Hello, I have a question how to create a valid shell from triangle faces. I produce the triangles with BRepBuilderAPI_MakePolygon triangleMaker and add vertex. My shell is a strip of triangles (each triangle after the first shares an edge with the preceding triangle).
Then I use BRep_Builder shellMaker.Add(casShell,casTriangle) to add the triangles faces to the shell. But is this correct? Because I wonder if the shared edge is recognized as this? Do I have to make a sewing also?
And how can I check that my produced trianglestrip is like I want it to be, especially that is a strip and not something other. I would like to check the number of shared edges, because I know by the number of triangles how many shared edges the strip must have. Can anybody tell me how I can check for shared edges?
Sorry for so many questions!