I have a problem with z clipping. I think clipping plane's position (ZSize?) is calculated initially and if ZSize of an object is too small (initially), the rear (long end) of the object is cut with clipping plane when I try to rotate the object. How can solve this problem? (I hope I could express myself :)
Currently, just after loading the object, I rotate view (top,left,front views), find max ZSize of this views and setZSize as maxZSize. But I think there should be better way instead of rotating for different angles.