I am just porting my code to 6.9.0 and trying to use the new BRepBuilderAPI_FastSewing algorithm.
Is there any advice can be offered on usage please.
I have the following code which is being passed a shell built of faces that have worked well with the older sewing algorithm.
Standard_Boolean addedOK = seamstress.Add(shell);
unsigned int status = seamstress.GetStatuses();
TopoDS_Shape result = seamstress.GetResult();
The Add method always finds that all faces have infinite natural restriction and therefore the set that is used by perform is empty. I am creating the faces in the shell using
BRepBuilderAPI_MakeFace faceMaker(plane, wire, Standard_False);
There is a surface but all U V values are infinite
How do I create a face that this algorithm will accept?