Fri, 07/25/2003 - 11:48
Forums:
Hi,
How do we add lights(V3d_Light instances) in a V3d_Viewer?
I saw the feature 'DelLight' attached on the V3d_Viewer class, but 'AddLight' is a private feature.
When we activate a light in a V3d_Viewer instance, does it activate the light for all the V3d_Wiew managed by a V3d_Viewer?
How can we query that a particular light is activated in a viewer or in a view?
Can you explain the relationships between a V3d_Viewer and V3d_View classes?
Thanks.
Fri, 07/25/2003 - 13:22
Try:
Handle(V3d_SpotLight) myNewSpotLight = new V3d_SpotLight(...)
myView->SetLightOn();
As well as spotlights there are classes for ambient, directional and positional lights
Neil
Fri, 07/25/2003 - 15:41
Hi,
have a look at SampleViewer3D.
mbd