Open CASCADE Technology testing dataset is published!

Mon, 03/29/2021 - 15:09
Open CASCADE Technology (OCCT) testing dataset is published on the renovated developer portal.
Open CASCADE Technology (OCCT) testing dataset is published on the renovated developer portal.
OCCT 7.5.0 has introduced PBR (physically-based rendering) metal-roughness material workflow in it’s real-time rendering engine. This feature brings more realistic rendering of metal materials and, which might be even more important, an industry-adopted material definition supported by many 3D applications (thanks to glTF 2.0 aka “JPEG for 3D” wide adoption).
PBR is considerably much more computationally intensive compared to old simplified approximations like Phong/Gouraud shading models, and involves a lot of optimization tricks to bring PBR to real-time. At the moment of development of PBR in OCCT, OpenGL 3.0 (released in ‘2008) with it’s mobile counterpart OpenGL ES 3.0 (specs released ‘2012) was considered a good baseline covering the majority of modern devices for PBR implementation. But what about WebGL?
Apple has just released its first generation of ARM-based desktop computers. Macs used exclusively Intel CPUs since transition from IBM PowerPC in 2006, but now Apple believes that their own SoC, originally developed for mobile devices (iPhone and iPad), can replace Intel CPUs within the whole line of products in just 2 years!
Apple M1 SoC became the heart of several low-end devices within the вЂ2020 line of products, but Apple promises an outstanding performance difference compared to previous Intel-based generation of products. This is difficult to believe! Could this be true?
OCCT 7.5.0 introduces a redesigned progress indication API with the Message_ProgressIndicator class as an entry point. The redesign was focused on the following objectives:
Hello,
We are pleased to inform you that the new release of OCCT, 7.5.0, is ready for beta testing, and invite you to test this beta version in your applications.
Use the commit tagged "V7_5_0_beta" in the Git repository for this testing. Alternatively, you can use the complete source archive or Windows installer including ready-to-use binaries built with VS 2017.
Forthcoming OCCT 7.5.0 release extends its real-time rendering engine with a PBR (physically-based rendering) mode. OCCT implements PBR metal-roughness material workflow described by core glTF 2.0 specifications and also includes glTF data exchange components. New functionality opens a door to a new level of realism and visual quality of displayed models, and improves interoperability across various 3D engines supporting the same material workflow.
Before talking about sRGB, lets figure out what was wrong with old OCCT 3D Viewer. Take a look onto a pair of screenshots:
Sphere lighting before (left) and after (right) switching to sRGB-aware renderer.
The left image demonstrates a soft transition of a light into a shadow, while the right one shows more rapid transition. Left image might look softer, but which one is closer to real life?
Hello,
We would like to share with you some experience we've had in the beginning of February while visiting FOSDEM 2020 event in Brussels.
Hello,
We are pleased to inform you that the new release of OCCT, 7.4.0, is ready for beta testing, and invite you to test this beta version in your applications.
Use the commit tagged "V7_4_0_beta" in the Git repository for this testing. Alternatively, you can use the complete source archive.
Mesh displayed in 3D Viewer may come from different sources - imported from external file (glTF, JT, STL, PLY, OBJ), computed for analytical BRep geometry by BRepMesh (part of OCCT) and ExpressMesh (OCC component) algorithms or generated directly by application code.
The mesh is usually displayed shaded, but such a presentation is not suitable for analysis of mesh structure. In many cases, application developer needs other mesh presentations to locate issues (too many details, not enough details, local deviations, etc.) and make corrections based on analysis results (adjust mesh generation or export parameters).
In this case, mesh edges presentation becomes very helpful.
Draw Harness test case for Mesh Edges (Geometry Shader).
We are glad to inform the community of Open CASCADE Technology about a complete overhaul of BRepMesh component that is waiting for release in the upcoming 7.4.0 version. This overhaul, constrained by the requirement to keep non-regression of test cases collected during the last 20 years, took a while. In the end, the entire component has gained a new appearance. The new architecture simplifies the process of mesh generation over OCCT's BRep models and enables processing of some corner cases that were hard to handle before.
Hello,
We are pleased to inform you that the next release of OCCT, 7.3.0, is ready for beta testing, and invite you to test this beta version in your applications.
Use the commit tagged "V7_3_0_beta" in the Git repository for this testing. Alternatively, you can use either complete source archive or Windows installer including ready-to-use binaries built with VS 2010.