Open CASCADE Technology
Data Structures
VrmlConverter_ShadedShape.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <Standard_OStream.hxx>
#include <TColgp_Array1OfDir.hxx>

Data Structures

class  VrmlConverter_ShadedShape
 ShadedShape - computes the shading presentation of shapes by triangulation algorithms, converts this one into VRML objects and writes (adds) into anOStream. All requested properties of the representation including the maximal chordial deviation are specify in aDrawer. This kind of the presentation is converted into IndexedFaceSet ( VRML ). More...