akta3d Thu, 03/02/2006 - 18:20 Forums: Other usage issuesIs it possible to make clipping in X, Y and Z direction? I dont want a clipping in the plane of the view. I want a total of 6 plane of clipping. Sven Jungnickel Mon, 03/20/2006 - 10:54 Use the methods V3_View::SetPlaneOn(...) V3_View::SetPlaneOff(...) to define your clipping planes in X, Y and Z for a single view. Inverted direction of the normal vector defines the direction in which the models are clipped. See short documentation in V3d_View.cdl file (path '\ros\src\V3d in OCC installtion) Log in to post comments Sven Jungnickel Mon, 03/20/2006 - 10:55 Sorry, some small spelling errors in the namespace V3d_View::SetPlaneOn(...) V3d_View::SetPlaneOff(...) Log in to post comments
Mon, 03/20/2006 - 10:54
Use the methods
V3_View::SetPlaneOn(...)
V3_View::SetPlaneOff(...)
to define your clipping planes in X, Y and Z for a single view. Inverted direction of the normal vector defines the direction in which the models are clipped. See short documentation in V3d_View.cdl file (path '\ros\src\V3d in OCC installtion)
Mon, 03/20/2006 - 10:55
Sorry, some small spelling errors in the namespace
V3d_View::SetPlaneOn(...)
V3d_View::SetPlaneOff(...)