Wed, 03/13/2024 - 23:39
Forums:
I have two computers running System76's Pop!_OS; a desktop machine with nvidia graphics and a laptop with intel xe graphics. On the desktop machine, draw works ok; but, on the laptop, every time I issue a 3D draw command (vinit, vdisplay, vsetdispmode, etc.) the terminal window hangs until I move the mouse into the 3D view window (or alt-tab the focus to it), then the 3D window updates and I get the next prompt in the terminal. I presume that the nvidia driver is delivering an event that the xe/Mesa driver isn't. Has anyone else seen this behavior? Is there an easy fix?
Thanks,
Allen
Thu, 03/14/2024 - 08:28
Which version of OCCT are you using? What is the output of
dversion
andvglinfo
commands?Thu, 03/14/2024 - 14:53
This is the output on my laptop
dversion:
Open CASCADE Technology 7.8.0
Tk enabled (HAVE_TK)
Xlib enabled (HAVE_XLIB)
TBB enabled (HAVE_TBB)
FreeType enabled (HAVE_FREETYPE)
FreeImage disabled
FFmpeg disabled
OpenGL: enabled (HAVE_OPENGL_EXT)
OpenVR disabled
RapidJSON disabled
Draco disabled
VTK disabled
Exceptions disabled (No_Exception)
Compiler: GCC 11.4.0
Architecture: AMD64
OS: Linux
vglinfo:
GLXDirectRendering: Yes
GLXVendor: SGI
GLXVersion: 1.4
GLXClientVendor: Mesa Project and SGI
GLXClientVersion: 1.4
GLvendor: Intel
GLdevice: Mesa Intel(R) Graphics (RPL-P)
GLversion:
4.6 (Compatibility Profile) Mesa 24.0.0-1pop0~1706872735~22.04~0fa430c
GLSLversion: 4.60
Max texture size: 16384
Max FBO dump size: 4096x16384
Max combined texture units: 192
Max MSAA samples: 16
Viewport: 409x409
Window buffer: RGB8 ALPHA0 DEPTH24 STENCIL8
GPU memory: 64149 MiB
ResolutionRatio: 1
FBO buffer: GL_SRGB8_ALPHA8 GL_DEPTH24_STENCIL8