Curtain surface from a vertex and an edge?

I have a vertex and an edge, and I want to create a triangular curtain surface with the vertex on one side and the edge on the other. I use BRepFill::Face() to create a surface between two edges but I can't find a function for an edge and a vertex. BRepFill::Axe? I can't find any examples of this.


jelle's picture

did you try a higher level function such as BRepOffsetAPI_ThruSections?
it has a AddVertex method, so that seems promising...

wayne606's picture

Thanks, that does the trick!