Tue, 02/11/2020 - 20:04
Forums:
Hey,
I have an application where I want to edit vertices / edges of a TopoDS_Shape. In some cases the TopoDS_Face of that I modified the edge/vertex is after that modification non planar. I tried to fix that with 'GeomPlate_BuildPlateSurface' and got a BSplineSurface, but that is not how I want it. I would like a result as if the vertices would have been triangulated (not smooth, more edged). Is there an algorithm in OCC that provides this?
Thank you,
Luz
Wed, 02/12/2020 - 13:01
With BRepMesh_Delaun you can triangulate a point set. Later you can make a face from the triangles and "sew" them, maybe?
Sun, 02/16/2020 - 16:47
Thanks, that looks interesting, I will check it out