Tue, 05/04/2021 - 18:39
Forums:
Hi everyone,
I need to create hollow primitives, eg sphere with certain thickness. I understand that this can be achieved by using boolean Cut operation. But I was wondering if there are any other classes in OpenCascade that creates such shapes. Is there any way which is more efficient than doing the boolean cut?
Thanks in Advance. :)
Tue, 05/04/2021 - 23:02
The Shelling operation can be helpful for this. Take a look at documentation.
Wed, 05/05/2021 - 19:58
Thank you for your suggestion. I took a look at this and it looks like some face has to be removed. But my requirement is to not remove any faces. One example is sphere.
Thu, 05/06/2021 - 10:34
In the end of that article you can find:
"Also it is possible to create solid between shell, offset shell. This functionality can be called using BRepOffsetAPI_MakeThickSolid::MakeThickSolidBySimple method."
This method does not need in removing any faces.