Open CASCADE Technology
Data Structures
OpenGl_TextureSet.hxx File Reference
#include <Graphic3d_TextureSet.hxx>
#include <Graphic3d_TextureSetBits.hxx>

Data Structures

class  OpenGl_TextureSet
 Class holding array of textures to be mapped as a set. Textures should be defined in ascending order of texture units within the set. More...
struct  OpenGl_TextureSet::TextureSlot
 Texture slot - combination of Texture and binding Unit. More...
class  OpenGl_TextureSet::Iterator
 Class for iterating texture set. More...