Read offscreen FBO configuration.
|
| |
| void | FBOChangeViewport (const occ::handle< Standard_Transient > &theFbo, const int theWidth, const int theHeight) override |
| | Change offscreen FBO viewport.
|
| |
| const occ::handle< OpenGl_DepthPeeling > & | DepthPeelingFbos () const |
| | Returns additional buffers for depth peeling OIT.
|
| |
| Aspect_GradientBackground | GradientBackground () const override |
| | Returns gradient background fill colors.
|
| |
| void | SetGradientBackground (const Aspect_GradientBackground &theBackground) override |
| | Sets gradient background fill colors.
|
| |
| void | SetBackgroundImage (const occ::handle< Graphic3d_TextureMap > &theTextureMap, bool theToUpdatePBREnv=true) override |
| | Sets image texture or environment cubemap as background.
|
| |
| void | SetTextureEnv (const occ::handle< Graphic3d_TextureEnv > &theTextureEnv) override |
| | Sets environment texture for the view.
|
| |
| Aspect_FillMethod | BackgroundImageStyle () const override |
| | Returns background image fill style.
|
| |
| void | SetBackgroundImageStyle (const Aspect_FillMethod theFillStyle) override |
| | Sets background image fill style.
|
| |
| void | SetImageBasedLighting (bool theToEnableIBL) override |
| | Enables or disables IBL (Image Based Lighting) from background cubemap. Has no effect if PBR is not used.
|
| |
| void | GridDisplay (const Aspect_GridParams &theParams, const gp_Ax3 &thePlane) override |
| | Display a shader-rendered grid on the given plane.
|
| |
| void | GridErase () override |
| | Erase the shader-rendered grid.
|
| |
| unsigned int | SpecIBLMapLevels () const |
| | Returns number of mipmap levels used in specular IBL map. 0 if PBR environment is not created.
|
| |
| const gp_XYZ & | LocalOrigin () const |
| | Returns local camera origin currently set for rendering, might be modified during rendering.
|
| |
| void | SetLocalOrigin (const gp_XYZ &theOrigin) |
| | Setup local camera origin currently set for rendering.
|
| |
| const occ::handle< Graphic3d_LightSet > & | Lights () const override |
| | Returns list of lights of the view.
|
| |
| void | SetLights (const occ::handle< Graphic3d_LightSet > &theLights) override |
| | Sets list of lights for the view.
|
| |
| const occ::handle< Graphic3d_SequenceOfHClipPlane > & | ClipPlanes () const override |
| | Returns list of clip planes set for the view.
|
| |
| void | SetClipPlanes (const occ::handle< Graphic3d_SequenceOfHClipPlane > &thePlanes) override |
| | Sets list of clip planes for the view.
|
| |
| void | DiagnosticInformation (NCollection_IndexedDataMap< TCollection_AsciiString, TCollection_AsciiString > &theDict, Graphic3d_DiagnosticInfo theFlags) const override |
| | Fill in the dictionary with diagnostic info. Should be called within rendering thread.
|
| |
| TCollection_AsciiString | StatisticInformation () const override |
| | Returns string with statistic performance info.
|
| |
| void | StatisticInformation (NCollection_IndexedDataMap< TCollection_AsciiString, TCollection_AsciiString > &theDict) const override |
| | Fills in the dictionary with statistic performance info.
|
| |
| const Quantity_ColorRGBA & | BackgroundColor () const |
| | Returns background color.
|
| |
| OpenGl_GraduatedTrihedron & | ChangeGraduatedTrihedron () |
| | Change graduated trihedron.
|
| |
| void | SetTextureEnv (const occ::handle< OpenGl_Context > &theCtx, const occ::handle< Graphic3d_TextureEnv > &theTexture) |
| |
| void | SetBackgroundTextureStyle (const Aspect_FillMethod FillStyle) |
| |
| void | SetBackgroundGradient (const Quantity_Color &AColor1, const Quantity_Color &AColor2, const Aspect_GradientFillMethod AType) |
| |
| void | SetBackgroundGradientType (const Aspect_GradientFillMethod AType) |
| |
| const OpenGl_LayerList & | LayerList () const |
| | Returns list of OpenGL Z-layers.
|
| |
| const occ::handle< OpenGl_Window > & | GlWindow () const |
| | Returns OpenGL window implementation.
|
| |
| const occ::handle< OpenGl_TextureSet > & | GlTextureEnv () const |
| | Returns OpenGL environment map.
|
| |
| const Graphic3d_CullingTool & | BVHTreeSelector () const |
| | Returns selector for BVH tree, providing a possibility to store information about current view volume and to detect which objects are overlapping it.
|
| |
| bool | HasImmediateStructures () const |
| | Returns true if there are immediate structures to display.
|
| |
| void | GraduatedTrihedronDisplay (const Graphic3d_GraduatedTrihedron &theTrihedronData) override |
| | Erases Graduated Trihedron.
|
| |
| void | GraduatedTrihedronErase () override |
| | Erases Graduated Trihedron.
|
| |
| void | GraduatedTrihedronMinMaxValues (const NCollection_Vec3< float > theMin, const NCollection_Vec3< float > theMax) override |
| | Sets minimum and maximum points of scene bounding box for Graduated Trihedron stored in graphic view object.
|
| |
| bool | ToFlipOutput () const override |
| | Returns necessity to flip OY in projection matrix.
|
| |
| void | SetToFlipOutput (const bool theFlip) override |
| | Sets state of flip OY necessity in projection matrix.
|
| |
| | Graphic3d_CView (const occ::handle< Graphic3d_StructureManager > &theMgr) |
| | Constructor.
|
| |
| | ~Graphic3d_CView () override |
| | Destructor.
|
| |
| int | Identification () const |
| | Returns the identification number of the view.
|
| |
| virtual void | Activate () |
| | Activates the view. Maps presentations defined within structure manager onto this view.
|
| |
| virtual void | Deactivate () |
| | Deactivates the view. Unmaps presentations defined within structure manager. The view in deactivated state will ignore actions on structures such as Display().
|
| |
| bool | IsActive () const |
| | Returns the activity flag of the view.
|
| |
| bool | IsRemoved () const |
| | Returns true if the view was removed.
|
| |
| const occ::handle< Graphic3d_Camera > & | Camera () const override |
| | Returns camera object of the view.
|
| |
| virtual void | SetCamera (const occ::handle< Graphic3d_Camera > &theCamera) |
| | Sets camera used by the view.
|
| |
| Graphic3d_TypeOfShadingModel | ShadingModel () const |
| | Returns default Shading Model of the view; Graphic3d_TypeOfShadingModel_Phong by default.
|
| |
| void | SetShadingModel (Graphic3d_TypeOfShadingModel theModel) |
| | Sets default Shading Model of the view. Will throw an exception on attempt to set Graphic3d_TypeOfShadingModel_DEFAULT.
|
| |
| Graphic3d_TypeOfBackfacingModel | BackfacingModel () const |
| | Return backfacing model used for the view; Graphic3d_TypeOfBackfacingModel_Auto by default, which means that backface culling is defined by each presentation.
|
| |
| void | SetBackfacingModel (const Graphic3d_TypeOfBackfacingModel theModel) |
| | Sets backfacing model for the view.
|
| |
| Graphic3d_TypeOfVisualization | VisualizationType () const |
| | Returns visualization type of the view.
|
| |
| void | SetVisualizationType (const Graphic3d_TypeOfVisualization theType) |
| | Sets visualization type of the view.
|
| |
| Graphic3d_ZLayerId | ZLayerTarget () const |
| | Returns ZLayerId target.
|
| |
| void | SetZLayerTarget (const Graphic3d_ZLayerId theTarget) |
| | Sets ZLayerId target.
|
| |
| bool | ZLayerRedrawMode () const |
| | Returns ZLayerId redraw mode.
|
| |
| void | SetZLayerRedrawMode (const bool theMode) |
| | Sets ZLayerId redraw mode.
|
| |
| void | SetComputedMode (const bool theMode) |
| | Switches computed HLR mode in the view.
|
| |
| bool | ComputedMode () const |
| | Returns the computed HLR mode state.
|
| |
| void | ReCompute (const occ::handle< Graphic3d_Structure > &theStructure) |
| | Computes the new presentation of the structure displayed in this view with the type Graphic3d_TOS_COMPUTED.
|
| |
| void | Update (const Graphic3d_ZLayerId theLayerId=Graphic3d_ZLayerId_UNKNOWN) |
| | Invalidates bounding box of specified ZLayerId.
|
| |
| void | Compute () |
| | Computes the new presentation of the structures displayed in this view with the type Graphic3d_TOS_COMPUTED.
|
| |
| void | DisplayedStructures (NCollection_Map< occ::handle< Graphic3d_Structure > > &theStructures) const |
| | Returns the set of structures displayed in this view.
|
| |
| virtual int | NumberOfDisplayedStructures () const |
| | Returns number of displayed structures in the view.
|
| |
| bool | IsComputed (const int theStructId, occ::handle< Graphic3d_Structure > &theComputedStruct) const |
| | Returns true in case if the structure with the given <theStructId> is in list of structures to be computed and stores computed struct to <theComputedStruct>.
|
| |
| Bnd_Box | MinMaxValues (const NCollection_Map< occ::handle< Graphic3d_Structure > > &theSet, const bool theToIncludeAuxiliary=false) const |
| | Returns the coordinates of the boundary box of all structures in the set <theSet>. If <theToIgnoreInfiniteFlag> is TRUE, then the boundary box also includes minimum and maximum limits of graphical elements forming parts of infinite structures.
|
| |
| const occ::handle< Graphic3d_StructureManager > & | StructureManager () const |
| | Returns the structure manager handle which manage structures associated with this view.
|
| |
| virtual void | InvalidateZLayerBoundingBox (const Graphic3d_ZLayerId theLayerId) |
| | Returns the bounding box of all structures displayed in the Z layer.
|
| |
| double | ConsiderZoomPersistenceObjects () |
| | Returns zoom-scale factor.
|
| |
| virtual void | CopySettings (const occ::handle< Graphic3d_CView > &theOther) |
| | Copy visualization settings from another view. Method is used for cloning views in viewer when its required to create view with same view properties.
|
| |
| const Graphic3d_RenderingParams & | RenderingParams () const |
| | Returns current rendering parameters and effect settings.
|
| |
| Graphic3d_RenderingParams & | ChangeRenderingParams () |
| | Returns reference to current rendering parameters and effect settings.
|
| |
| virtual Aspect_Background | Background () const |
| | Returns background fill color.
|
| |
| virtual void | SetBackground (const Aspect_Background &theBackground) |
| | Sets background fill color.
|
| |
| const occ::handle< Graphic3d_TextureMap > & | BackgroundImage () |
| | Returns background image texture map.
|
| |
| const occ::handle< Graphic3d_CubeMap > & | BackgroundCubeMap () const |
| | Returns cubemap being set last time on background.
|
| |
| const occ::handle< Graphic3d_CubeMap > & | IBLCubeMap () const |
| | Returns cubemap being set last time on background.
|
| |
| Graphic3d_TypeOfBackground | BackgroundType () const |
| | Returns background type.
|
| |
| void | SetBackgroundType (Graphic3d_TypeOfBackground theType) |
| | Sets background type.
|
| |
| const Aspect_SkydomeBackground & | BackgroundSkydome () const |
| | Returns skydome aspect;.
|
| |
| void | SetBackgroundSkydome (const Aspect_SkydomeBackground &theAspect, bool theToUpdatePBREnv=true) |
| | Sets skydome aspect.
|
| |
| const occ::handle< Graphic3d_TextureEnv > & | TextureEnv () const |
| | Returns environment texture set for the view.
|
| |
| double | UnitFactor () const |
| | Return unit scale factor defined as scale factor for m (meters); 1.0 by default. Normally, view definition is unitless, however some operations like VR input requires proper units mapping.
|
| |
| void | SetUnitFactor (double theFactor) |
| | Set unit scale factor.
|
| |
| const occ::handle< Aspect_XRSession > & | XRSession () const |
| | Return XR session.
|
| |
| void | SetXRSession (const occ::handle< Aspect_XRSession > &theSession) |
| | Set XR session.
|
| |
| bool | IsActiveXR () const |
| | Return TRUE if there is active XR session.
|
| |
| virtual bool | InitXR () |
| | Initialize XR session.
|
| |
| virtual void | ReleaseXR () |
| | Release XR session.
|
| |
| virtual void | ProcessXRInput () |
| | Process input.
|
| |
| void | SetupXRPosedCamera () |
| | Compute PosedXRCamera() based on current XR head pose and make it active.
|
| |
| void | UnsetXRPosedCamera () |
| | Set current camera back to BaseXRCamera() and copy temporary modifications of PosedXRCamera(). Calls SynchronizeXRPosedToBaseCamera() beforehand.
|
| |
| const occ::handle< Graphic3d_Camera > & | PosedXRCamera () const |
| | Returns transient XR camera position with tracked head orientation applied.
|
| |
| void | SetPosedXRCamera (const occ::handle< Graphic3d_Camera > &theCamera) |
| | Sets transient XR camera position with tracked head orientation applied.
|
| |
| const occ::handle< Graphic3d_Camera > & | BaseXRCamera () const |
| | Returns anchor camera definition (without tracked head orientation).
|
| |
| void | SetBaseXRCamera (const occ::handle< Graphic3d_Camera > &theCamera) |
| | Sets anchor camera definition.
|
| |
| gp_Trsf | PoseXRToWorld (const gp_Trsf &thePoseXR) const |
| | Convert XR pose to world space.
|
| |
| gp_Ax1 | ViewAxisInWorld (const gp_Trsf &thePoseXR) const |
| | Returns view direction in the world space based on XR pose.
|
| |
| void | SynchronizeXRBaseToPosedCamera () |
| | Recomputes PosedXRCamera() based on BaseXRCamera() and head orientation.
|
| |
| void | SynchronizeXRPosedToBaseCamera () |
| | Checks if PosedXRCamera() has been modified since SetupXRPosedCamera() and copies these modifications to BaseXRCamera().
|
| |
| void | ComputeXRPosedCameraFromBase (Graphic3d_Camera &theCam, const gp_Trsf &theXRTrsf) const |
| | Compute camera position based on XR pose.
|
| |
| void | ComputeXRBaseCameraFromPosed (const Graphic3d_Camera &theCamPosed, const gp_Trsf &thePoseTrsf) |
| | Update based camera from posed camera by applying reversed transformation.
|
| |
| void | TurnViewXRCamera (const gp_Trsf &theTrsfTurn) |
| | Turn XR camera direction using current (head) eye position as anchor.
|
| |
| virtual const Graphic3d_GraduatedTrihedron & | GetGraduatedTrihedron () |
| | Displays Graduated Trihedron.
|
| |
| void | DumpJson (Standard_OStream &theOStream, int theDepth=-1) const override |
| | Dumps the content of me into the stream.
|
| |
| bool | IsSubview () const |
| | list of child views
|
| |
| Graphic3d_CView * | ParentView () |
| | Return parent View or NULL if this is not a subview.
|
| |
| bool | IsSubviewComposer () const |
| | Return TRUE if this is view performs rendering of subviews and nothing else; FALSE by default. By default, view with subviews will render main scene and blit subviews on top of it. Rendering of main scene might become redundant in case if subviews cover entire window of parent view. This flag allows to disable rendering of the main scene in such scenarios without creation of a dedicated V3d_Viewer instance just for composing subviews.
|
| |
| void | SetSubviewComposer (bool theIsComposer) |
| | Set if this view should perform composing of subviews and nothing else.
|
| |
| const NCollection_Sequence< occ::handle< Graphic3d_CView > > & | Subviews () const |
| | Return subview list.
|
| |
| void | AddSubview (const occ::handle< Graphic3d_CView > &theView) |
| | Add subview to the list.
|
| |
| bool | RemoveSubview (const Graphic3d_CView *theView) |
| | Remove subview from the list.
|
| |
| Aspect_TypeOfTriedronPosition | SubviewCorner () const |
| | Return subview position within parent view; Aspect_TOTP_LEFT_UPPER by default.
|
| |
| void | SetSubviewCorner (Aspect_TypeOfTriedronPosition thePos) |
| | Set subview position within parent view.
|
| |
| const NCollection_Vec2< int > & | SubviewTopLeft () const |
| | Return subview top-left position relative to parent view in pixels.
|
| |
| bool | IsSubViewRelativeSize () const |
| | Return TRUE if subview size is set as proportions relative to parent view.
|
| |
| const NCollection_Vec2< double > & | SubviewSize () const |
| | Return subview dimensions; (1.0, 1.0) by default. Values >= 2 define size in pixels; Values <= 1.0 define size as fraction of parent view.
|
| |
| void | SetSubviewSize (const NCollection_Vec2< double > &theSize) |
| | Set subview size relative to parent view.
|
| |
| const NCollection_Vec2< double > & | SubviewOffset () const |
| | Return corner offset within parent view; (0.0,0.0) by default. Values >= 2 define offset in pixels; Values <= 1.0 define offset as fraction of parent view dimensions.
|
| |
| void | SetSubviewOffset (const NCollection_Vec2< double > &theOffset) |
| | Set corner offset within parent view.
|
| |
| const NCollection_Vec2< int > & | SubviewMargins () const |
| | Return subview margins in pixels; (0,0) by default.
|
| |
| void | SetSubviewMargins (const NCollection_Vec2< int > &theMargins) |
| | Set subview margins in pixels.
|
| |
| void | SubviewResized (const occ::handle< Aspect_NeutralWindow > &theWindow) |
| | Update subview position and dimensions.
|
| |
Public Member Functions inherited from Standard_Transient |
| | Standard_Transient () |
| | Empty constructor.
|
| |
| | Standard_Transient (const Standard_Transient &) |
| | Copy constructor – does nothing.
|
| |
| Standard_Transient & | operator= (const Standard_Transient &) |
| | Assignment operator, needed to avoid copying reference counter.
|
| |
| virtual | ~Standard_Transient ()=default |
| | Destructor must be virtual.
|
| |
| virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
| | Returns a type descriptor about this object.
|
| |
| bool | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
| | Returns a true value if this is an instance of Type.
|
| |
| bool | IsInstance (const char *const theTypeName) const |
| | Returns a true value if this is an instance of TypeName.
|
| |
| bool | IsKind (const opencascade::handle< Standard_Type > &theType) const |
| | Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
|
| |
| bool | IsKind (const char *const theTypeName) const |
| | Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
|
| |
| Standard_Transient * | This () const |
| | Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
|
| |
| int | GetRefCount () const noexcept |
| | Get the reference counter of this object.
|
| |
| void | IncrementRefCounter () noexcept |
| | Increments the reference counter of this object. Uses relaxed memory ordering since incrementing only requires atomicity, not synchronization with other memory operations.
|
| |
| int | DecrementRefCounter () noexcept |
| | Decrements the reference counter of this object; returns the decremented value. Uses release ordering for the decrement to ensure all writes to the object are visible before the count reaches zero. An acquire fence is added only when the count reaches zero, ensuring proper synchronization before deletion. This is more efficient than using acq_rel for every decrement.
|
| |
| virtual void | Delete () const |
| | Memory deallocator for transient classes.
|
| |
|
| bool | d3dInitLib () |
| | Initialize the D3D library.
|
| |
| bool | d3dInit () |
| | Initialize Direct3D output device.
|
| |
| bool | d3dReset () |
| | Reset Direct3D output settings. Could be used to switch windowed/fullscreen modes. Use very carefully! Most objects should be released before and recreated after!
|
| |
| bool | d3dCreateRenderTarget () |
| | (Re-)create D3D surface.
|
| |
| void | d3dBeginRender () |
| | Starts the scene render. Clears the backbuffer and sets the device to start rendering to it.
|
| |
| void | d3dEndRender () |
| | Ends the scene render.
|
| |
| bool | d3dSwap () |
| | Presents to the screen.
|
| |
| void | initTextureEnv (const occ::handle< OpenGl_Context > &theContext) |
| |
| virtual bool | prepareFrameBuffers (Graphic3d_Camera::Projection &theProj) |
| | Redraws view for the given monographic camera projection, or left/right eye.
|
| |
| virtual void | redraw (const Graphic3d_Camera::Projection theProjection, OpenGl_FrameBuffer *theReadDrawFbo, OpenGl_FrameBuffer *theOitAccumFbo) |
| | Redraws view for the given monographic camera projection, or left/right eye.
|
| |
| virtual bool | redrawImmediate (const Graphic3d_Camera::Projection theProjection, OpenGl_FrameBuffer *theReadFbo, OpenGl_FrameBuffer *theDrawFbo, OpenGl_FrameBuffer *theOitAccumFbo, const bool theIsPartialUpdate=false) |
| | Redraws view for the given monographic camera projection, or left/right eye.
|
| |
| bool | blitSubviews (const Graphic3d_Camera::Projection theProjection, OpenGl_FrameBuffer *theDrawFbo) |
| | Blit subviews into this view.
|
| |
| bool | blitBuffers (OpenGl_FrameBuffer *theReadFbo, OpenGl_FrameBuffer *theDrawFbo, const bool theToFlip=false) |
| | Blit image from/to specified buffers.
|
| |
| void | bindDefaultFbo (OpenGl_FrameBuffer *theCustomFbo=nullptr) |
| | Setup default FBO.
|
| |
| void | updateSkydomeBg (const occ::handle< OpenGl_Context > &theCtx) |
| |
| bool | checkPBRAvailability () const |
| | Generates IBL maps used in PBR pipeline. If background cubemap is not set clears all IBL maps.
|
| |
| void | updatePBREnvironment (const occ::handle< OpenGl_Context > &theCtx) |
| | Generates IBL maps used in PBR pipeline. If background cubemap is not set clears all IBL maps.
|
| |
| bool | updateRaytraceGeometry (const RaytraceUpdateMode theMode, const int theViewId, const occ::handle< OpenGl_Context > &theGlContext) |
| | Updates 3D scene light sources for ray-tracing.
|
| |
| bool | updateRaytraceLightSources (const NCollection_Mat4< float > &theInvModelView, const occ::handle< OpenGl_Context > &theGlContext) |
| | Updates 3D scene light sources for ray-tracing.
|
| |
| bool | toUpdateStructure (const OpenGl_Structure *theStructure) |
| | Checks to see if the OpenGL structure is modified.
|
| |
| bool | addRaytraceStructure (const OpenGl_Structure *theStructure, const occ::handle< OpenGl_Context > &theGlContext) |
| | Adds OpenGL structure to ray-traced scene geometry.
|
| |
| bool | addRaytraceGroups (const OpenGl_Structure *theStructure, const OpenGl_RaytraceMaterial &theStructMat, const occ::handle< TopLoc_Datum3D > &theTrsf, const occ::handle< OpenGl_Context > &theGlContext) |
| | Adds OpenGL groups to ray-traced scene geometry.
|
| |
| OpenGl_RaytraceMaterial | convertMaterial (const OpenGl_Aspects *theAspect, const occ::handle< OpenGl_Context > &theGlContext) |
| | Creates ray-tracing material properties.
|
| |
| occ::handle< OpenGl_TriangleSet > | addRaytracePrimitiveArray (const OpenGl_PrimitiveArray *theArray, const int theMatID, const NCollection_Mat4< float > *theTrans) |
| | Adds OpenGL primitive array to ray-traced scene geometry.
|
| |
| bool | addRaytraceVertexIndices (OpenGl_TriangleSet &theSet, const int theMatID, const int theCount, const int theOffset, const OpenGl_PrimitiveArray &theArray) |
| | Adds vertex indices from OpenGL primitive array to ray-traced scene geometry.
|
| |
| bool | addRaytraceTriangleArray (OpenGl_TriangleSet &theSet, const int theMatID, const int theCount, const int theOffset, const occ::handle< Graphic3d_IndexBuffer > &theIndices) |
| | Adds OpenGL triangle array to ray-traced scene geometry.
|
| |
| bool | addRaytraceTriangleFanArray (OpenGl_TriangleSet &theSet, const int theMatID, const int theCount, const int theOffset, const occ::handle< Graphic3d_IndexBuffer > &theIndices) |
| | Adds OpenGL triangle fan array to ray-traced scene geometry.
|
| |
| bool | addRaytraceTriangleStripArray (OpenGl_TriangleSet &theSet, const int theMatID, const int theCount, const int theOffset, const occ::handle< Graphic3d_IndexBuffer > &theIndices) |
| | Adds OpenGL triangle strip array to ray-traced scene geometry.
|
| |
| bool | addRaytraceQuadrangleArray (OpenGl_TriangleSet &theSet, const int theMatID, const int theCount, const int theOffset, const occ::handle< Graphic3d_IndexBuffer > &theIndices) |
| | Adds OpenGL quadrangle array to ray-traced scene geometry.
|
| |
| bool | addRaytraceQuadrangleStripArray (OpenGl_TriangleSet &theSet, const int theMatID, const int theCount, const int theOffset, const occ::handle< Graphic3d_IndexBuffer > &theIndices) |
| | Adds OpenGL quadrangle strip array to ray-traced scene geometry.
|
| |
| bool | addRaytracePolygonArray (OpenGl_TriangleSet &theSet, const int theMatID, const int theCount, const int theOffset, const occ::handle< Graphic3d_IndexBuffer > &theIndices) |
| | Adds OpenGL polygon array to ray-traced scene geometry.
|
| |
| bool | uploadRaytraceData (const occ::handle< OpenGl_Context > &theGlContext) |
| | Uploads ray-trace data to the GPU.
|
| |
| TCollection_AsciiString | generateShaderPrefix (const occ::handle< OpenGl_Context > &theGlContext) const |
| | Generates shader prefix based on current ray-tracing options.
|
| |
| bool | safeFailBack (const TCollection_ExtendedString &theMessage, const occ::handle< OpenGl_Context > &theGlContext) |
| | Performs safe exit when shaders initialization fails.
|
| |
| occ::handle< OpenGl_ShaderObject > | initShader (const GLenum theType, const ShaderSource &theSource, const occ::handle< OpenGl_Context > &theGlContext) |
| | Loads and compiles shader object from specified source.
|
| |
| occ::handle< OpenGl_ShaderProgram > | initProgram (const occ::handle< OpenGl_Context > &theGlContext, const occ::handle< OpenGl_ShaderObject > &theVertShader, const occ::handle< OpenGl_ShaderObject > &theFragShader, const TCollection_AsciiString &theName) |
| | Creates shader program from the given vertex and fragment shaders.
|
| |
| bool | initRaytraceResources (const int theSizeX, const int theSizeY, const occ::handle< OpenGl_Context > &theGlContext) |
| | Initializes OpenGL/GLSL shader programs.
|
| |
| void | releaseRaytraceResources (const occ::handle< OpenGl_Context > &theGlContext, const bool theToRebuild=false) |
| | Releases OpenGL/GLSL shader programs.
|
| |
| bool | updateRaytraceBuffers (const int theSizeX, const int theSizeY, const occ::handle< OpenGl_Context > &theGlContext) |
| | Updates auxiliary OpenGL frame buffers.
|
| |
| void | updateCamera (const NCollection_Mat4< float > &theOrientation, const NCollection_Mat4< float > &theViewMapping, NCollection_Vec3< float > *theOrigins, NCollection_Vec3< float > *theDirects, NCollection_Mat4< float > &theView, NCollection_Mat4< float > &theUnView) |
| | Generates viewing rays for corners of screen quad. (ray tracing; path tracing for orthographic camera)
|
| |
| void | updatePerspCameraPT (const NCollection_Mat4< float > &theOrientation, const NCollection_Mat4< float > &theViewMapping, Graphic3d_Camera::Projection theProjection, NCollection_Mat4< float > &theViewPr, NCollection_Mat4< float > &theUnview, const int theWinSizeX, const int theWinSizeY) |
| | Generate viewing rays (path tracing, perspective camera).
|
| |
| void | bindRaytraceTextures (const occ::handle< OpenGl_Context > &theGlContext, int theStereoView) |
| | Binds ray-trace textures to corresponding texture units.
|
| |
| void | unbindRaytraceTextures (const occ::handle< OpenGl_Context > &theGlContext) |
| | Unbinds ray-trace textures from corresponding texture unit.
|
| |
| bool | setUniformState (const int theProgramId, const int theSizeX, const int theSizeY, Graphic3d_Camera::Projection theProjection, const occ::handle< OpenGl_Context > &theGlContext) |
| | Sets uniform state for the given ray-tracing shader program.
|
| |
| bool | runRaytraceShaders (const int theSizeX, const int theSizeY, Graphic3d_Camera::Projection theProjection, OpenGl_FrameBuffer *theReadDrawFbo, const occ::handle< OpenGl_Context > &theGlContext) |
| | Runs ray-tracing shader programs.
|
| |
| bool | runRaytrace (const int theSizeX, const int theSizeY, Graphic3d_Camera::Projection theProjection, OpenGl_FrameBuffer *theReadDrawFbo, const occ::handle< OpenGl_Context > &theGlContext) |
| | Runs classical (Whitted-style) ray-tracing kernel.
|
| |
| bool | runPathtrace (const int theSizeX, const int theSizeY, Graphic3d_Camera::Projection theProjection, const occ::handle< OpenGl_Context > &theGlContext) |
| | Runs path tracing (global illumination) kernel.
|
| |
| bool | runPathtraceOut (Graphic3d_Camera::Projection theProjection, OpenGl_FrameBuffer *theReadDrawFbo, const occ::handle< OpenGl_Context > &theGlContext) |
| | Runs path tracing (global illumination) kernel.
|
| |
| bool | raytrace (const int theSizeX, const int theSizeY, Graphic3d_Camera::Projection theProjection, OpenGl_FrameBuffer *theReadDrawFbo, const occ::handle< OpenGl_Context > &theGlContext) |
| | Redraws the window using OpenGL/GLSL ray-tracing or path tracing.
|
| |
| virtual void | renderShadowMap (const occ::handle< OpenGl_ShadowMap > &theShadowMap) |
| | main list of displayed structure, sorted by layers
|
| |
| virtual void | render (Graphic3d_Camera::Projection theProjection, OpenGl_FrameBuffer *theReadDrawFbo, OpenGl_FrameBuffer *theOitAccumFbo, const bool theToDrawImmediate) |
| | Renders the graphical contents of the view into the prepared window or framebuffer.
|
| |
| virtual void | renderScene (Graphic3d_Camera::Projection theProjection, OpenGl_FrameBuffer *theReadDrawFbo, OpenGl_FrameBuffer *theOitAccumFbo, const bool theToDrawImmediate) |
| | Renders the graphical scene.
|
| |
| virtual void | drawBackground (const occ::handle< OpenGl_Workspace > &theWorkspace, Graphic3d_Camera::Projection theProjection) |
| | Draw background (gradient / image / cubemap)
|
| |
| virtual void | renderStructs (Graphic3d_Camera::Projection theProjection, OpenGl_FrameBuffer *theReadDrawFbo, OpenGl_FrameBuffer *theOitAccumFbo, const bool theToDrawImmediate) |
| | Render set of structures presented in the view.
|
| |
| void | renderTrihedron (const occ::handle< OpenGl_Workspace > &theWorkspace) |
| | Renders trihedron.
|
| |
| void | renderFrameStats () |
| | Renders frame statistics.
|
| |
| void | renderGrid () |
| | Render the shader-based grid. No-op unless GridDisplay() has been called and the GAPI supports the grid shader.
|
| |
| | Graphic3d_DataStructureManager () |
| | Initializes the manager <me>.
|
| |
|
| IDirect3D9 * | myD3dLib |
| | Direct3D library instance.
|
| |
| IDirect3DDevice9 * | myD3dDevice |
| | Direct3D device object.
|
| |
| NCollection_Handle< D3DPRESENT_PARAMETERS > | myD3dParams |
| | parameters for created Direct3D device
|
| |
| unsigned int | myRefreshRate |
| | refresh rate in fullscreen mode
|
| |
| bool | myIsD3dEx |
| | D3dEx flag for WDDM.
|
| |
| occ::handle< D3DHost_FrameBuffer > | myD3dWglFbo |
| | D3D/WGL interop FBO.
|
| |
| int | mySRgbState |
| | track sRGB state
|
| |
| GLint | myFboColorFormat |
| | sized format for color attachments
|
| |
| GLint | myFboDepthFormat |
| | sized format for depth-stencil attachments
|
| |
| NCollection_DynamicArray< int > | myFboOitColorConfig |
| | selected color format configuration for OIT color attachments
|
| |
| occ::handle< OpenGl_FrameBuffer > | myMainSceneFbos [2] |
| | track sRGB state
|
| |
| occ::handle< OpenGl_FrameBuffer > | myMainSceneFbosOit [2] |
| | Additional buffers for transparent draw of main layer.
|
| |
| occ::handle< OpenGl_FrameBuffer > | myImmediateSceneFbos [2] |
| | Additional buffers for immediate layer in stereo mode.
|
| |
| occ::handle< OpenGl_FrameBuffer > | myImmediateSceneFbosOit [2] |
| | Additional buffers for transparency draw of immediate layer.
|
| |
| occ::handle< OpenGl_FrameBuffer > | myXrSceneFbo |
| | additional FBO (without MSAA) for submitting to XR
|
| |
| occ::handle< OpenGl_DepthPeeling > | myDepthPeelingFbos |
| | additional buffers for depth peeling
|
| |
| occ::handle< OpenGl_ShadowMapArray > | myShadowMaps |
| | additional FBOs for shadow map rendering
|
| |
| OpenGl_VertexBuffer | myFullScreenQuad |
| | Vertices for full-screen quad rendering.
|
| |
| OpenGl_VertexBuffer | myFullScreenQuadFlip |
| | track sRGB state
|
| |
| bool | myToFlipOutput |
| | Flag to draw result image upside-down.
|
| |
| unsigned int | myFrameCounter |
| | redraw counter, for debugging
|
| |
| bool | myHasFboBlit |
| | disable FBOs on failure
|
| |
| bool | myToDisableOIT |
| | disable OIT on failure
|
| |
| bool | myToDisableOITMSAA |
| | disable OIT with MSAA on failure
|
| |
| bool | myToDisableMSAA |
| | disable MSAA after failure
|
| |
| bool | myTransientDrawToFront |
| | optimization flag for immediate mode (to render directly to the front buffer)
|
| |
| bool | myBackBufferRestored |
| | track sRGB state
|
| |
| bool | myIsImmediateDrawn |
| | flag indicates that immediate mode buffer contains some data
|
| |
| OpenGl_Aspects * | myTextureParams |
| | Stores texture and its parameters for textured background.
|
| |
| OpenGl_Aspects * | myCubeMapParams |
| | Stores cubemap and its parameters for cubemap background.
|
| |
| OpenGl_Aspects * | myColoredQuadParams |
| | Stores parameters for gradient (corner mode) background.
|
| |
| Aspect_GridParams | myGridParams |
| | parameters of shader grid
|
| |
| gp_Ax3 | myGridPlane |
| | grid plane in world coordinates
|
| |
| NCollection_Mat4< float > | myGridRefViewMatrix |
| | worldview captured at GridDisplay() for pan/rotate compensation
|
| |
| unsigned int | myGridVao |
| | dedicated VAO for textureless grid draw
|
| |
| bool | myToShowGrid |
| | flag indicating the grid is active
|
| |
| OpenGl_BackgroundArray * | myBackgrounds [Graphic3d_TypeOfBackground_NB] |
| | Array of primitive arrays of different background types.
|
| |
| occ::handle< OpenGl_TextureSet > | myTextureEnv |
| | Stores texture and its parameters for textured background.
|
| |
| occ::handle< OpenGl_Texture > | mySkydomeTexture |
| | Stores texture and its parameters for textured background.
|
| |
| occ::handle< OpenGl_PBREnvironment > | myPBREnvironment |
| | manager of IBL maps used in PBR pipeline
|
| |
| PBREnvironmentState | myPBREnvState |
| | state of PBR environment
|
| |
| bool | myPBREnvRequest |
| | update PBR environment
|
| |
| OpenGl_GraphicDriver * | myDriver |
| | main list of displayed structure, sorted by layers
|
| |
| occ::handle< OpenGl_Window > | myWindow |
| | main list of displayed structure, sorted by layers
|
| |
| occ::handle< OpenGl_Workspace > | myWorkspace |
| | main list of displayed structure, sorted by layers
|
| |
| occ::handle< OpenGl_Caps > | myCaps |
| | main list of displayed structure, sorted by layers
|
| |
| bool | myWasRedrawnGL |
| | main list of displayed structure, sorted by layers
|
| |
| occ::handle< Graphic3d_SequenceOfHClipPlane > | myClipPlanes |
| | main list of displayed structure, sorted by layers
|
| |
| gp_XYZ | myLocalOrigin |
| | main list of displayed structure, sorted by layers
|
| |
| occ::handle< OpenGl_FrameBuffer > | myFBO |
| | main list of displayed structure, sorted by layers
|
| |
| bool | myToShowGradTrihedron |
| | main list of displayed structure, sorted by layers
|
| |
| Graphic3d_GraduatedTrihedron | myGTrihedronData |
| | main list of displayed structure, sorted by layers
|
| |
| occ::handle< Graphic3d_LightSet > | myNoShadingLight |
| | main list of displayed structure, sorted by layers
|
| |
| occ::handle< Graphic3d_LightSet > | myLights |
| | main list of displayed structure, sorted by layers
|
| |
| OpenGl_LayerList | myZLayers |
| | main list of displayed structure, sorted by layers
|
| |
| Graphic3d_WorldViewProjState | myWorldViewProjState |
| | camera modification state
|
| |
| OpenGl_StateCounter * | myStateCounter |
| | main list of displayed structure, sorted by layers
|
| |
| size_t | myCurrLightSourceState |
| | main list of displayed structure, sorted by layers
|
| |
| size_t | myLightsRevision |
| | main list of displayed structure, sorted by layers
|
| |
| StateInfo | myLastOrientationState |
| | main list of displayed structure, sorted by layers
|
| |
| StateInfo | myLastViewMappingState |
| | main list of displayed structure, sorted by layers
|
| |
| StateInfo | myLastLightSourceState |
| | main list of displayed structure, sorted by layers
|
| |
| Graphic3d_CullingTool | myBVHSelector |
| | Is needed for selection of overlapping objects and storage of the current view volume.
|
| |
| OpenGl_GraduatedTrihedron | myGraduatedTrihedron |
| | main list of displayed structure, sorted by layers
|
| |
| OpenGl_FrameStatsPrs | myFrameStatsPrs |
| | main list of displayed structure, sorted by layers
|
| |
| occ::handle< OpenGl_FrameBuffer > | myOpenGlFBO |
| | Framebuffers for OpenGL output.
|
| |
| occ::handle< OpenGl_FrameBuffer > | myOpenGlFBO2 |
| | main list of displayed structure, sorted by layers
|
| |
| RaytraceInitStatus | myRaytraceInitStatus |
| | Is ray-tracing geometry data valid?
|
| |
| bool | myIsRaytraceDataValid |
| | Is ray-tracing geometry data valid?
|
| |
| bool | myIsRaytraceWarnTextures |
| | True if warning about missing extension GL_ARB_bindless_texture has been displayed.
|
| |
| OpenGl_RaytraceGeometry | myRaytraceGeometry |
| | 3D scene geometry data for ray-tracing.
|
| |
| opencascade::handle< BVH_Builder< float, 3 > > | myRaytraceBVHBuilder |
| | Builder for triangle set.
|
| |
| RaytracingParams | myRaytraceParameters |
| | Compile-time ray-tracing parameters.
|
| |
| float | myRaytraceSceneRadius |
| | Radius of bounding sphere of the scene.
|
| |
| float | myRaytraceSceneEpsilon |
| | Scene epsilon to prevent self-intersections.
|
| |
| ShaderSource | myRaytraceShaderSource |
| | OpenGL/GLSL source of ray-tracing fragment shader.
|
| |
| ShaderSource | myPostFSAAShaderSource |
| | OpenGL/GLSL source of adaptive-AA fragment shader.
|
| |
| ShaderSource | myOutImageShaderSource |
| | OpenGL/GLSL source of RT/PT display fragment shader.
|
| |
| occ::handle< OpenGl_ShaderObject > | myRaytraceShader |
| | OpenGL/GLSL ray-tracing fragment shader.
|
| |
| occ::handle< OpenGl_ShaderObject > | myPostFSAAShader |
| | OpenGL/GLSL adaptive-AA fragment shader.
|
| |
| occ::handle< OpenGl_ShaderObject > | myOutImageShader |
| | OpenGL/GLSL ray-tracing display fragment shader.
|
| |
| occ::handle< OpenGl_ShaderProgram > | myRaytraceProgram |
| | OpenGL/GLSL ray-tracing shader program.
|
| |
| occ::handle< OpenGl_ShaderProgram > | myPostFSAAProgram |
| | OpenGL/GLSL adaptive-AA shader program.
|
| |
| occ::handle< OpenGl_ShaderProgram > | myOutImageProgram |
| | OpenGL/GLSL program for displaying texture.
|
| |
| occ::handle< OpenGl_TextureBuffer > | mySceneNodeInfoTexture |
| | Texture buffer of data records of bottom-level BVH nodes.
|
| |
| occ::handle< OpenGl_TextureBuffer > | mySceneMinPointTexture |
| | Texture buffer of minimum points of bottom-level BVH nodes.
|
| |
| occ::handle< OpenGl_TextureBuffer > | mySceneMaxPointTexture |
| | Texture buffer of maximum points of bottom-level BVH nodes.
|
| |
| occ::handle< OpenGl_TextureBuffer > | mySceneTransformTexture |
| | Texture buffer of transformations of high-level BVH nodes.
|
| |
| occ::handle< OpenGl_TextureBuffer > | myGeometryVertexTexture |
| | Texture buffer of vertex coords.
|
| |
| occ::handle< OpenGl_TextureBuffer > | myGeometryNormalTexture |
| | Texture buffer of vertex normals.
|
| |
| occ::handle< OpenGl_TextureBuffer > | myGeometryTexCrdTexture |
| | Texture buffer of vertex UV coords.
|
| |
| occ::handle< OpenGl_TextureBuffer > | myGeometryTriangTexture |
| | Texture buffer of triangle indices.
|
| |
| occ::handle< OpenGl_TextureBuffer > | myRaytraceMaterialTexture |
| | Texture buffer of material properties.
|
| |
| occ::handle< OpenGl_TextureBuffer > | myRaytraceLightSrcTexture |
| | Texture buffer of light source properties.
|
| |
| occ::handle< OpenGl_FrameBuffer > | myRaytraceFBO1 [2] |
| | 1st framebuffer (FBO) to perform adaptive FSAA. Used in compatibility mode (no adaptive sampling).
|
| |
| occ::handle< OpenGl_FrameBuffer > | myRaytraceFBO2 [2] |
| | 2nd framebuffer (FBO) to perform adaptive FSAA. Used in compatibility mode (no adaptive sampling).
|
| |
| occ::handle< OpenGl_Texture > | myRaytraceOutputTexture [2] |
| | Output textures (2 textures are used in stereo mode). Used if adaptive screen sampling is activated.
|
| |
| occ::handle< OpenGl_Texture > | myRaytraceVisualErrorTexture [2] |
| | Texture containing per-tile visual error estimation (2 textures are used in stereo mode). Used if adaptive screen sampling is activated.
|
| |
| occ::handle< OpenGl_Texture > | myRaytraceTileOffsetsTexture [2] |
| | Texture containing offsets of sampled screen tiles (2 textures are used in stereo mode). Used if adaptive screen sampling is activated.
|
| |
| occ::handle< OpenGl_Texture > | myRaytraceTileSamplesTexture [2] |
| | Texture containing amount of extra per-tile samples (2 textures are used in stereo mode). Used if adaptive screen sampling is activated.
|
| |
| OpenGl_VertexBuffer | myRaytraceScreenQuad |
| | Vertex buffer (VBO) for drawing dummy quad.
|
| |
| int | myUniformLocations [2][OpenGl_RT_NbVariables] |
| | Cached locations of frequently used uniform variables.
|
| |
| NCollection_DataMap< const OpenGl_Structure *, StructState > | myStructureStates |
| | State of OpenGL structures reflected to ray-tracing.
|
| |
| NCollection_DataMap< size_t, OpenGl_TriangleSet * > | myArrayToTrianglesMap |
| | PrimitiveArray to TriangleSet map for scene partial update.
|
| |
| NCollection_Map< int > | myNonRaytraceStructureIDs |
| | Set of IDs of non-raytracable elements (to detect updates).
|
| |
| bool | myToUpdateEnvironmentMap |
| | Marks if environment map should be updated.
|
| |
| size_t | myRaytraceLayerListState |
| | State of OpenGL layer list.
|
| |
| int | myAccumFrames |
| | Number of accumulated frames (for progressive rendering).
|
| |
| NCollection_Vec3< float > | myPreviousOrigins [3] |
| | Stored ray origins used for detection of camera movements.
|
| |
| math_BullardGenerator | myRNG |
| | Bullard RNG to produce random sequence.
|
| |
| OpenGl_TileSampler | myTileSampler |
| | Tool object for sampling screen tiles in PT mode.
|
| |
| NCollection_Vec3< float > | myEyeOrig |
| | Camera position used for projective mode.
|
| |
| NCollection_Vec3< float > | myEyeView |
| | Camera view direction used for projective mode.
|
| |
| NCollection_Vec3< float > | myEyeVert |
| | Camera's screen vertical direction used for projective mode.
|
| |
| NCollection_Vec3< float > | myEyeSide |
| | Camera's screen horizontal direction used for projective mode.
|
| |
| NCollection_Vec2< float > | myEyeSize |
| | Camera's screen size used for projective mode.
|
| |
| float | myPrevCameraApertureRadius |
| | Aperture radius of camera on previous frame used for depth-of-field (path tracing)
|
| |
| float | myPrevCameraFocalPlaneDist |
| | Focal distance of camera on previous frame used for depth-of-field (path tracing)
|
| |
| int | myId |
| | list of child views
|
| |
| Graphic3d_RenderingParams | myRenderParams |
| | list of child views
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| NCollection_Sequence< occ::handle< Graphic3d_CView > > | mySubviews |
| | list of child views
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| Graphic3d_CView * | myParentView |
| | back-pointer to the parent view
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| bool | myIsSubviewComposer |
| | flag to skip rendering of viewer contents
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| Aspect_TypeOfTriedronPosition | mySubviewCorner |
| | position within parent view
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| NCollection_Vec2< int > | mySubviewTopLeft |
| | subview top-left position relative to parent view
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| NCollection_Vec2< int > | mySubviewMargins |
| | subview margins in pixels
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| NCollection_Vec2< double > | mySubviewSize |
| | subview size
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| NCollection_Vec2< double > | mySubviewOffset |
| | subview corner offset within parent view
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| occ::handle< Graphic3d_StructureManager > | myStructureManager |
| | list of child views
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| occ::handle< Graphic3d_Camera > | myCamera |
| | list of child views
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| NCollection_Sequence< occ::handle< Graphic3d_Structure > > | myStructsToCompute |
| | list of child views
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| NCollection_Sequence< occ::handle< Graphic3d_Structure > > | myStructsComputed |
| | list of child views
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| NCollection_Map< occ::handle< Graphic3d_Structure > > | myStructsDisplayed |
| | list of child views
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| bool | myIsInComputedMode |
| | list of child views
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| bool | myIsActive |
| | list of child views
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| bool | myIsRemoved |
| | list of child views
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| Graphic3d_TypeOfBackfacingModel | myBackfacing |
| | list of child views
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| Graphic3d_TypeOfVisualization | myVisualization |
| | list of child views
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| Graphic3d_ZLayerId | myZLayerTarget |
| | ZLayerId for redrawing the content of specific zlayers.
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| bool | myZLayerRedrawMode |
| | If true redraws single layer, otherwise redraws group of layers.
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| Quantity_ColorRGBA | myBgColor |
| | list of child views
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| occ::handle< Graphic3d_TextureMap > | myBackgroundImage |
| | list of child views
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| occ::handle< Graphic3d_CubeMap > | myCubeMapBackground |
| | Cubemap displayed at background.
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| occ::handle< Graphic3d_CubeMap > | myCubeMapIBL |
| | Cubemap used for environment lighting.
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| occ::handle< Graphic3d_TextureEnv > | myTextureEnvData |
| | list of child views
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| Graphic3d_GraduatedTrihedron | myGTrihedronData |
| | list of child views
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| Graphic3d_TypeOfBackground | myBackgroundType |
| | Current type of background.
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| Aspect_SkydomeBackground | mySkydomeAspect |
| | list of child views
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| bool | myToUpdateSkydome |
| | list of child views
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| occ::handle< Aspect_XRSession > | myXRSession |
| | list of child views
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| occ::handle< Graphic3d_Camera > | myBackXRCamera |
| | camera projection parameters to restore after closing XR session (FOV, aspect and similar)
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| occ::handle< Graphic3d_Camera > | myBaseXRCamera |
| | neutral camera orientation defining coordinate system in which head tracking is defined
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| occ::handle< Graphic3d_Camera > | myPosedXRCamera |
| | transient XR camera orientation with tracked head orientation applied (based on myBaseXRCamera)
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| occ::handle< Graphic3d_Camera > | myPosedXRCameraCopy |
| | neutral camera orientation copy at the beginning of processing input
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| double | myUnitFactor |
| | unit scale factor defined as scale factor for m (meters)
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