I've been tasked with adding functionality to move a hole in realtime, I imagine with the manipulator or otherwise. Theoretically, how would this be achieved, if even possible? Currently, I'm envisioning some sort of use of BRepBuilderAPI_MakeFace(Wire), which would have to be recalled on each movement. However, without yet implementing, this doesn't seem like it would be as performant, especially on more complex shapes? Any input would be greatly appreciated!