I'm dabbling with OCCT and wanted to test it with the Unity Game Engine.
I was able to get Box Mesh to appear, however it looks like the winding order of the triangles is the same no matter which way the normal vector of the face is.
The simple workaround is to render the mesh with a shader/material that renders on both sides.
Is this the expected behavior? Or did I not correctly extract the triangulation?
If I did do it correctly, does Express Mesh take into account winding order?