Open CASCADE Technology
Data Structures
VrmlConverter_DeflectionCurve.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <Standard_OStream.hxx>
#include <Standard_Real.hxx>
#include <TColStd_HArray1OfReal.hxx>
#include <Standard_Integer.hxx>

Data Structures

class  VrmlConverter_DeflectionCurve
 DeflectionCurve - computes the presentation of objects to be seen as curves, converts this one into VRML objects and writes (adds) into anOStream. All requested properties of the representation are specify in aDrawer. This kind of the presentation is converted into IndexedLineSet ( VRML ). The computation will be made according to a maximal chordial deviation. More...