Open CASCADE Technology  7.7.0
Data Structures | Typedefs

OpenGl_ShaderManager.hxx File Reference

#include <Graphic3d_ShaderManager.hxx>
#include <OpenGl_Aspects.hxx>
#include <OpenGl_Context.hxx>
#include <OpenGl_MaterialState.hxx>
#include <OpenGl_PBREnvironment.hxx>
#include <OpenGl_SetOfShaderPrograms.hxx>
#include <OpenGl_ShaderProgram.hxx>
#include <OpenGl_ShaderStates.hxx>
#include <OpenGl_Texture.hxx>
#include <OpenGl_TextureSet.hxx>

Data Structures

class  OpenGl_ShaderManager
 This class is responsible for managing shader programs. More...
 
struct  OpenGl_ShaderManager::OpenGl_ShaderLightParameters
 Packed properties of light source. More...
 
class  OpenGl_ShaderManager::OpenGl_ShaderProgramFFP
 Fake OpenGL program for tracking FFP state in the way consistent to programmable pipeline. More...
 

Typedefs

typedef NCollection_Sequence< Handle< OpenGl_ShaderProgram > > OpenGl_ShaderProgramList
 List of shader programs. More...
 

Typedef Documentation

◆ OpenGl_ShaderProgramList

List of shader programs.