Thu, 11/16/2017 - 07:01
Forums:
Hi,
I guess I don't have much experience with Opencascade. I have started a program, in which I can draw the bottle tutorial. Now I would like to show the objects (in my case only the bottle) in a tree product structure. I am trying to access all the objects doing this:
Handle(TObj_ObjectIterator) objs = Handle(TObj_Model)::GetObjects();
but the compiler says 'GetObjects' is not a member of 'opencascade::handle<TObj_Model>'
I also tried on 2 lines with the same error:
Handle_TObj_Model mModel;
Handle(TObj_ObjectIterator) objs = mModel.GetObjects();
What am I missing? Thanks!
Thu, 11/16/2017 - 09:42
Use -> instead of dot
Handle(TObj_ObjectIterator) objs = mModel->GetObjects();
Thu, 11/16/2017 - 20:45
Great! Now however I have a linking error:
undefined reference to `TDF_Attribute::DynamicType() const'
Which library am I missing?
Fri, 11/17/2017 - 01:13
I got it to compile now by adding the additional library, in a very particular order. Also the declaration of the needed .h files had to be ordered specifically.
When I test run the program however, the gui does not show up and the exe stops after 1 second. In Debug mode it throws:
Process terminated with status 255.
This means something went of out range. My only 2 lines creating this bug are:
Handle_TObj_Model mModel;
Handle(TObj_ObjectIterator) objs = mModel->GetObjects();