Z-clipping with HLR


I've seen that there is no support for HLR Z-clipping, which means that you cannot create an internal view of an object with hiddel line removal. If you want to achieve that result, how could I do it?

Could I simply split the Shape, remove the hidden part, and then do the HLR? Is this generalizable enough?

Thank you very much,


Alvaro's picture

It would be enough if we describe a way of intersecting and spliting all shapes with a plane...