BRepAlgoAPI_Common tools appear to behave differently when broken down to subshapes

Hello,

We are having difficulty, in some cases, using BRepAlgoAPI_Common to find intersections of shapes.

The step file attached shows one of these problems and I've attached a screenshot explaining the issue (please ignore the mini-axis arrows on the hoop)

The shapes labelled F40 and F38 both intersect the Orange hooped shape.

If I run BRepAlgoApi_Common using the basic shapes as they are, for example (we're using a C-Sharp wrapper)

var bRep = new BRepAlgoAPI_Common(F40, Hoop);
bRep.Build();

var shape = bRep.Shape();

or

var bRep = new BRepAlgoAPI_Common(F38, Hoop);
bRep.Build();

var shape = bRep.Shape();

The resulting shape is the expected common volume. If I set the tools to be the compound hoop shape, the result works too.

For some of our shapes we've found it necessary to decompose the original compound into its sub-shapes before uses BRepAlgoAPI_Common.

However, if we decompose the hoop into its 8 Solid Subshapes and set these as the 'tools' on BRepAlgoAPI_Common, the intersection on the left (F40) is found, but the intersection on the right
(F38) is a compound shape with zero elements and no volume.

We get the subshapes using TopExp_Explorer on our underlying TopoDS_Shape (Attached screenshot 'Decomposed.png' shows a step build from the decomposed subshapes)

Can you help us understand this?

BasicShapes.7z - the three basic shapes that are intersecting (and a step file)

SubShapeTools.7Z - the Decomposed hoop shapes that, when used as tools, cause the intersection with F38 to be missed.

Many thanks,
Pete