Ray tracing progress: support for lines, markers and text added
Fri, 07/25/2014 - 21:47
Few months ago, the OCCT ray tracing algorithm was rewritten using GLSL. Apart from better portability and certain performance gain, this step opened the door to some important features that can be added most naturally using close OpenGL and GLSL interoperation - such as visualization of lines and text in a ray-traced scene. Lines and text are examples of scene elements that cannot be visualized using purely the ray tracing algorithm.




